[Oriental Adventures] Need help! Vymair, stay out!

ForceUser

Explorer
Greetings. This is the first time I've asked for advice in this forum, but the truth is that as I develop Neat New Things (tm) to drop into my campaign world, I'm reminded of just how little I actually know about asian culture! You can read the story hour about my campaign over at the Story Hour forum by following the link in my sig, but basically it's a fantasy world drawn part and parcel from medieval southeast Asia - specifically Vietnam.

The ancient Vietnamese share a lot of culture and history with the ancient Chinese, due in large part to the fact that Vietnam was a subject state of the Middle Kingdom for over a thousand years. So keep that in mind regarding the following scenario.

I'm going to present my problem like this: I'm going to tell a story, and you guys are going to fill in the blanks. It needs to feel distinctly asian. The story is about an artifact weapon that will one day appear in my campaign setting. That weapon is a +4 ghost touch/+4 sonic burst quarterstaff of defending. It is intelligent and can speak telepathically, but refrains from doing so, instead communicating through empathy with its wielders. In addition to its basic properties, the staff grants the wielder Spirit Sight at will, blink 1/day, ethereal jaunt 1/day, and commune with greater spirit twice per year. The descriptions of Spirit Sight and commune with greater spirit can be found in the Oriental Adventures book.

The tale itself...

Long ago, a monk named Duong Le Li became vexed by an unanswerable riddle about the nature of ___________. He sought out many sages and wise men, but none knew the truth. After meditating on the matter, he decided that the only way to answer this riddle and achieve Enlightenment was to ask the Great Spirit Tree, a large banyan known for its infinite wisdom in all things. So Duong journeyed to the Spirit World and posed the riddle to the tree, which went like this:

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"Do you know what this means?" asked the monk.

"Yes," replied the tree, "I know the answer."

"Please tell me!" responded Duong. "I have sought this answer for many years, and I will not achieve Enlightenment without it!"

In response, the Great Tree grew a magificent arm of silver and said "Take this branch. The answer lies within, and Enlightenment awaits he who understands its nature."

Duong happily took the branch, feeling very satisfied. He had only to study a stick to find the truth! He thanked the Greet Tree and returned to his home to examine it.

However, he soon came to realize that he understood very little indeed, and the meaning within the branch eluded him for the rest of his days. He passed it on to his student for study, and that student also failed to discern the Truth within. And so it went as the years marched on, and the branch passed from monk to sage to king, and none who possessed it understood the Answer.

What was that answer? (Please, don't say "42!" I'm being serious here :D ) The reward for understanding the message of the Great Tree is Enlightenment - an instant elevation to Native Outsider status, with DR 20/+1 and a +5 inherent bonus to Wisdom. So given the nature of the story, the reward, and the campaign setting, what do you think both question and answer should be?

Whatever it is, it needs to be difficult enough that it may take the player a few months to figure it out, but not so difficult that he will never figure it out. Also, take your time if you don't know immediately, I am literally planning the campaign out years in advance here! My group is level 2 :p

Let's hear your suggestions!
 

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Duong Le Li searched for many years to find enlightenment. He walked to the river, where he meditated for many days, taking nothing but water, but when he walked away, he left it behind him. He studied many scrolls, but his learning gave him nothing. He sat among the aescetics, and moved not, determined to touch no stone, breathe no air. But the sun still warmed him each day, and when he walked away, all was for nothing. He sought out sages and wise men, but no thoughts they gave him could help. He surrendered, and again discarded these simple teachings, and with them enlightenment. After meditating on the matter, he decided that the only way to answer his riddle was to ask the Great Spirit Tree, a large banyan known for its infinite wisdom in all things. So Duong journeyed to the Spirit World and posed the riddle to the tree.

"Do you know the meaning of my riddle?" asked the monk.

"Yes," replied the tree, "I know the answer."

"Please tell me!" responded Duong. "I have sought this answer for many years, and I will not achieve Enlightenment without it!"

In response, the Great Tree grew a magificent arm of silver and said "Take this branch. The answer lies within, and Enlightenment awaits he who understands its nature."


Duong happily took the branch, feeling very satisfied. He had only to study a stick to find the truth! He thanked the Greet Tree and returned to his home to examine it.

However, he soon came to realize that he understood very little indeed, and the meaning within the branch eluded him for the rest of his days. His student took it upon his death, and that student also failed to discern the Truth within. And so it went as the years marched on, and the branch passed from monk to sage to king, and none who possessed it understood the Answer. All who have looked have gained nothing.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This koan has several traps. First, if played correctly, those who have had the staff will likely have pondered for years what exactly Duong Le Li's riddle was, sure that if they knew the riddle, they be able to find the reason that the staff is the answer.

Second, even for those who realize that Duong's riddle is the story itself, there is the constant reference to "nothing", which Buddhist inclined players may may assumptions about. In this riddle, nothing is taken in its literal meaning.

Third, players may read too much into the fact that he gave up each time and left enlightenment behind when he did so.

Fourth, the branch itself is a trap. This trap is for those who would study the branch instead of the story. This is what Duong Le Li failed to understand, and what has colored the thoughts of all the sages since.

You see, the answer is not in the staff, but the giving. The solution to the koan is the giving of oneself.

When the PCs are investigating the legends of Duong Le Li, you should play up the part of Duong as a man obsessed, who did nothing but study and attempt to reach enlightenment. Don't specifically mention that he did nothing to repay them, but mention things like staying for a month and then simply walking away.

Mechanically, "when the student is ready, the teacher will appear." Soon after you are satisfied that they are beginning to truly understand the riddle, have them come upon the banyan, withered by the magic pulled from it by the branch. In order to reach enlighenment, the PC must not only return the branch, but they must give something of themself in return (say, permanent constitution by bleeding themself to feed the tree?).

. . . . . . . -- Eric
 

Psyke, that's brilliant! Of course - the Buddhist seeks Nirvana, which in your model is the point of the story. Seeking to not seek is the key.

Thanks so much, this is freaking great stuff! :D
 
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ForceUser said:
Psyke, that's brilliant! Of course - the Buddhist seeks Nirvana, which in your model is the point of the story. Seeking to not seek is the key.

Thanks so much, this is freaking great stuff! :D

Glad I could help. Obviously, the story was inspired by the story that when the Buddha reached enlightenment, he could have ascended to Nirvana, but instead chose to remain behind to try to help others reach Nirvana as well.

. . . . . . . -- Eric

PS -- I am not a Buddhist. Any misrepresentation of Buddhism is unintentional.
 

ForceUser said:
Psyke, that's brilliant! Of course - the Buddhist seeks Nirvana, which in your model is the point of the story. Seeking to not seek is the key.

Thanks so much, this is freaking great stuff! :D

I have to agree with you Forceuser Psyke has produced a wonderful riddle here

Psyke, Forceuser can I borrow this idea? I just have to work it into my game somewhere

PS. I once had an adventure in which the only way to get the artifact was for one of the party to be sacrificed. One PC agreed to do be killed and the Artifact was retrieved.

Two sessions later when the artifact was activated it summoned an Outsider who just happened to be the sacrificed PC transformed!
 


Tonguez said:
Psyke, Forceuser can I borrow this idea? I just have to work it into my game somewhere

But of course! I posted it publicly! Still, awful nice of you to ask anyway.

. . . . . . . -- Eric

PS -- Another idea that worked very well in my game: have the PCs "meet" their new magic items in the spirit world. The items have minor spirits with animal intelligence. If the animals become attached to the PCs, the go with the PCs when they leave the spirit world... in the form of magical enchantments or items.
 

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