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<blockquote data-quote="Psion" data-source="post: 50878" data-attributes="member: 172"><p>(Note to self: I <em>really</em> must get my Magic of Rokugan review up...)</p><p></p><p>Sure.</p><p></p><p>The basic concept in Rokugan (and Japanese folklore) is that there are "kami" spirits in all things. </p><p></p><p>The concept on Nemuranai is that when in association with great heroes, favored but otherwise mundane items can become magical as the spirit within becomes awakened. For example, you "lucky sack" might become a bag of holding, etc.</p><p></p><p>The Nemuranai has rudimentary intelligence (and wisdom and charisma) but is otherwise like any other permanent magic item with a few exceptions. Nemuranai almost never work if stolen or looted from someone. They may, however, work if given away. Nemuranai never appear on a character who already has their recommended allotment of items.</p><p></p><p>This allows you to use traditional D&D magic assumptions while not violating the spirit of the Rokugan setting in a manner that is consistent with the assumptions of the setting.</p><p></p><p>I am not currently running Rokugan, but I use kami-like spirits in my game as well, and I think this is such an interesting idea that I may use it in my regular game.</p></blockquote><p></p>
[QUOTE="Psion, post: 50878, member: 172"] (Note to self: I [i]really[/i] must get my Magic of Rokugan review up...) Sure. The basic concept in Rokugan (and Japanese folklore) is that there are "kami" spirits in all things. The concept on Nemuranai is that when in association with great heroes, favored but otherwise mundane items can become magical as the spirit within becomes awakened. For example, you "lucky sack" might become a bag of holding, etc. The Nemuranai has rudimentary intelligence (and wisdom and charisma) but is otherwise like any other permanent magic item with a few exceptions. Nemuranai almost never work if stolen or looted from someone. They may, however, work if given away. Nemuranai never appear on a character who already has their recommended allotment of items. This allows you to use traditional D&D magic assumptions while not violating the spirit of the Rokugan setting in a manner that is consistent with the assumptions of the setting. I am not currently running Rokugan, but I use kami-like spirits in my game as well, and I think this is such an interesting idea that I may use it in my regular game. [/QUOTE]
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