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Oriental Adventures Update - Feedback/Playtesting requested.
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<blockquote data-quote="Mike Myler" data-source="post: 6856528" data-attributes="member: 6726030"><p>Have you seen the <em><a href="http://tribality.com/category/settings/wuxia-oriental-adventures/" target="_blank">Oriental Adventures</a></em> stuff on Tribality? </p><p></p><p><a href="http://tribality.com/2015/04/30/oriental-adventures-wu-jen/" target="_blank">Here's their wu-jen</a> (<a href="http://www.enworld.org/forum/showthread.php?481351-New-Class-Wu-Jen-Warlock-(that-s-right-Warlock)" target="_blank">mine is a warlock</a>).</p><p></p><p>WITCH HUNTER</p><p>I'd be wary of Arcane Anathema (resistance/immunity to nonmagical weapons isn't common before 7th level but it starts to get to be an issue shortly before that). Suggestion: Allow for attunement to only one item at 3rd level and open it up to full normal attunement rules at 14th.</p><p></p><p>I'd increase the length of the bonuses gained to equal the spell level used for Spell Absorption.</p><p></p><p>OATH OF HONOR</p><p>Ardent Vow seems a wee bit short to me -- maybe increase duration to proficiency bonus rounds?</p><p></p><p>I dunno about Turn the Craven -- I don't know when I'd ever use it as a samurai (which this really seems to be about, ja?). I'd lower the "ignore this" part to Honor 13 (so your samurai can't just be cowed by another) and increase the potency so you can use it on multiple creatures. Stalling one guy? Probably not going to use it. Stalling a gang of thugs? That's right up samurai alley, I reckon.</p><p></p><p>Royal Stewardship is cool. I'm taking a different tack myself (Honor has been replaced with Dignity, which is close to it but ultimately quite different) but I like what you did with the followers. On the whole I'd make this ability kick in way earlier (how many games get to 15th level?) and just have it become badass (read: minions) at higher levels.</p><p></p><p>Paralyzing Shout is cool and fits in with the theme I think you should rock for Turn the Craven (in which case I'd just tie this to channel divinity period, either ability).</p><p></p><p><span style="font-size: 9px">I don't want to make a thing of it just yet or steal your thunder, but <a href="https://drive.google.com/file/d/0By1J2tfRfaiCZHdPMDR6MTJGd1U/view?usp=sharing" target="_blank">here's what I did for samurai</a> (though this page is old, not much has changed aside from clarifying terms).</span></p><p></p><p>DRUID - SPIRIT COMPANION</p><p>I'd just use the catch all for type (monstrosity). I'd also include something about "disadvantage on Perception checks while in Passive mode" and clarify in the Spirit Fangs attack that it can only target creatures that are capable of Incorporeal Movement or of a specific type (maybe that's the type chosen when it is first summoned?).</p><p></p><p></p><p>ALL IN ALL</p><p>Fun stuff! Got some good ideas in here. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Mike Myler, post: 6856528, member: 6726030"] Have you seen the [I][URL="http://tribality.com/category/settings/wuxia-oriental-adventures/"]Oriental Adventures[/URL][/I] stuff on Tribality? [URL="http://tribality.com/2015/04/30/oriental-adventures-wu-jen/"]Here's their wu-jen[/URL] ([URL="http://www.enworld.org/forum/showthread.php?481351-New-Class-Wu-Jen-Warlock-(that-s-right-Warlock)"]mine is a warlock[/URL]). WITCH HUNTER I'd be wary of Arcane Anathema (resistance/immunity to nonmagical weapons isn't common before 7th level but it starts to get to be an issue shortly before that). Suggestion: Allow for attunement to only one item at 3rd level and open it up to full normal attunement rules at 14th. I'd increase the length of the bonuses gained to equal the spell level used for Spell Absorption. OATH OF HONOR Ardent Vow seems a wee bit short to me -- maybe increase duration to proficiency bonus rounds? I dunno about Turn the Craven -- I don't know when I'd ever use it as a samurai (which this really seems to be about, ja?). I'd lower the "ignore this" part to Honor 13 (so your samurai can't just be cowed by another) and increase the potency so you can use it on multiple creatures. Stalling one guy? Probably not going to use it. Stalling a gang of thugs? That's right up samurai alley, I reckon. Royal Stewardship is cool. I'm taking a different tack myself (Honor has been replaced with Dignity, which is close to it but ultimately quite different) but I like what you did with the followers. On the whole I'd make this ability kick in way earlier (how many games get to 15th level?) and just have it become badass (read: minions) at higher levels. Paralyzing Shout is cool and fits in with the theme I think you should rock for Turn the Craven (in which case I'd just tie this to channel divinity period, either ability). [SIZE=1]I don't want to make a thing of it just yet or steal your thunder, but [URL="https://drive.google.com/file/d/0By1J2tfRfaiCZHdPMDR6MTJGd1U/view?usp=sharing"]here's what I did for samurai[/URL] (though this page is old, not much has changed aside from clarifying terms).[/SIZE] DRUID - SPIRIT COMPANION I'd just use the catch all for type (monstrosity). I'd also include something about "disadvantage on Perception checks while in Passive mode" and clarify in the Spirit Fangs attack that it can only target creatures that are capable of Incorporeal Movement or of a specific type (maybe that's the type chosen when it is first summoned?). ALL IN ALL Fun stuff! Got some good ideas in here. :D [/QUOTE]
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