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Oriental Races??
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<blockquote data-quote="Summer-Knight925" data-source="post: 6035797" data-attributes="member: 80297"><p>Well, the plan to use Orcs, Goblins, and the other "horde-lings" is to refluff them.</p><p></p><p>Just about everything will need refluffing, even wizards. (Using the Pathfinder Archetypes of the Elemental Wizards, and including the Wood and Metal elements, you could create an interesting magic-fluff for the world)</p><p></p><p>Orcs and Goblins 'originate' from the southern jungles, the ones so full of nasty monsters that you can't travel past, this explains the barbarism about them (mostly orcs), but many have been enculturated into the rest of the land. Many orcs find work as mercenaries or guards, in fact, there is a Shogun in the land of Nagashi who's main guardian is an orc, granted a very powerful and skilled swordsman. </p><p>Goblins have to be refluffed, creating a problematic race mixed in with the others, goblins are treated akin to how the negro populace was treated after slavery (I would have said African American to be more current, but it is a historical reflection and it seemed like the best word). The goblins have something to prove, and personally, I LOVE goblins, another main reason why I would keep them as this shunned race.</p><p></p><p>Kobolds are well treated, commonly seen as the men among dragons, and dragons are commonly worshiped.</p><p></p><p>Monsters are easy, especially with Bestiary 3, it sort of sparked the idea of this entire campaign, so I know how to use the oni and the rakshasa and the genies</p><p></p><p>As for gnomes, they are more fey than in the Inner Sea, most still living in the wild like their fey brethren. </p><p></p><p>Dwarfs have their "Skyforge Mountains", full of their warring clans, so they can remain much the same.</p><p>Elves are fairly unchanged, although more mixed in with humans (half-elfs are no big deal)</p><p></p><p>So...I've started to paint things out a little bit.</p><p></p><p>As for the 'human-like' races (the elemental humans and shadow humans and all of that stuff) they too are taken into perspective.</p><p>The first age of humans spanned the planes, but ended with a cataclysm that shut many of the portals, thus stranding many of the humans on other planes (like the elemental plains or the plane of shadow). Thousands of years later, the 2nd age of humans came to be (the current time for characters) and many of these portals have reopened, allowing the elemental humans to return. </p><p></p><p>The Dhampires were caused from a vampire war (part of the history)</p></blockquote><p></p>
[QUOTE="Summer-Knight925, post: 6035797, member: 80297"] Well, the plan to use Orcs, Goblins, and the other "horde-lings" is to refluff them. Just about everything will need refluffing, even wizards. (Using the Pathfinder Archetypes of the Elemental Wizards, and including the Wood and Metal elements, you could create an interesting magic-fluff for the world) Orcs and Goblins 'originate' from the southern jungles, the ones so full of nasty monsters that you can't travel past, this explains the barbarism about them (mostly orcs), but many have been enculturated into the rest of the land. Many orcs find work as mercenaries or guards, in fact, there is a Shogun in the land of Nagashi who's main guardian is an orc, granted a very powerful and skilled swordsman. Goblins have to be refluffed, creating a problematic race mixed in with the others, goblins are treated akin to how the negro populace was treated after slavery (I would have said African American to be more current, but it is a historical reflection and it seemed like the best word). The goblins have something to prove, and personally, I LOVE goblins, another main reason why I would keep them as this shunned race. Kobolds are well treated, commonly seen as the men among dragons, and dragons are commonly worshiped. Monsters are easy, especially with Bestiary 3, it sort of sparked the idea of this entire campaign, so I know how to use the oni and the rakshasa and the genies As for gnomes, they are more fey than in the Inner Sea, most still living in the wild like their fey brethren. Dwarfs have their "Skyforge Mountains", full of their warring clans, so they can remain much the same. Elves are fairly unchanged, although more mixed in with humans (half-elfs are no big deal) So...I've started to paint things out a little bit. As for the 'human-like' races (the elemental humans and shadow humans and all of that stuff) they too are taken into perspective. The first age of humans spanned the planes, but ended with a cataclysm that shut many of the portals, thus stranding many of the humans on other planes (like the elemental plains or the plane of shadow). Thousands of years later, the 2nd age of humans came to be (the current time for characters) and many of these portals have reopened, allowing the elemental humans to return. The Dhampires were caused from a vampire war (part of the history) [/QUOTE]
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