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General Tabletop Discussion
*Pathfinder & Starfinder
Origin of the "no dex bonus" rule?
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<blockquote data-quote="MerricB" data-source="post: 5709919" data-attributes="member: 3586"><p>I don't think I have, but I can give you a few clues. The first is that it's much, much easier to remember. If you look at 3e, you needed to keep track of the following forms of AC:</p><p>* normal</p><p>* vs touch attacks</p><p>* normal when surprised</p><p>* vs touch attacks when surprised</p><p>and so on an so forth. Monster stats would have "AC, touch, flat-footed". It's a lot to calculate. And it takes up valuable space on statblocks.</p><p></p><p>Consider also the difference in values: in AD&D, a very dexterous character would have a 4 bonus to AC which would be penalised - and that was pretty rare. Often, there'd be no penalty at all. In 3E, the bonus could (and did) get as high as +12 at the higher levels. </p><p></p><p>Another, major factor, is that monster AC <em>does not depend on Dexterity</em> in 4E. It derives purely from level and role (and how the designer wants to tweak it). As heavy armour fighters are also not using Dex/Int to improve their AC, the *only* characters you're actually affecting are the thieves and magic-users of the party.</p><p></p><p>Honestly, by that stage, it's a rule not worth keeping.</p><p></p><p>One effect of the tighter mathematics of 4E is that a +2 bonus is actually significant (especially once you consider that rogues and other creatures have special effects against foes they have Combat Advantage against). It's a penalty for the surprised fighter and thief alike. </p><p></p><p>Just as an additional thing to consider: What if every ability score gave a bonus and there were no penalties. So, a Dex of 3 was a +1 bonus and a Dex of 18 was a +9 bonus. (You just shift the numbers up by 5). Then, losing your Dex bonus during a surprise round would be exceptionally good to the character surprising you...</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5709919, member: 3586"] I don't think I have, but I can give you a few clues. The first is that it's much, much easier to remember. If you look at 3e, you needed to keep track of the following forms of AC: * normal * vs touch attacks * normal when surprised * vs touch attacks when surprised and so on an so forth. Monster stats would have "AC, touch, flat-footed". It's a lot to calculate. And it takes up valuable space on statblocks. Consider also the difference in values: in AD&D, a very dexterous character would have a 4 bonus to AC which would be penalised - and that was pretty rare. Often, there'd be no penalty at all. In 3E, the bonus could (and did) get as high as +12 at the higher levels. Another, major factor, is that monster AC [i]does not depend on Dexterity[/i] in 4E. It derives purely from level and role (and how the designer wants to tweak it). As heavy armour fighters are also not using Dex/Int to improve their AC, the *only* characters you're actually affecting are the thieves and magic-users of the party. Honestly, by that stage, it's a rule not worth keeping. One effect of the tighter mathematics of 4E is that a +2 bonus is actually significant (especially once you consider that rogues and other creatures have special effects against foes they have Combat Advantage against). It's a penalty for the surprised fighter and thief alike. Just as an additional thing to consider: What if every ability score gave a bonus and there were no penalties. So, a Dex of 3 was a +1 bonus and a Dex of 18 was a +9 bonus. (You just shift the numbers up by 5). Then, losing your Dex bonus during a surprise round would be exceptionally good to the character surprising you... Cheers! [/QUOTE]
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Origin of the "no dex bonus" rule?
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