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[Original/1e/2e/Classic] Writing a class system that feels like both BECMI and AD&D
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<blockquote data-quote="Jack Daniel" data-source="post: 8540227" data-attributes="member: 694"><p>I'm aware. Just forgot to mention that it was one of the inspirational notes at work behind this notion.</p><p></p><p></p><p></p><p>Rumors of my demise are either greatly exaggerated, or of dubious canonicity. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p><img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> I think I liked it better the first time, when it was called the Labyrinth Lord Advanced Edition Companion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /> …<em>Ahem. </em>Redundancy of retro-clones aside, it's not <em>quite</em> what I'm aiming for, since OSE goes even harder at "B/X-ifying" the advanced classes (including the relatively rapid pace of advancement above name level), and I'm trying to go in the opposite direction, sort of "AD&D-ifying" the BECMI classes.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 8540227, member: 694"] I'm aware. Just forgot to mention that it was one of the inspirational notes at work behind this notion. Rumors of my demise are either greatly exaggerated, or of dubious canonicity. :p 🤷♂️ I think I liked it better the first time, when it was called the Labyrinth Lord Advanced Edition Companion. :unsure: …[I]Ahem. [/I]Redundancy of retro-clones aside, it's not [I]quite[/I] what I'm aiming for, since OSE goes even harder at "B/X-ifying" the advanced classes (including the relatively rapid pace of advancement above name level), and I'm trying to go in the opposite direction, sort of "AD&D-ifying" the BECMI classes. [/QUOTE]
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[Original/1e/2e/Classic] Writing a class system that feels like both BECMI and AD&D
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