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<blockquote data-quote="zoroaster100" data-source="post: 4120774" data-attributes="member: 8538"><p>In the absence of the Monster Manual, I am in need of rats! Here are some stats I came up with for the Sunless Citadel 4th edition conversion I'm working on. Please let me know your thoughts:</p><p></p><p>Feral Rat, Level 1 Minion </p><p>Small Natural Beast</p><p>Initiative +3; Senses Perception +1 </p><p>HP dies when damaged</p><p>AC 14; Fortitude 11, Reflex 13, Will 9</p><p>Speed 5</p><p>M Bite (standard; at-will)</p><p>+5 vs. AC; 2 damage AND Diseased Bite also see Pack Hunter</p><p>Diseased Bite +1 vs. Fort; target diseased (target loses use of a healing surge per day until saves or until healed by Heal check DC 25 administered over a short rest, or with ritual to remove disease; save can be made only once per long rest (once per day); while a target is diseased, further Diseased Bites by feral rats have no cumulative effect).</p><p>Pack Hunter Combat advantage if ally adjacent to target.</p><p>Alignment Unaligned</p><p>Str 8 (-1) Dex 16 (+3) Wis 8 (-1)</p><p>Con 12 (+1) Int 3 (-4) Cha 9 (-1)</p><p></p><p>Guthash, Feral Rat Denmother, Level 2 Skirmisher</p><p>Medium Natural Beast</p><p>Initiative +5; Senses Perception +1 </p><p>HP 36; Bloodied 13 </p><p>AC 15; Fortitude 12, Reflex 14, Will 13</p><p>Speed 5</p><p>M Bite (standard; at-will)</p><p>+6 vs. AC; 1d8+1 damage AND Diseased Bite also see Pack Hunter</p><p>Diseased Bite +2 vs. Fort; target diseased (target loses use of a healing surge per day until saves or until healed by Heal check DC 25 administered over a short rest, or with ritual to remove disease; save can be made only once per long rest (once per day); while a target is diseased, further Diseased Bites by feral rats have no cumulative effect).</p><p>Pack Hunter Combat advantage if ally adjacent to target.</p><p>Alignment Unaligned</p><p>Str 12 (+1) Dex 16 (+3) Wis 10 (+0)</p><p>Con 12 (+1) Int 4 (-3) Cha 15 (+2)</p></blockquote><p></p>
[QUOTE="zoroaster100, post: 4120774, member: 8538"] In the absence of the Monster Manual, I am in need of rats! Here are some stats I came up with for the Sunless Citadel 4th edition conversion I'm working on. Please let me know your thoughts: Feral Rat, Level 1 Minion Small Natural Beast Initiative +3; Senses Perception +1 HP dies when damaged AC 14; Fortitude 11, Reflex 13, Will 9 Speed 5 M Bite (standard; at-will) +5 vs. AC; 2 damage AND Diseased Bite also see Pack Hunter Diseased Bite +1 vs. Fort; target diseased (target loses use of a healing surge per day until saves or until healed by Heal check DC 25 administered over a short rest, or with ritual to remove disease; save can be made only once per long rest (once per day); while a target is diseased, further Diseased Bites by feral rats have no cumulative effect). Pack Hunter Combat advantage if ally adjacent to target. Alignment Unaligned Str 8 (-1) Dex 16 (+3) Wis 8 (-1) Con 12 (+1) Int 3 (-4) Cha 9 (-1) Guthash, Feral Rat Denmother, Level 2 Skirmisher Medium Natural Beast Initiative +5; Senses Perception +1 HP 36; Bloodied 13 AC 15; Fortitude 12, Reflex 14, Will 13 Speed 5 M Bite (standard; at-will) +6 vs. AC; 1d8+1 damage AND Diseased Bite also see Pack Hunter Diseased Bite +2 vs. Fort; target diseased (target loses use of a healing surge per day until saves or until healed by Heal check DC 25 administered over a short rest, or with ritual to remove disease; save can be made only once per long rest (once per day); while a target is diseased, further Diseased Bites by feral rats have no cumulative effect). Pack Hunter Combat advantage if ally adjacent to target. Alignment Unaligned Str 12 (+1) Dex 16 (+3) Wis 10 (+0) Con 12 (+1) Int 4 (-3) Cha 15 (+2) [/QUOTE]
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