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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Original 4E Monsters
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<blockquote data-quote="Connorsrpg" data-source="post: 4130380" data-attributes="member: 19265"><p>Just playtested your goblins as a wilderness enc on the way to one of those free adventures.</p><p></p><p>Minions = cool. Love the 'victory dance' they can do if they hit...though, unfortunately, none of them hit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Pyros = very good feel for how Paizo painted those guys. Fight was in forest, so they set everything alight, inc each other <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. On that though, there is quite a bit to remember for misses and it made no sense when one ran forward and was well in front of his allies, yet a miss was supposed to target random ally. Waved that here, but could always target 'things' to blow up/catch fire. (I would try and roll the failed hits for melee and ranged into the one dynamic - slightly confusing the way it is). But they were FUN.</p><p></p><p>Warcaster with whip was genius. Not sure a whip should knock prone though. The crack could daze, but he has a spell? Or a trip, but that should at least be a grapple or something - couldn't see the little goblin pulling down larger, stronger foes that easily. Love the cracking whip on his minions spurring them on (and the players thought that was funny too).</p><p></p><p>I am REALLY enjoying DMing 4E monsters. Kobolds seem quite different to goblins whom seem to fight different to hobgoblins AND THE RULES BACK THIS UP.</p><p></p><p>Will have to check out some of your new critters. Playing again tomorrow night. Using the free adventures, but I have been sprinkling them with your critters for playtestting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>C</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 4130380, member: 19265"] Just playtested your goblins as a wilderness enc on the way to one of those free adventures. Minions = cool. Love the 'victory dance' they can do if they hit...though, unfortunately, none of them hit ;) Pyros = very good feel for how Paizo painted those guys. Fight was in forest, so they set everything alight, inc each other ;). On that though, there is quite a bit to remember for misses and it made no sense when one ran forward and was well in front of his allies, yet a miss was supposed to target random ally. Waved that here, but could always target 'things' to blow up/catch fire. (I would try and roll the failed hits for melee and ranged into the one dynamic - slightly confusing the way it is). But they were FUN. Warcaster with whip was genius. Not sure a whip should knock prone though. The crack could daze, but he has a spell? Or a trip, but that should at least be a grapple or something - couldn't see the little goblin pulling down larger, stronger foes that easily. Love the cracking whip on his minions spurring them on (and the players thought that was funny too). I am REALLY enjoying DMing 4E monsters. Kobolds seem quite different to goblins whom seem to fight different to hobgoblins AND THE RULES BACK THIS UP. Will have to check out some of your new critters. Playing again tomorrow night. Using the free adventures, but I have been sprinkling them with your critters for playtestting ;) C [/QUOTE]
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