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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Original 4E Monsters
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<blockquote data-quote="keterys" data-source="post: 4132211" data-attributes="member: 43019"><p>I'll admit - statements like that are just really cool. Here's the monster I made for D&D two or three editions and a generation ago... let's see how it would be in the new way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyhow, more monsters are cool. Let's see... nitty gritty stuff first:</p><p></p><p>Tusk Maul needs information.</p><p></p><p>So, we don't know for sure, but the stats from DDXP (and not DDM) suggest that it should have 180 hp - basically ((Level + 1) * Brute(10) + Con(20))*Elite(2)</p><p></p><p>It feels a little odd to have its Fort and Will both higher than its AC, but I don't have any reason to believe it's a deal breaker. It's just big and ponderous.</p><p></p><p>It should have saving throws +2.</p><p></p><p>Mind Blast should specify whether it ends at start or end of its turn (I'd suggest latter).</p><p></p><p>The overall design seems good - it's easy to compare to, say, the gnoll marauder for damage, defense, etc. Depending on how tusk maul turns out, it may need a slight damage boost but I'm guessing that's its main hitter power and all is well.</p><p></p><p>I considered doing a thaskor-based monster at some point and my initial thoughts were to have the tusk be its basic and its trunk let it slide creatures. I didn't make a decision on what angle to go with its evil look. My first thought was some kinda evil eye thing I think. Not really sure why I passed it by.</p></blockquote><p></p>
[QUOTE="keterys, post: 4132211, member: 43019"] I'll admit - statements like that are just really cool. Here's the monster I made for D&D two or three editions and a generation ago... let's see how it would be in the new way :) Anyhow, more monsters are cool. Let's see... nitty gritty stuff first: Tusk Maul needs information. So, we don't know for sure, but the stats from DDXP (and not DDM) suggest that it should have 180 hp - basically ((Level + 1) * Brute(10) + Con(20))*Elite(2) It feels a little odd to have its Fort and Will both higher than its AC, but I don't have any reason to believe it's a deal breaker. It's just big and ponderous. It should have saving throws +2. Mind Blast should specify whether it ends at start or end of its turn (I'd suggest latter). The overall design seems good - it's easy to compare to, say, the gnoll marauder for damage, defense, etc. Depending on how tusk maul turns out, it may need a slight damage boost but I'm guessing that's its main hitter power and all is well. I considered doing a thaskor-based monster at some point and my initial thoughts were to have the tusk be its basic and its trunk let it slide creatures. I didn't make a decision on what angle to go with its evil look. My first thought was some kinda evil eye thing I think. Not really sure why I passed it by. [/QUOTE]
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