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<blockquote data-quote="keterys" data-source="post: 4216050" data-attributes="member: 43019"><p>Like the phane and pit fiend, some people are less happy with how these turned out, so... a quick elite hill giant and a solo earth titan. Titan could use some rewording, but you'll get the flavor of it at least.</p><p></p><p>Hill Giant</p><p>Level 13 Elite Brute</p><p>Large natural humanoid (giant)</p><p>XP 1600</p><p></p><p>Initiative +5 </p><p>Senses Perception +7</p><p>HP 324; Bloodied 162</p><p>AC 26; Fortitude 28, Reflex 22, Will 24</p><p>Saving Throws +2</p><p>Speed 8</p><p>Action Points 1</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Greatclub (standard; at-will) Weapon</p><p>Reach 2; +17 vs. AC; 1d10 + 7 damage and target is pushed 1 square.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Sweeping Club (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> ) Weapon</p><p>The hill giant makes a greatclub attack against two Medium or smaller targets; on a hit, the target is pushed 2 squares and knocked prone.</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Earth Shock (standard; encounter) </p><p>Close burst 2; +15 vs. Fortitude; 1d10 + 7 damage, and the target is stunned until the end of the hill giant's next turn. Miss: Half damage, and the target is not stunned.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Hurl Rock (standard; at-will)</p><p>Ranged 8/16; +17 vs. AC; 2d6 + 7 damage.</p><p></p><p>Alignment Chaotic evil</p><p>Languages Giant</p><p>Skills Athletics +18</p><p>Str 25 (+13) Dex 8 (+5) Wis 12 (+7)</p><p>Con 22 (+12) Int 7 (+4) Cha 9 (+5)</p><p>Equipment hide armor, greatclub</p><p></p><p>...</p><p></p><p>Earth Titan</p><p>Level 16 Solo Brute</p><p>Huge elemental humanoid (earth, giant)</p><p>XP 7,000</p><p></p><p>Initiative +7</p><p>Senses Perception +9</p><p>HP 970; Bloodied 485 </p><p>AC 32; Fortitude 34, Reflex 28, Will 29</p><p>Immune petrification</p><p>Saving Throws +5</p><p>Speed 6</p><p>Action Points 2</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Slam (standard; at-will)</p><p>Reach 3; +21 vs. AC; 2d10 + 11 damage and target is pushed 2 squares.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Double Smash (standard; at-will)</p><p>The earth titan makes a slam attacks against two Large or smaller targets; if both targets are hit and are pushed adjacent to each other, both targets are dazed until the end of the earth titan's next turn.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Grab and Hurl (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> )</p><p>The earth titan makes a slam attack against a Large or smaller target; on a hit, target is knocked prone and make a secondary ranged attack that does not provoke opportunity attacks from the primary target. Secondary: Ranged 10; +19 vs. AC; 2d8 + 11 and target is knocked prone. Primary target slides to nearest legal square to secondary target. </p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Hurl Rock (standard; at-will)</p><p>Ranged 20; +19 vs. Reflex; 2d8 + 11 damage, and the target is pushed 2 squares and dazed (save ends).</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Earth Shock (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> )</p><p>Close burst 2; +19 vs. Fortitude; 2d10 + 11 damage, and the target is stunned until the end of the earth titan’s next turn. Miss: Half damage, and the target is not stunned.</p><p></p><p>Grasping Earth (immediate interrupt, adjacent enemy moves; at-will)</p><p>+19 vs. Reflex; target is slowed (save ends) and immobilized until the end of its turn.</p><p></p><p>Alignment Chaotic evil</p><p>Languages Giant, Primordial</p><p>Skills Athletics +24</p><p>Str 33 (+19) Dex 8 (+7) Wis 12 (+9)</p><p>Con 24 (+15) Int 11 (+8) Cha 13 (+9)</p><p></p><p>Edit: Forgot to give the earth titan another earth ability, so added grasping earth.</p></blockquote><p></p>
[QUOTE="keterys, post: 4216050, member: 43019"] Like the phane and pit fiend, some people are less happy with how these turned out, so... a quick elite hill giant and a solo earth titan. Titan could use some rewording, but you'll get the flavor of it at least. Hill Giant Level 13 Elite Brute Large natural humanoid (giant) XP 1600 Initiative +5 Senses Perception +7 HP 324; Bloodied 162 AC 26; Fortitude 28, Reflex 22, Will 24 Saving Throws +2 Speed 8 Action Points 1 :bmelee: Greatclub (standard; at-will) Weapon Reach 2; +17 vs. AC; 1d10 + 7 damage and target is pushed 1 square. :melee: Sweeping Club (standard; recharge :5: :6: ) Weapon The hill giant makes a greatclub attack against two Medium or smaller targets; on a hit, the target is pushed 2 squares and knocked prone. :close: Earth Shock (standard; encounter) Close burst 2; +15 vs. Fortitude; 1d10 + 7 damage, and the target is stunned until the end of the hill giant's next turn. Miss: Half damage, and the target is not stunned. :ranged: Hurl Rock (standard; at-will) Ranged 8/16; +17 vs. AC; 2d6 + 7 damage. Alignment Chaotic evil Languages Giant Skills Athletics +18 Str 25 (+13) Dex 8 (+5) Wis 12 (+7) Con 22 (+12) Int 7 (+4) Cha 9 (+5) Equipment hide armor, greatclub ... Earth Titan Level 16 Solo Brute Huge elemental humanoid (earth, giant) XP 7,000 Initiative +7 Senses Perception +9 HP 970; Bloodied 485 AC 32; Fortitude 34, Reflex 28, Will 29 Immune petrification Saving Throws +5 Speed 6 Action Points 2 :bmelee: Slam (standard; at-will) Reach 3; +21 vs. AC; 2d10 + 11 damage and target is pushed 2 squares. :melee: Double Smash (standard; at-will) The earth titan makes a slam attacks against two Large or smaller targets; if both targets are hit and are pushed adjacent to each other, both targets are dazed until the end of the earth titan's next turn. :melee: Grab and Hurl (standard; recharge :5: :6: ) The earth titan makes a slam attack against a Large or smaller target; on a hit, target is knocked prone and make a secondary ranged attack that does not provoke opportunity attacks from the primary target. Secondary: Ranged 10; +19 vs. AC; 2d8 + 11 and target is knocked prone. Primary target slides to nearest legal square to secondary target. :ranged: Hurl Rock (standard; at-will) Ranged 20; +19 vs. Reflex; 2d8 + 11 damage, and the target is pushed 2 squares and dazed (save ends). :close: Earth Shock (standard; recharge :5: :6: ) Close burst 2; +19 vs. Fortitude; 2d10 + 11 damage, and the target is stunned until the end of the earth titan’s next turn. Miss: Half damage, and the target is not stunned. Grasping Earth (immediate interrupt, adjacent enemy moves; at-will) +19 vs. Reflex; target is slowed (save ends) and immobilized until the end of its turn. Alignment Chaotic evil Languages Giant, Primordial Skills Athletics +24 Str 33 (+19) Dex 8 (+7) Wis 12 (+9) Con 24 (+15) Int 11 (+8) Cha 13 (+9) Edit: Forgot to give the earth titan another earth ability, so added grasping earth. [/QUOTE]
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