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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Original 4E Monsters
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<blockquote data-quote="keterys" data-source="post: 4479654" data-attributes="member: 43019"><p>One other option is to have the item level itself up over the campaign - for example, turning +2 at 3rd, +3 at 8th, +4 at 13th, etc. If it's doing that, having the monster inside level up (in the normal way, just gaining a level and +1 to the relevant stats as it does so) makes sense.</p><p></p><p>I'd be tempted to either do it the easy way I mentioned earlier, where you just take ongoing damage (say 3 * Enhancement, save ends) from it chomping on the person or spend a healing surge to have it out per encounter... or stat it up as a minion of that level that springs forth at a time of its choosing once the sword is drawn... where a time of its choosing is almost always during a fight with other things, but could occasionally be to yell and draw attention or to chomp through a rope, or something similar.</p><p></p><p>I'd probably stat it up like a brute, so take the DMG p184 rules and just slot level in for everything. Ie, Level +3 vs AC is his attack, Level + 12 is his AC and all defenses. I'd set his damage to 5 + Lvl / 4. Now, that is a little boring so you might want to give him some special ability - I've been visualizing him like a redcap - all mouth and teeth. Maybe not what you've got in mind.</p><p></p><p>Finally, you could stat him up as a full fledged monster and have him show up immediately when the sword is drawn - they'll draw the sword outside of combat so it will just be him, and he'll get destroyed and don't be surprised if they get tired of fighting him.</p></blockquote><p></p>
[QUOTE="keterys, post: 4479654, member: 43019"] One other option is to have the item level itself up over the campaign - for example, turning +2 at 3rd, +3 at 8th, +4 at 13th, etc. If it's doing that, having the monster inside level up (in the normal way, just gaining a level and +1 to the relevant stats as it does so) makes sense. I'd be tempted to either do it the easy way I mentioned earlier, where you just take ongoing damage (say 3 * Enhancement, save ends) from it chomping on the person or spend a healing surge to have it out per encounter... or stat it up as a minion of that level that springs forth at a time of its choosing once the sword is drawn... where a time of its choosing is almost always during a fight with other things, but could occasionally be to yell and draw attention or to chomp through a rope, or something similar. I'd probably stat it up like a brute, so take the DMG p184 rules and just slot level in for everything. Ie, Level +3 vs AC is his attack, Level + 12 is his AC and all defenses. I'd set his damage to 5 + Lvl / 4. Now, that is a little boring so you might want to give him some special ability - I've been visualizing him like a redcap - all mouth and teeth. Maybe not what you've got in mind. Finally, you could stat him up as a full fledged monster and have him show up immediately when the sword is drawn - they'll draw the sword outside of combat so it will just be him, and he'll get destroyed and don't be surprised if they get tired of fighting him. [/QUOTE]
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