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<blockquote data-quote="keterys" data-source="post: 4563422" data-attributes="member: 43019"><p>Great to hear!</p><p></p><p>So, I haven't had a chance to test out the Solo to Elite conversion, but what I'm playing with involves mostly halving the amount of special/AE to make it match an elite better. I do suspect that even more so than the other conversions this one will need a little coaxing attention, but... anyhow, so far the basic rule looks like:</p><p></p><p>At-Wills</p><p>Melee/Ranged powers that make 3+ attacks gain recharge 4 5 6 –or- hit half as many targets (round up)</p><p>Area/Close attacks become recharge 4 5 6 –or- hit half the area (round down)</p><p>Immediate action become encounter actions that recharge when first bloodied</p><p>Minor Action powers become 1/round</p><p></p><p>Recharge</p><p>Recharge 5+ powers become encounter actions that recharge when first bloodied</p><p>All other recharge actions increase the needed amount by 1</p><p></p><p>Taking a pass over a few example solos:</p><p></p><p>Changes:</p><p>Black Dragon’s breath weapon would be once before bloodied and once again when bloodied, or possibly once, free when bloodied, then once a final time.</p><p>Cloud of Darkness recharge 56 instead of 4-6.</p><p>Tail Slash twice instead of at-will</p><p></p><p>Primordial Naga</p><p>Flailing Heads makes three attacks.</p><p>Spit Fire and Wind Slam 1/round</p><p>Freezing Breath 2xencounter</p><p></p><p>Tarrasque</p><p>Fury becomes 1xencounter</p><p>Trample becomes recharge 4 5 6</p><p>Frenzy becomes recharge 4 5 6</p><p></p><p>The 'proud nails' there are the dragon breath weapon, the tarrasque's fury, and aura powers in general. I left 'encounter' powers as is, but there's something a bit disturbing about having 2 elite dragons using frightening presence over the one, so there may need to be something done there.</p><p></p><p>So, anyhow, I think I'll need to break out some more examples and map out the damage differences to make sure it's at least reasonably approximate. I suspect certain solos, like purple worms, will just break, but they're kinda stupid solos anyways <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="keterys, post: 4563422, member: 43019"] Great to hear! So, I haven't had a chance to test out the Solo to Elite conversion, but what I'm playing with involves mostly halving the amount of special/AE to make it match an elite better. I do suspect that even more so than the other conversions this one will need a little coaxing attention, but... anyhow, so far the basic rule looks like: At-Wills Melee/Ranged powers that make 3+ attacks gain recharge 4 5 6 –or- hit half as many targets (round up) Area/Close attacks become recharge 4 5 6 –or- hit half the area (round down) Immediate action become encounter actions that recharge when first bloodied Minor Action powers become 1/round Recharge Recharge 5+ powers become encounter actions that recharge when first bloodied All other recharge actions increase the needed amount by 1 Taking a pass over a few example solos: Changes: Black Dragon’s breath weapon would be once before bloodied and once again when bloodied, or possibly once, free when bloodied, then once a final time. Cloud of Darkness recharge 56 instead of 4-6. Tail Slash twice instead of at-will Primordial Naga Flailing Heads makes three attacks. Spit Fire and Wind Slam 1/round Freezing Breath 2xencounter Tarrasque Fury becomes 1xencounter Trample becomes recharge 4 5 6 Frenzy becomes recharge 4 5 6 The 'proud nails' there are the dragon breath weapon, the tarrasque's fury, and aura powers in general. I left 'encounter' powers as is, but there's something a bit disturbing about having 2 elite dragons using frightening presence over the one, so there may need to be something done there. So, anyhow, I think I'll need to break out some more examples and map out the damage differences to make sure it's at least reasonably approximate. I suspect certain solos, like purple worms, will just break, but they're kinda stupid solos anyways :) [/QUOTE]
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