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<blockquote data-quote="keterys" data-source="post: 4715848" data-attributes="member: 43019"><p>Yep - my game for tomorrow got moved to today, so had to wait til I was done running.</p><p></p><p> <strong><span style="color: olive">[FONT=&quot]Goblin Butcher</span></strong></p><p><strong><span style="color: olive">Level 3 Soldier[/FONT]</span></strong><span style="color: olive">[FONT=&quot]</span></p><p><span style="color: olive">XP 150</span></p><p><span style="color: olive">Small natural humanoid[/FONT]</span>[FONT=&quot][/FONT]</p><p> <strong>[FONT=&quot]Initiative [/FONT]</strong>[FONT=&quot]+3</p><p>[/FONT]<strong>[FONT=&quot]Senses[/FONT]</strong>[FONT=&quot] Perception +2</p><p>[/FONT]<strong>[FONT=&quot]HP[/FONT]</strong>[FONT=&quot] 45; [/FONT]<strong>[FONT=&quot]Bloodied [/FONT]</strong>[FONT=&quot]22</p><p>[/FONT]<strong>[FONT=&quot]AC[/FONT]</strong>[FONT=&quot] 20; [/FONT]<strong>[FONT=&quot]Fortitude[/FONT]</strong>[FONT=&quot] 16, [/FONT]<strong>[FONT=&quot]Reflex[/FONT]</strong>[FONT=&quot] 16, [/FONT]<strong>[FONT=&quot]Will [/FONT]</strong>[FONT=&quot]16</p><p>[/FONT]<strong>[FONT=&quot]Speed[/FONT]</strong>[FONT=&quot] 5[/FONT][FONT=&quot][/FONT]</p><p> [FONT=&quot]m [/FONT]<strong>[FONT=&quot]Goblin Cleaver[/FONT]</strong>[FONT=&quot] (standard; at-will) * Weapon</p><p> +8 vs. AC; 1d8 + 2 damage.</p><p>M [/FONT]<strong>[FONT=&quot]Off at the Knee[/FONT]</strong>[FONT=&quot] (standard; recharge 5 6) * Weapon</p><p> +8 vs. AC; 1d8 + 2 damage and target is knocked prone and slowed (save ends)[/FONT][FONT=&quot][/FONT]</p><p> <strong>[FONT=&quot]Goblin Tactics[/FONT]</strong>[FONT=&quot] (immediate reaction, when an attack misses the goblin butcher; at-will)</p><p> Shift one square away from attacker.[/FONT][FONT=&quot][/FONT]</p><p> <strong>[FONT=&quot]Combat Advantage[/FONT]</strong>[FONT=&quot] </p><p> The goblin butcher deals an extrxa 1d6 damage on melee attacks against any target it has combat advantage against.[/FONT][FONT=&quot][/FONT]</p><p> <strong>[FONT=&quot]Alignment[/FONT]</strong>[FONT=&quot] Evil</p><p>[/FONT]<strong>[FONT=&quot]Languages[/FONT]</strong>[FONT=&quot] Goblinoid[/FONT][FONT=&quot][/FONT]</p><p> <strong>[FONT=&quot]Str[/FONT]</strong>[FONT=&quot] 12 (+2) [/FONT]<strong>[FONT=&quot]Dex[/FONT]</strong>[FONT=&quot] 15 (+3) [/FONT]<strong>[FONT=&quot]Wis[/FONT]</strong>[FONT=&quot] 12 (+2)</p><p>[/FONT]<strong>[FONT=&quot]Con[/FONT]</strong>[FONT=&quot] 13 (+2)[/FONT]<strong>[FONT=&quot] Int[/FONT]</strong>[FONT=&quot] 9 (+0) [/FONT]<strong>[FONT=&quot]Cha[/FONT]</strong>[FONT=&quot] 8 (+0)[/FONT][FONT=&quot][/FONT]</p><p> </p><p> <strong><span style="color: olive">[FONT=&quot]Goblin Warchanter</span></strong></p><p><strong><span style="color: olive">Level 2 Controller (Leader)[/FONT]</span></strong><span style="color: olive">[FONT=&quot]</span></p><p><span style="color: olive">XP 125</span></p><p><span style="color: olive">Small natural humanoid[/FONT]</span>[FONT=&quot]</p><p></p><p>[/FONT]<strong>[FONT=&quot]Initiative[/FONT]</strong>[FONT=&quot] +4</p><p>[/FONT]<strong>[FONT=&quot]Senses[/FONT]</strong>[FONT=&quot] Perception +7</p><p></p><p>[/FONT]<strong>[FONT=&quot]Goblin Warchant[/FONT]</strong>[FONT=&quot] Aura 10; All goblin allies in the aura gain a +2 bonus to attack rolls.</p><p>[/FONT]<strong>[FONT=&quot]HP[/FONT]</strong>[FONT=&quot] 37; [/FONT]<strong>[FONT=&quot]Bloodied[/FONT]</strong>[FONT=&quot] 18</p><p>[/FONT]<strong>[FONT=&quot]AC[/FONT]</strong>[FONT=&quot] 15; [/FONT]<strong>[FONT=&quot]Fortitude[/FONT]</strong>[FONT=&quot] 12, [/FONT]<strong>[FONT=&quot]Reflex[/FONT]</strong>[FONT=&quot] 14, [/FONT]<strong>[FONT=&quot]Will[/FONT]</strong>[FONT=&quot] 12</p><p>[/FONT]<strong>[FONT=&quot]Speed[/FONT]</strong>[FONT=&quot] 6</p><p></p><p>m [/FONT]<strong>[FONT=&quot]Dogslicer[/FONT]</strong>[FONT=&quot] (standard; at-will) * Weapon</p><p> +6 vs. AC; 1d6 damage. </p><p>M [/FONT]<strong>[FONT=&quot]Whip[/FONT]</strong>[FONT=&quot] (standard; at-will) * Weapon</p><p> Reach 3; +6 vs. Reflex; 1d4 damage and target is knocked prone.</p><p>R [/FONT]<strong>[FONT=&quot]Daze[/FONT]</strong>[FONT=&quot] (standard; at-will) * Psychic</p><p> Range 10; +4 vs. Will; 1d6+1 psychic damage and target is dazed until end of warchanter's next turn.</p><p></p><p>[/FONT]<strong>[FONT=&quot]Whip Crack[/FONT]</strong>[FONT=&quot] (minor 1/round; at-will) </p><p> Goblin ally within 3 squares may make a basic melee attack.</p><p></p><p>[/FONT]<strong>[FONT=&quot]Goblin Tactics[/FONT]</strong>[FONT=&quot] (immediate reaction, when a melee attack against the goblin warchanter misses; at-will)</p><p> The goblin warchanter shifts one square away from the attacker.</p><p></p><p>[/FONT]<strong>[FONT=&quot]Alignment[/FONT]</strong>[FONT=&quot] Evil</p><p>[/FONT]<strong>[FONT=&quot]Languages[/FONT]</strong>[FONT=&quot] Common, Goblinoid</p><p>[/FONT]<strong>[FONT=&quot]Skills[/FONT]</strong>[FONT=&quot] Acrobatics +9, Stealth +9</p><p>[/FONT]<strong>[FONT=&quot]Str[/FONT]</strong>[FONT=&quot] 8 (+0) [/FONT]<strong>[FONT=&quot]Dex[/FONT]</strong>[FONT=&quot] 16 (+4) [/FONT]<strong>[FONT=&quot] Wis[/FONT]</strong>[FONT=&quot] 12 (+2)</p><p>[/FONT]<strong>[FONT=&quot]Con[/FONT]</strong>[FONT=&quot] 13 (+2) [/FONT]<strong>[FONT=&quot]Int[/FONT]</strong>[FONT=&quot] 8 (+0) [/FONT]<strong>[FONT=&quot]Cha[/FONT]</strong>[FONT=&quot] 13 (+2)</p><p> </p><p> [/FONT]</p><p> <strong><span style="color: olive">[FONT=&quot]Goblin Pyro</span></strong></p><p><strong><span style="color: olive">Level 1 Skirmisher[/FONT]</span></strong><span style="color: olive">[FONT=&quot]</span></p><p><span style="color: olive">[/FONT]</span><span style="color: olive">[FONT=&quot]XP 100</span></p><p><span style="color: olive">Small natural humanoid[/FONT]</span>[FONT=&quot]</p><p></p><p>[/FONT]<strong>[FONT=&quot]Initiative[/FONT]</strong>[FONT=&quot] +3</p><p>[/FONT]<strong>[FONT=&quot]Senses[/FONT]</strong>[FONT=&quot] Perception +0</p><p></p><p>[/FONT]<strong>[FONT=&quot]HP[/FONT]</strong>[FONT=&quot] 27; [/FONT]<strong>[FONT=&quot]Bloodied[/FONT]</strong>[FONT=&quot] 13</p><p>[/FONT]<strong>[FONT=&quot]AC[/FONT]</strong>[FONT=&quot] 15; [/FONT]<strong>[FONT=&quot]Fortitude[/FONT]</strong>[FONT=&quot] 12, [/FONT]<strong>[FONT=&quot]Reflex[/FONT]</strong>[FONT=&quot] 14, [/FONT]<strong>[FONT=&quot]Will[/FONT]</strong>[FONT=&quot] 12</p><p>[/FONT]<strong>[FONT=&quot]Speed[/FONT]</strong>[FONT=&quot] 6</p><p></p><p>m [/FONT]<strong>[FONT=&quot]Dogslicer[/FONT]</strong>[FONT=&quot] (standard; at-will) * Weapon</p><p> +5 vs. AC; 1d6 damage. </p><p>M [/FONT]<strong>[FONT=&quot]Torch[/FONT]</strong>[FONT=&quot] (standard; at-will) * Fire</p><p> +5 vs. Reflex; 1d4 fire damage and 2 ongoing fire damage (save ends). </p><p>R [/FONT]<strong>[FONT=&quot]Pyromaniac[/FONT]</strong>[FONT=&quot] (standard; encounter) * Fire</p><p> Range 5/10; +7 vs. Reflex; 1d8 fire damage and 5 ongoing fire damage (save ends). After making this attack, goblin pyro can no longer make Torch attacks. If the goblin pyro misses with this attack and does not roll a 1, make a secondary attack against a random goblin ally within range. Secondary Attack: +8 vs. Reflex; 1d4 fire damage and 2 ongoing fire damage (save ends).</p><p></p><p>[/FONT]<strong>[FONT=&quot]Goblin Tactics[/FONT]</strong>[FONT=&quot] (immediate reaction, when a melee attack against the goblin pyro misses; at-will)</p><p> The goblin pyro shifts one square away from the attacker.</p><p></p><p>[/FONT]<strong>[FONT=&quot]Danger to Themselves[/FONT]</strong>[FONT=&quot]</p><p> If a goblin pyro misses with any melee attack and there is an adjacent goblin minion, it kills the goblin minion. If the goblin pyro rolls a 1 on any attack roll, it hits itself. </p><p></p><p>[/FONT]<strong>[FONT=&quot]Combat Advantage[/FONT]</strong>[FONT=&quot]</p><p> The goblin pyro deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.</p><p></p><p>[/FONT]<strong>[FONT=&quot]Alignment[/FONT]</strong>[FONT=&quot] Evil</p><p>[/FONT]<strong>[FONT=&quot]Languages[/FONT]</strong>[FONT=&quot] Common, Goblinoid</p><p>[/FONT]<strong>[FONT=&quot]Skills[/FONT]</strong>[FONT=&quot] Stealth +7, Thievery +7</p><p></p><p>[/FONT]<strong>[FONT=&quot]Str[/FONT]</strong>[FONT=&quot] 10 (+0) [/FONT]<strong>[FONT=&quot]Dex[/FONT]</strong>[FONT=&quot] 15 (+2) [/FONT]<strong>[FONT=&quot]Wis[/FONT]</strong>[FONT=&quot] 10 (+0)</p><p>[/FONT]<strong>[FONT=&quot]Con[/FONT]</strong>[FONT=&quot] 11 (+0) [/FONT]<strong>[FONT=&quot]Int[/FONT]</strong>[FONT=&quot] 9 (-1) [/FONT]<strong>[FONT=&quot]Cha[/FONT]</strong>[FONT=&quot] 12 (+1)</p><p> </p><p> [/FONT]</p></blockquote><p></p>
[QUOTE="keterys, post: 4715848, member: 43019"] Yep - my game for tomorrow got moved to today, so had to wait til I was done running. [B][COLOR=olive][FONT="]Goblin Butcher Level 3 Soldier[/FONT][/COLOR][/B][COLOR=olive][FONT="] XP 150 Small natural humanoid[/FONT][/COLOR][FONT="][/FONT] [B][FONT="]Initiative [/FONT][/B][FONT="]+3 [/FONT][B][FONT="]Senses[/FONT][/B][FONT="] Perception +2 [/FONT][B][FONT="]HP[/FONT][/B][FONT="] 45; [/FONT][B][FONT="]Bloodied [/FONT][/B][FONT="]22 [/FONT][B][FONT="]AC[/FONT][/B][FONT="] 20; [/FONT][B][FONT="]Fortitude[/FONT][/B][FONT="] 16, [/FONT][B][FONT="]Reflex[/FONT][/B][FONT="] 16, [/FONT][B][FONT="]Will [/FONT][/B][FONT="]16 [/FONT][B][FONT="]Speed[/FONT][/B][FONT="] 5[/FONT][FONT="][/FONT] [FONT="]m [/FONT][B][FONT="]Goblin Cleaver[/FONT][/B][FONT="] (standard; at-will) * Weapon +8 vs. AC; 1d8 + 2 damage. M [/FONT][B][FONT="]Off at the Knee[/FONT][/B][FONT="] (standard; recharge 5 6) * Weapon +8 vs. AC; 1d8 + 2 damage and target is knocked prone and slowed (save ends)[/FONT][FONT="][/FONT] [B][FONT="]Goblin Tactics[/FONT][/B][FONT="] (immediate reaction, when an attack misses the goblin butcher; at-will) Shift one square away from attacker.[/FONT][FONT="][/FONT] [B][FONT="]Combat Advantage[/FONT][/B][FONT="] The goblin butcher deals an extrxa 1d6 damage on melee attacks against any target it has combat advantage against.[/FONT][FONT="][/FONT] [B][FONT="]Alignment[/FONT][/B][FONT="] Evil [/FONT][B][FONT="]Languages[/FONT][/B][FONT="] Goblinoid[/FONT][FONT="][/FONT] [B][FONT="]Str[/FONT][/B][FONT="] 12 (+2) [/FONT][B][FONT="]Dex[/FONT][/B][FONT="] 15 (+3) [/FONT][B][FONT="]Wis[/FONT][/B][FONT="] 12 (+2) [/FONT][B][FONT="]Con[/FONT][/B][FONT="] 13 (+2)[/FONT][B][FONT="] Int[/FONT][/B][FONT="] 9 (+0) [/FONT][B][FONT="]Cha[/FONT][/B][FONT="] 8 (+0)[/FONT][FONT="][/FONT] [B][COLOR=olive][FONT="]Goblin Warchanter Level 2 Controller (Leader)[/FONT][/COLOR][/B][COLOR=olive][FONT="] XP 125 Small natural humanoid[/FONT][/COLOR][FONT="] [/FONT][B][FONT="]Initiative[/FONT][/B][FONT="] +4 [/FONT][B][FONT="]Senses[/FONT][/B][FONT="] Perception +7 [/FONT][B][FONT="]Goblin Warchant[/FONT][/B][FONT="] Aura 10; All goblin allies in the aura gain a +2 bonus to attack rolls. [/FONT][B][FONT="]HP[/FONT][/B][FONT="] 37; [/FONT][B][FONT="]Bloodied[/FONT][/B][FONT="] 18 [/FONT][B][FONT="]AC[/FONT][/B][FONT="] 15; [/FONT][B][FONT="]Fortitude[/FONT][/B][FONT="] 12, [/FONT][B][FONT="]Reflex[/FONT][/B][FONT="] 14, [/FONT][B][FONT="]Will[/FONT][/B][FONT="] 12 [/FONT][B][FONT="]Speed[/FONT][/B][FONT="] 6 m [/FONT][B][FONT="]Dogslicer[/FONT][/B][FONT="] (standard; at-will) * Weapon +6 vs. AC; 1d6 damage. M [/FONT][B][FONT="]Whip[/FONT][/B][FONT="] (standard; at-will) * Weapon Reach 3; +6 vs. Reflex; 1d4 damage and target is knocked prone. R [/FONT][B][FONT="]Daze[/FONT][/B][FONT="] (standard; at-will) * Psychic Range 10; +4 vs. Will; 1d6+1 psychic damage and target is dazed until end of warchanter's next turn. [/FONT][B][FONT="]Whip Crack[/FONT][/B][FONT="] (minor 1/round; at-will) Goblin ally within 3 squares may make a basic melee attack. [/FONT][B][FONT="]Goblin Tactics[/FONT][/B][FONT="] (immediate reaction, when a melee attack against the goblin warchanter misses; at-will) The goblin warchanter shifts one square away from the attacker. [/FONT][B][FONT="]Alignment[/FONT][/B][FONT="] Evil [/FONT][B][FONT="]Languages[/FONT][/B][FONT="] Common, Goblinoid [/FONT][B][FONT="]Skills[/FONT][/B][FONT="] Acrobatics +9, Stealth +9 [/FONT][B][FONT="]Str[/FONT][/B][FONT="] 8 (+0) [/FONT][B][FONT="]Dex[/FONT][/B][FONT="] 16 (+4) [/FONT][B][FONT="] Wis[/FONT][/B][FONT="] 12 (+2) [/FONT][B][FONT="]Con[/FONT][/B][FONT="] 13 (+2) [/FONT][B][FONT="]Int[/FONT][/B][FONT="] 8 (+0) [/FONT][B][FONT="]Cha[/FONT][/B][FONT="] 13 (+2) [/FONT] [B][COLOR=olive][FONT="]Goblin Pyro Level 1 Skirmisher[/FONT][/COLOR][/B][COLOR=olive][FONT="] [/FONT][/COLOR][COLOR=olive][FONT="]XP 100 Small natural humanoid[/FONT][/COLOR][FONT="] [/FONT][B][FONT="]Initiative[/FONT][/B][FONT="] +3 [/FONT][B][FONT="]Senses[/FONT][/B][FONT="] Perception +0 [/FONT][B][FONT="]HP[/FONT][/B][FONT="] 27; [/FONT][B][FONT="]Bloodied[/FONT][/B][FONT="] 13 [/FONT][B][FONT="]AC[/FONT][/B][FONT="] 15; [/FONT][B][FONT="]Fortitude[/FONT][/B][FONT="] 12, [/FONT][B][FONT="]Reflex[/FONT][/B][FONT="] 14, [/FONT][B][FONT="]Will[/FONT][/B][FONT="] 12 [/FONT][B][FONT="]Speed[/FONT][/B][FONT="] 6 m [/FONT][B][FONT="]Dogslicer[/FONT][/B][FONT="] (standard; at-will) * Weapon +5 vs. AC; 1d6 damage. M [/FONT][B][FONT="]Torch[/FONT][/B][FONT="] (standard; at-will) * Fire +5 vs. Reflex; 1d4 fire damage and 2 ongoing fire damage (save ends). R [/FONT][B][FONT="]Pyromaniac[/FONT][/B][FONT="] (standard; encounter) * Fire Range 5/10; +7 vs. Reflex; 1d8 fire damage and 5 ongoing fire damage (save ends). After making this attack, goblin pyro can no longer make Torch attacks. If the goblin pyro misses with this attack and does not roll a 1, make a secondary attack against a random goblin ally within range. Secondary Attack: +8 vs. Reflex; 1d4 fire damage and 2 ongoing fire damage (save ends). [/FONT][B][FONT="]Goblin Tactics[/FONT][/B][FONT="] (immediate reaction, when a melee attack against the goblin pyro misses; at-will) The goblin pyro shifts one square away from the attacker. [/FONT][B][FONT="]Danger to Themselves[/FONT][/B][FONT="] If a goblin pyro misses with any melee attack and there is an adjacent goblin minion, it kills the goblin minion. If the goblin pyro rolls a 1 on any attack roll, it hits itself. [/FONT][B][FONT="]Combat Advantage[/FONT][/B][FONT="] The goblin pyro deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against. [/FONT][B][FONT="]Alignment[/FONT][/B][FONT="] Evil [/FONT][B][FONT="]Languages[/FONT][/B][FONT="] Common, Goblinoid [/FONT][B][FONT="]Skills[/FONT][/B][FONT="] Stealth +7, Thievery +7 [/FONT][B][FONT="]Str[/FONT][/B][FONT="] 10 (+0) [/FONT][B][FONT="]Dex[/FONT][/B][FONT="] 15 (+2) [/FONT][B][FONT="]Wis[/FONT][/B][FONT="] 10 (+0) [/FONT][B][FONT="]Con[/FONT][/B][FONT="] 11 (+0) [/FONT][B][FONT="]Int[/FONT][/B][FONT="] 9 (-1) [/FONT][B][FONT="]Cha[/FONT][/B][FONT="] 12 (+1) [/FONT] [/QUOTE]
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