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<blockquote data-quote="keterys" data-source="post: 4715857" data-attributes="member: 43019"><p><strong><span style="color: white">[FONT=&quot]Cultist Chainfighter[/FONT]</span></strong><strong><span style="color: white">[FONT=&quot]</span></strong></p><p><strong><span style="color: white">[/FONT]</span></strong><strong><span style="color: white">[FONT=&quot]Level 3 Skirmisher[/FONT]</span></strong><span style="color: white">[FONT=&quot]</span></p><p><span style="color: white">XP 150[/FONT]</span> </p><p><span style="color: white">[FONT=&quot]Medium natural humanoid</span></p><p><span style="color: white">[/FONT]</span></p><p><strong>[FONT=&quot]Initiative[/FONT]</strong>[FONT=&quot] +8[/FONT]<strong>[FONT=&quot]</strong></p><p><strong>Senses[/FONT]</strong>[FONT=&quot] Perception +1[/FONT] </p><p><strong>[FONT=&quot]HP[/FONT]</strong>[FONT=&quot] 45; [/FONT]<strong>[FONT=&quot]Bloodied[/FONT]</strong>[FONT=&quot] 22</p><p> [/FONT]<strong>[FONT=&quot]AC[/FONT]</strong>[FONT=&quot] 15; [/FONT]<strong>[FONT=&quot]Fortitude[/FONT]</strong>[FONT=&quot] 14, [/FONT]<strong>[FONT=&quot]Reflex[/FONT]</strong>[FONT=&quot] 15, [/FONT]<strong>[FONT=&quot]Will[/FONT]</strong>[FONT=&quot] 13</p><p> [/FONT]<strong>[FONT=&quot]Speed 6[/FONT]</strong></p><p> m<strong> Chainblades </strong>[FONT=&quot](standard; at-will) * [/FONT]<strong>[FONT=&quot]Weapon[/FONT]</strong></p><p> [FONT=&quot]Reach 2; +6 vs. AC; 1d8 + 2 damage.[/FONT]</p><p> M <strong><span style="color: #6b2394">[FONT=&quot]Pulling Strike[/FONT]</span></strong><span style="color: White">[FONT=&quot](standard; recharge [/FONT]</span><span style="color: White">[FONT=&quot]4 5 6[/FONT]</span><span style="color: White">[FONT=&quot]) * Weapon[/FONT]</span></p><p><span style="color: White"></span> [FONT=&quot]Reach 3; Shift 1 before or after attack. +6 vs. Reflex; 1d8 + 2 damage and target is pulled 1 square. [/FONT]</p><p> <strong><span style="color: maroon">[FONT=&quot]M Capture Attack[/FONT]</span></strong>[FONT=&quot] (immediate reaction, when a melee attack misses the chainfighter; at-will)[/FONT]</p><p> [FONT=&quot]Targets attacker. +6 vs. AC; 1d4 + 1 damage and target slides 1 square. [/FONT]</p><p> <strong>[FONT=&quot]</strong></p><p><strong>Alignment[/FONT]</strong>[FONT=&quot] Evil[/FONT]<strong>[FONT=&quot]</strong></p><p><strong>Languages[/FONT]</strong>[FONT=&quot] Common[/FONT] <strong>[FONT=&quot]</strong></p><p><strong>Skills[/FONT]</strong>[FONT=&quot] Endurance +7[/FONT]</p><p> <strong>[FONT=&quot]Str[/FONT]</strong>[FONT=&quot] 12 (+2)[/FONT]<strong>[FONT=&quot] Dex[/FONT]</strong>[FONT=&quot] 15 (+3)[/FONT]<strong>[FONT=&quot] Wis[/FONT]</strong>[FONT=&quot] 10 (+1)[/FONT]</p><p> <strong>[FONT=&quot]Con[/FONT]</strong>[FONT=&quot] 13 (+2)[/FONT]<strong>[FONT=&quot] Int[/FONT]</strong>[FONT=&quot] 9 (+0)[/FONT]<strong>[FONT=&quot] Cha[/FONT]</strong>[FONT=&quot] 11 (+1)</p><p></p><p>[/FONT] <strong><span style="color: olive">[FONT=&quot]Hobgoblin Battlefist</span></strong></p><p><strong><span style="color: olive">Level 3 Brute (Leader)[/FONT]</span></strong><span style="color: olive">[FONT=&quot]</span></p><p><span style="color: olive">XP 150</span></p><p><span style="color: olive">Medium natural humanoid[/FONT]</span></p><p> <strong>[FONT=&quot]Initiative [/FONT]</strong>[FONT=&quot]+7</p><p>[/FONT]<strong>[FONT=&quot]Senses[/FONT]</strong>[FONT=&quot] Perception +3</p><p>[/FONT]<strong>[FONT=&quot]Hobgoblin Standards[/FONT]</strong>[FONT=&quot] Aura 10; Hobgoblin allies gain +1 to attack rolls and AC.</p><p>[/FONT]<strong>[FONT=&quot]HP[/FONT]</strong>[FONT=&quot] 56; [/FONT]<strong>[FONT=&quot]Bloodied [/FONT]</strong>[FONT=&quot]28</p><p>[/FONT]<strong>[FONT=&quot]AC[/FONT]</strong>[FONT=&quot] 16;[/FONT]<strong>[FONT=&quot] Fortitude[/FONT]</strong>[FONT=&quot] 16, [/FONT]<strong>[FONT=&quot]Reflex[/FONT]</strong>[FONT=&quot] 14, [/FONT]<strong>[FONT=&quot]Will [/FONT]</strong>[FONT=&quot]16</p><p>[/FONT]<strong>[FONT=&quot]Speed[/FONT]</strong>[FONT=&quot] 6[/FONT]</p><p> [FONT=&quot]m [/FONT]<strong>[FONT=&quot]Mace[/FONT]</strong>[FONT=&quot] (standard; at-will) * Weapon</p><p> +8 vs. AC; 1d8 + 3 damage. All hobgoblin allies deal +2 damage against target until end of hobgoblin battlefist's next turn.</p><p>M [/FONT]<strong>[FONT=&quot]Grab and Smash[/FONT]</strong>[FONT=&quot] (standard; recharge 5 6) * Weapon</p><p> +8 vs. Reflex; 1d6 + 3 damage and make secondary mace attack. Secondary: +10 vs. AC; 1d8 + 3 damage and target is pushed 1 square and knocked prone.[/FONT]</p><p> <strong>[FONT=&quot]Enforced Sacrifice[/FONT]</strong>[FONT=&quot] (immediate interrupt, when attacked; encounter)</p><p> Target an adjacent enemy other than the attacker. +8 vs. Reflex; redirect attack to target.[/FONT]</p><p> <strong>[FONT=&quot]Hobgoblin Resilience[/FONT]</strong>[FONT=&quot] (immediate reaction; encounter)</p><p> When a hobgoblin suffers an effect a save can end, the hobgoblin makes an immediate save against the effect.[/FONT]</p><p> <strong>[FONT=&quot]Alignment [/FONT]</strong>[FONT=&quot]Evil</p><p>[/FONT]<strong>[FONT=&quot]Languages[/FONT]</strong>[FONT=&quot] Goblinoid</p><p>[/FONT]<strong>[FONT=&quot]Skills[/FONT]</strong>[FONT=&quot] Athletics +6, Intimidate +9[/FONT]</p><p> <strong>[FONT=&quot]Str[/FONT]</strong>[FONT=&quot] 17 (+4) [/FONT]<strong>[FONT=&quot]Dex [/FONT]</strong>[FONT=&quot]13 (+2) [/FONT]<strong>[FONT=&quot]Wis[/FONT]</strong>[FONT=&quot] 13 (+2)</p><p>[/FONT]<strong>[FONT=&quot]Con[/FONT]</strong>[FONT=&quot] 16 (+4) [/FONT]<strong>[FONT=&quot]Int[/FONT]</strong>[FONT=&quot] 12 (+2) [/FONT]<strong>[FONT=&quot]Cha[/FONT]</strong>[FONT=&quot] 16 (+4)</p><p> </p><p> [/FONT]</p><p> <strong><span style="color: olive">[FONT=&quot]Hobgoblin Pickfighter</span></strong></p><p><strong><span style="color: olive">Level 2 Soldier[/FONT]</span></strong><span style="color: olive">[FONT=&quot]</span></p><p><span style="color: olive">[/FONT]</span><span style="color: olive">[FONT=&quot]XP 125</span></p><p><span style="color: olive">Medium natural humanoid[/FONT]</span></p><p> <strong>[FONT=&quot]Initiative[/FONT]</strong>[FONT=&quot] +7</p><p>[/FONT]<strong>[FONT=&quot]Senses[/FONT]</strong>[FONT=&quot] Perception +3</p><p>[/FONT]<strong>[FONT=&quot]HP[/FONT]</strong>[FONT=&quot] 38; [/FONT]<strong>[FONT=&quot]Bloodied [/FONT]</strong>[FONT=&quot]19</p><p>[/FONT]<strong>[FONT=&quot]AC[/FONT]</strong>[FONT=&quot] 18 (20 with phalanx soldier); [/FONT]<strong>[FONT=&quot]Fortitude[/FONT]</strong>[FONT=&quot] 17, [/FONT]<strong>[FONT=&quot]Reflex[/FONT]</strong>[FONT=&quot] 16, [/FONT]<strong>[FONT=&quot]Will [/FONT]</strong>[FONT=&quot]15</p><p>[/FONT]<strong>[FONT=&quot]Speed[/FONT]</strong>[FONT=&quot] 6[/FONT]</p><p> [FONT=&quot]m [/FONT]<strong>[FONT=&quot]War Pick[/FONT]</strong>[FONT=&quot] (standard; at-will) * Weapon</p><p> +7 vs. AC; 1d8 + 4 damage (1d8+12 crit). </p><p>M [/FONT]<strong>[FONT=&quot]Challenging Strike[/FONT]</strong>[FONT=&quot] (standard; at-will) * Weapon</p><p> +7 vs. AC; 1d8 + 4 damage (1d8+12 crit) and slide target 1 square. Target is marked until the end of the hobgoblin pickfighter's next turn.[/FONT]</p><p> <strong>[FONT=&quot]Strike the Unwary[/FONT]</strong>[FONT=&quot] (immediate reaction, marked target attacks any other ally; at-will) * Weapon</p><p> May shift 1 before making attack; +9 vs. AC; 1d8 +4 damage (1d8+12 crit) and slide target 1 square.[/FONT]</p><p> <strong>[FONT=&quot]Hobgoblin Resilience[/FONT]</strong>[FONT=&quot] (immediate reaction; encounter)</p><p> When a hobgoblin suffers an effect a save can end, the hobgoblin makes an immediate save against the effect.[/FONT]</p><p> <strong>[FONT=&quot]Phalanx Soldier[/FONT]</strong><strong>[FONT=&quot]</strong></p><p><strong>[/FONT]</strong>[FONT=&quot] The hobgoblin pickfighter gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.[/FONT]</p><p> <strong>[FONT=&quot]Alignment [/FONT]</strong>[FONT=&quot]Evil</p><p>[/FONT]<strong>[FONT=&quot]Languages[/FONT]</strong>[FONT=&quot] Goblinoid</p><p>[/FONT]<strong>[FONT=&quot]Skills[/FONT]</strong>[FONT=&quot] Athletics +12[/FONT]</p><p> <strong>[FONT=&quot]Str [/FONT]</strong>[FONT=&quot]19 (+5) [/FONT]<strong>[FONT=&quot]Dex[/FONT]</strong>[FONT=&quot] 14 (+3) [/FONT]<strong>[FONT=&quot]Wis[/FONT]</strong>[FONT=&quot] 14 (+3)</p><p>[/FONT]<strong>[FONT=&quot]Con[/FONT]</strong>[FONT=&quot] 14 (+3) [/FONT]<strong>[FONT=&quot]Int [/FONT]</strong>[FONT=&quot]10 (+1) [/FONT]<strong>[FONT=&quot]Cha[/FONT]</strong>[FONT=&quot] 10 (+1)[/FONT]</p><p> <strong>[FONT=&quot]Equipment[/FONT]</strong>[FONT=&quot] Leather armor, heavy shield, war pick[/FONT]</p><p> </p><p>[FONT=&quot]If you use the hobgoblin dragon shaman as well, I seem to recall it was a little unbalanced (powerful) - lightning bolt too easy to use. Maybe drop the ranges from 10 to 5.</p><p></p><p>Looks like I did up variants of the 3 goblins above, a goblin minion, and redid the 6 goblins from the Monster Manual, to adjust for DMG math and try out some ideas I've had - so I'll get those up on a website shortly. Tomorrow after work most likely.</p><p>[/FONT]</p></blockquote><p></p>
[QUOTE="keterys, post: 4715857, member: 43019"] [B][COLOR=white][FONT="]Cultist Chainfighter[/FONT][/COLOR][/B][B][COLOR=white][FONT="] [/FONT][/COLOR][/B][B][COLOR=white][FONT="]Level 3 Skirmisher[/FONT][/COLOR][/B][COLOR=white][FONT="] XP 150[/FONT][/COLOR] [COLOR=white][FONT="]Medium natural humanoid [/FONT][/COLOR] [B][FONT="]Initiative[/FONT][/B][FONT="] +8[/FONT][B][FONT="] Senses[/FONT][/B][FONT="] Perception +1[/FONT] [B][FONT="]HP[/FONT][/B][FONT="] 45; [/FONT][B][FONT="]Bloodied[/FONT][/B][FONT="] 22 [/FONT][B][FONT="]AC[/FONT][/B][FONT="] 15; [/FONT][B][FONT="]Fortitude[/FONT][/B][FONT="] 14, [/FONT][B][FONT="]Reflex[/FONT][/B][FONT="] 15, [/FONT][B][FONT="]Will[/FONT][/B][FONT="] 13 [/FONT][B][FONT="]Speed 6[/FONT][/B] m[B] Chainblades [/B][FONT="](standard; at-will) * [/FONT][B][FONT="]Weapon[/FONT][/B] [FONT="]Reach 2; +6 vs. AC; 1d8 + 2 damage.[/FONT] M [B][COLOR=#6b2394][FONT="]Pulling Strike[/FONT][/COLOR][/B][COLOR=White][FONT="](standard; recharge [/FONT][/COLOR][COLOR=White][FONT="]4 5 6[/FONT][/COLOR][COLOR=White][FONT="]) * Weapon[/FONT] [/COLOR] [FONT="]Reach 3; Shift 1 before or after attack. +6 vs. Reflex; 1d8 + 2 damage and target is pulled 1 square. [/FONT] [B][COLOR=maroon][FONT="]M Capture Attack[/FONT][/COLOR][/B][FONT="] (immediate reaction, when a melee attack misses the chainfighter; at-will)[/FONT] [FONT="]Targets attacker. +6 vs. AC; 1d4 + 1 damage and target slides 1 square. [/FONT] [B][FONT="] Alignment[/FONT][/B][FONT="] Evil[/FONT][B][FONT="] Languages[/FONT][/B][FONT="] Common[/FONT] [B][FONT="] Skills[/FONT][/B][FONT="] Endurance +7[/FONT] [B][FONT="]Str[/FONT][/B][FONT="] 12 (+2)[/FONT][B][FONT="] Dex[/FONT][/B][FONT="] 15 (+3)[/FONT][B][FONT="] Wis[/FONT][/B][FONT="] 10 (+1)[/FONT] [B][FONT="]Con[/FONT][/B][FONT="] 13 (+2)[/FONT][B][FONT="] Int[/FONT][/B][FONT="] 9 (+0)[/FONT][B][FONT="] Cha[/FONT][/B][FONT="] 11 (+1) [/FONT] [B][COLOR=olive][FONT="]Hobgoblin Battlefist Level 3 Brute (Leader)[/FONT][/COLOR][/B][COLOR=olive][FONT="] XP 150 Medium natural humanoid[/FONT][/COLOR] [B][FONT="]Initiative [/FONT][/B][FONT="]+7 [/FONT][B][FONT="]Senses[/FONT][/B][FONT="] Perception +3 [/FONT][B][FONT="]Hobgoblin Standards[/FONT][/B][FONT="] Aura 10; Hobgoblin allies gain +1 to attack rolls and AC. [/FONT][B][FONT="]HP[/FONT][/B][FONT="] 56; [/FONT][B][FONT="]Bloodied [/FONT][/B][FONT="]28 [/FONT][B][FONT="]AC[/FONT][/B][FONT="] 16;[/FONT][B][FONT="] Fortitude[/FONT][/B][FONT="] 16, [/FONT][B][FONT="]Reflex[/FONT][/B][FONT="] 14, [/FONT][B][FONT="]Will [/FONT][/B][FONT="]16 [/FONT][B][FONT="]Speed[/FONT][/B][FONT="] 6[/FONT] [FONT="]m [/FONT][B][FONT="]Mace[/FONT][/B][FONT="] (standard; at-will) * Weapon +8 vs. AC; 1d8 + 3 damage. All hobgoblin allies deal +2 damage against target until end of hobgoblin battlefist's next turn. M [/FONT][B][FONT="]Grab and Smash[/FONT][/B][FONT="] (standard; recharge 5 6) * Weapon +8 vs. Reflex; 1d6 + 3 damage and make secondary mace attack. Secondary: +10 vs. AC; 1d8 + 3 damage and target is pushed 1 square and knocked prone.[/FONT] [B][FONT="]Enforced Sacrifice[/FONT][/B][FONT="] (immediate interrupt, when attacked; encounter) Target an adjacent enemy other than the attacker. +8 vs. Reflex; redirect attack to target.[/FONT] [B][FONT="]Hobgoblin Resilience[/FONT][/B][FONT="] (immediate reaction; encounter) When a hobgoblin suffers an effect a save can end, the hobgoblin makes an immediate save against the effect.[/FONT] [B][FONT="]Alignment [/FONT][/B][FONT="]Evil [/FONT][B][FONT="]Languages[/FONT][/B][FONT="] Goblinoid [/FONT][B][FONT="]Skills[/FONT][/B][FONT="] Athletics +6, Intimidate +9[/FONT] [B][FONT="]Str[/FONT][/B][FONT="] 17 (+4) [/FONT][B][FONT="]Dex [/FONT][/B][FONT="]13 (+2) [/FONT][B][FONT="]Wis[/FONT][/B][FONT="] 13 (+2) [/FONT][B][FONT="]Con[/FONT][/B][FONT="] 16 (+4) [/FONT][B][FONT="]Int[/FONT][/B][FONT="] 12 (+2) [/FONT][B][FONT="]Cha[/FONT][/B][FONT="] 16 (+4) [/FONT] [B][COLOR=olive][FONT="]Hobgoblin Pickfighter Level 2 Soldier[/FONT][/COLOR][/B][COLOR=olive][FONT="] [/FONT][/COLOR][COLOR=olive][FONT="]XP 125 Medium natural humanoid[/FONT][/COLOR] [B][FONT="]Initiative[/FONT][/B][FONT="] +7 [/FONT][B][FONT="]Senses[/FONT][/B][FONT="] Perception +3 [/FONT][B][FONT="]HP[/FONT][/B][FONT="] 38; [/FONT][B][FONT="]Bloodied [/FONT][/B][FONT="]19 [/FONT][B][FONT="]AC[/FONT][/B][FONT="] 18 (20 with phalanx soldier); [/FONT][B][FONT="]Fortitude[/FONT][/B][FONT="] 17, [/FONT][B][FONT="]Reflex[/FONT][/B][FONT="] 16, [/FONT][B][FONT="]Will [/FONT][/B][FONT="]15 [/FONT][B][FONT="]Speed[/FONT][/B][FONT="] 6[/FONT] [FONT="]m [/FONT][B][FONT="]War Pick[/FONT][/B][FONT="] (standard; at-will) * Weapon +7 vs. AC; 1d8 + 4 damage (1d8+12 crit). M [/FONT][B][FONT="]Challenging Strike[/FONT][/B][FONT="] (standard; at-will) * Weapon +7 vs. AC; 1d8 + 4 damage (1d8+12 crit) and slide target 1 square. Target is marked until the end of the hobgoblin pickfighter's next turn.[/FONT] [B][FONT="]Strike the Unwary[/FONT][/B][FONT="] (immediate reaction, marked target attacks any other ally; at-will) * Weapon May shift 1 before making attack; +9 vs. AC; 1d8 +4 damage (1d8+12 crit) and slide target 1 square.[/FONT] [B][FONT="]Hobgoblin Resilience[/FONT][/B][FONT="] (immediate reaction; encounter) When a hobgoblin suffers an effect a save can end, the hobgoblin makes an immediate save against the effect.[/FONT] [B][FONT="]Phalanx Soldier[/FONT][/B][B][FONT="] [/FONT][/B][FONT="] The hobgoblin pickfighter gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.[/FONT] [B][FONT="]Alignment [/FONT][/B][FONT="]Evil [/FONT][B][FONT="]Languages[/FONT][/B][FONT="] Goblinoid [/FONT][B][FONT="]Skills[/FONT][/B][FONT="] Athletics +12[/FONT] [B][FONT="]Str [/FONT][/B][FONT="]19 (+5) [/FONT][B][FONT="]Dex[/FONT][/B][FONT="] 14 (+3) [/FONT][B][FONT="]Wis[/FONT][/B][FONT="] 14 (+3) [/FONT][B][FONT="]Con[/FONT][/B][FONT="] 14 (+3) [/FONT][B][FONT="]Int [/FONT][/B][FONT="]10 (+1) [/FONT][B][FONT="]Cha[/FONT][/B][FONT="] 10 (+1)[/FONT] [B][FONT="]Equipment[/FONT][/B][FONT="] Leather armor, heavy shield, war pick[/FONT] [FONT="]If you use the hobgoblin dragon shaman as well, I seem to recall it was a little unbalanced (powerful) - lightning bolt too easy to use. Maybe drop the ranges from 10 to 5. Looks like I did up variants of the 3 goblins above, a goblin minion, and redid the 6 goblins from the Monster Manual, to adjust for DMG math and try out some ideas I've had - so I'll get those up on a website shortly. Tomorrow after work most likely. [/FONT] [/QUOTE]
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