Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Original Creations Compilations (contributions welcome)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="keterys" data-source="post: 4140858" data-attributes="member: 43019"><p>Awesome work guys making lots of stuff. Too much to read all of it right now, so I figured I'd pick some randomly and respond to the stuff that stuck out as off to me... everyone who contributed something is already a winner, but let's make sure stuff is good and balanced so folks don't get a wrong idea about 4e, I guess.</p><p></p><p></p><p></p><p>You're attaching a serious attack effect to a power that is minor, at-will, and has no attack roll. You're also effectively switching the role of the warlock from striker to controller in one fell swoop.</p><p></p><p>Dustshot should really just be ongoing damage and penalty (save ends both) instead of an infinite loop of damage while curse is up. Earth spike should probably immobilize and/or slow instead of just saying 'no movement'. Liquid Earth could probably hit a burst 1 and be a zone. Well, and be utility 2 or attack 1, probably.</p><p></p><p>Overall, I feel like these would be better as part of a controller class, not a striker class. So, an elementalist controller new class, or a themed package of wizard powers, etc.</p><p></p><p>Good call with Godslayer, but I think it's just 'Campaign' not per campaign, and it's Effect: Cookies and milk, not Special.</p><p></p><p>I'm more of a punch and pie kinda guy, myself, though.</p><p></p><p>Ooh, new class (Tinker)... hmm. Cool concept, but I don't think rewriting the power tree is a good idea (all classes getting the same types of powers makes it much easier to balance things, whereas the tinker gets +1 encounter +1 utility, at 1st). Also, lots of autohit 'Effects', which I'm guessing is a mistake (you put stuff that trigger on hits under hit). Like, the at-will frost ray that is clearly better than the wizard version or the autostunning shock ray, whoa. In fact, I think you should remove stun from every single tinker power that has it on there. Autostun on miss is just really broken... autostun on hit is just normal broken. I'd also reformat to make things match 4e standards... so no miss: none, miss: half damage instead of a new die roll. Hit refers to one target and not 'all targets', pushed 1 square not knocked back, etc.</p></blockquote><p></p>
[QUOTE="keterys, post: 4140858, member: 43019"] Awesome work guys making lots of stuff. Too much to read all of it right now, so I figured I'd pick some randomly and respond to the stuff that stuck out as off to me... everyone who contributed something is already a winner, but let's make sure stuff is good and balanced so folks don't get a wrong idea about 4e, I guess. You're attaching a serious attack effect to a power that is minor, at-will, and has no attack roll. You're also effectively switching the role of the warlock from striker to controller in one fell swoop. Dustshot should really just be ongoing damage and penalty (save ends both) instead of an infinite loop of damage while curse is up. Earth spike should probably immobilize and/or slow instead of just saying 'no movement'. Liquid Earth could probably hit a burst 1 and be a zone. Well, and be utility 2 or attack 1, probably. Overall, I feel like these would be better as part of a controller class, not a striker class. So, an elementalist controller new class, or a themed package of wizard powers, etc. Good call with Godslayer, but I think it's just 'Campaign' not per campaign, and it's Effect: Cookies and milk, not Special. I'm more of a punch and pie kinda guy, myself, though. Ooh, new class (Tinker)... hmm. Cool concept, but I don't think rewriting the power tree is a good idea (all classes getting the same types of powers makes it much easier to balance things, whereas the tinker gets +1 encounter +1 utility, at 1st). Also, lots of autohit 'Effects', which I'm guessing is a mistake (you put stuff that trigger on hits under hit). Like, the at-will frost ray that is clearly better than the wizard version or the autostunning shock ray, whoa. In fact, I think you should remove stun from every single tinker power that has it on there. Autostun on miss is just really broken... autostun on hit is just normal broken. I'd also reformat to make things match 4e standards... so no miss: none, miss: half damage instead of a new die roll. Hit refers to one target and not 'all targets', pushed 1 square not knocked back, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Original Creations Compilations (contributions welcome)
Top