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<blockquote data-quote="malcolm_n" data-source="post: 4142468" data-attributes="member: 63154"><p>Thank you for the great feedback; I'm actually revising a lot of the barbarian as it is now that I've got a better grasp of the system. I am glad to see that for my first draft, he's done so well. A few points:</p><p></p><p>I have been kinda pushing the defender thing in that I wanted to see the barbarian be kind of an off tank should the fighter go down. With that in mind, I built the entire structure. I'll be reimagining this concept and pushing him more to striker.</p><p></p><p>+2 hp for Tough is a good feel over the defender hp/level (again, the throwback). It'd be lower HP over all, but that's what his abilities are for (I'll probably also provide for Resist weapons when I redo the utilities based on our newer information).</p><p></p><p>The coolest thing about 4e classes, as of now, we're pretty much just designing 1st level with a few throw-ins here and there, yet every class gives you that epic feel just reading it. I really wanted this to be true for the Brb as well. That's why I kinda ran with the Utilities irregardless of level scheme. Knockback, btw, had a line cut from it in the pasting process, it should have said push target back 2 squares.</p><p></p><p>The number of powers reflect options. You can build three options with the Barbarian, so you get 6 dailies and 3 of each of the others to work with. Other classes (probably) will have just as many if not more on release.</p><p></p><p>Again, to everybody, thank you for the feedback, I'm gonna work on the barb today at work to get the kinks out and hopefully have a revision by tonight. Also, here's something to contribute to more than just post count <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4142468, member: 63154"] Thank you for the great feedback; I'm actually revising a lot of the barbarian as it is now that I've got a better grasp of the system. I am glad to see that for my first draft, he's done so well. A few points: I have been kinda pushing the defender thing in that I wanted to see the barbarian be kind of an off tank should the fighter go down. With that in mind, I built the entire structure. I'll be reimagining this concept and pushing him more to striker. +2 hp for Tough is a good feel over the defender hp/level (again, the throwback). It'd be lower HP over all, but that's what his abilities are for (I'll probably also provide for Resist weapons when I redo the utilities based on our newer information). The coolest thing about 4e classes, as of now, we're pretty much just designing 1st level with a few throw-ins here and there, yet every class gives you that epic feel just reading it. I really wanted this to be true for the Brb as well. That's why I kinda ran with the Utilities irregardless of level scheme. Knockback, btw, had a line cut from it in the pasting process, it should have said push target back 2 squares. The number of powers reflect options. You can build three options with the Barbarian, so you get 6 dailies and 3 of each of the others to work with. Other classes (probably) will have just as many if not more on release. Again, to everybody, thank you for the feedback, I'm gonna work on the barb today at work to get the kinks out and hopefully have a revision by tonight. Also, here's something to contribute to more than just post count ;) [/QUOTE]
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