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<blockquote data-quote="FitzTheRuke" data-source="post: 4145821" data-attributes="member: 59816"><p>Here's my first Gullug (more to follow) this is based on the Trollblood figure with the obelisk posted on Keterys' thread.</p><p></p><p>Gullugg Obeliskeer Level 5 Brute XP 200</p><p>Large Natural Humanoid</p><p>Initiative +2</p><p>Senses Perception +1</p><p>HP 80; Bloodied 40</p><p>AC 16; Fortitude 17, Reflex 13, Will 14</p><p>Speed 5 (6 after making Crush Attack) Swim 4</p><p>Claw (standard; at-will)</p><p>+10 vs. AC; 1D8+6</p><p>Double Claw and Toss (standard, at-will)</p><p>Make two claw attacks, if both hit followup</p><p>+12 vs Reflex 1D6+6 and slide target 3 squares and target is left prone</p><p>Crush (standard; encounter) Reach 2</p><p>+12 vs. Reflex; 3D6+6 damage and large or smaller target is knocked prone and immobilized (save ends)</p><p>Special: Must use this attack before any of the above</p><p>Extremely Heavy</p><p>The Gullug Obeliskeer reduces any forced movement effect by 3 until he has used his Crush attack, then he reduces forced movement by 1</p><p>squares.</p><p>Alignment Unaligned</p><p>Languages Common</p><p>Skills Athletics +13 Endurance +12</p><p>Str 22 (+8) Dex 11 (+2) Wis 8 (+1)</p><p>Con 20 (+7) Int 9 (+1) Cha 13 (+3)</p><p></p><p>There was an old Mage Knight figure of a Skeleton Carrying a keg of gunpowder. This is it:</p><p></p><p>Skeleton Powderkeg Level 2 Minion XP 35</p><p>Medium Natural Animate (Undead)</p><p>Initiative +3</p><p>Senses Perception +2, Darkvision</p><p>HP Minions die when struck for damage</p><p>Special: Skeleton Minion dies if it makes an attack </p><p>Speed 5</p><p>AC 16 Fort 15 Ref 15 Will 15</p><p>Immune to Disease, Poison</p><p>Too busy Carrying (Special)</p><p>The Skeleton Powderkeg cannot make basic attacks</p><p>Powderkeg (Standard, Encounter)</p><p>Close Burst 1; +10 vs Reflex 3D6 damage and push target 1 square</p><p>They Blow Up (Immediate, upon being struck for damage)</p><p>Make a Powderkeg attack OR, at DM’s option, chose The Fuse Is Lit</p><p>The Fuse Is Lit</p><p>The Skeleton dies, but place a Powderkeg counter in an adjacent square:</p><p>On each round roll 1D6, on a 5 or 6 make a Powderkeg attack centered on the counter</p><p>Special: If no Powderkeg attack is made in this way by the end of the encounter, the fuse was a “dud” and no explosion occurs </p><p>Alignment Unaligned Languages None</p><p>Str 14 (+3) Con 11 (+1) Dex 15 (+3) Int 3 (-3) Wis 13 (+2) Cha 3 (-3)</p><p>Equipment Powderkeg</p><p></p><p>Let me know what you think!</p><p>Thanks!</p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4145821, member: 59816"] Here's my first Gullug (more to follow) this is based on the Trollblood figure with the obelisk posted on Keterys' thread. Gullugg Obeliskeer Level 5 Brute XP 200 Large Natural Humanoid Initiative +2 Senses Perception +1 HP 80; Bloodied 40 AC 16; Fortitude 17, Reflex 13, Will 14 Speed 5 (6 after making Crush Attack) Swim 4 Claw (standard; at-will) +10 vs. AC; 1D8+6 Double Claw and Toss (standard, at-will) Make two claw attacks, if both hit followup +12 vs Reflex 1D6+6 and slide target 3 squares and target is left prone Crush (standard; encounter) Reach 2 +12 vs. Reflex; 3D6+6 damage and large or smaller target is knocked prone and immobilized (save ends) Special: Must use this attack before any of the above Extremely Heavy The Gullug Obeliskeer reduces any forced movement effect by 3 until he has used his Crush attack, then he reduces forced movement by 1 squares. Alignment Unaligned Languages Common Skills Athletics +13 Endurance +12 Str 22 (+8) Dex 11 (+2) Wis 8 (+1) Con 20 (+7) Int 9 (+1) Cha 13 (+3) There was an old Mage Knight figure of a Skeleton Carrying a keg of gunpowder. This is it: Skeleton Powderkeg Level 2 Minion XP 35 Medium Natural Animate (Undead) Initiative +3 Senses Perception +2, Darkvision HP Minions die when struck for damage Special: Skeleton Minion dies if it makes an attack Speed 5 AC 16 Fort 15 Ref 15 Will 15 Immune to Disease, Poison Too busy Carrying (Special) The Skeleton Powderkeg cannot make basic attacks Powderkeg (Standard, Encounter) Close Burst 1; +10 vs Reflex 3D6 damage and push target 1 square They Blow Up (Immediate, upon being struck for damage) Make a Powderkeg attack OR, at DM’s option, chose The Fuse Is Lit The Fuse Is Lit The Skeleton dies, but place a Powderkeg counter in an adjacent square: On each round roll 1D6, on a 5 or 6 make a Powderkeg attack centered on the counter Special: If no Powderkeg attack is made in this way by the end of the encounter, the fuse was a “dud” and no explosion occurs Alignment Unaligned Languages None Str 14 (+3) Con 11 (+1) Dex 15 (+3) Int 3 (-3) Wis 13 (+2) Cha 3 (-3) Equipment Powderkeg Let me know what you think! Thanks! Fitz [/QUOTE]
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