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<blockquote data-quote="FitzTheRuke" data-source="post: 4147402" data-attributes="member: 59816"><p>I wanted to have a dragon that I could add a few other critters to the encounter, and I just got the DDM starter which comes with a Green Dragon, so...</p><p></p><p>Young Green Dragon Level 5 Elite Skirmisher</p><p>Large Natural Magical Beast (Dragon) XP 400</p><p>Initiative +10 Senses Perception +8; Darkvision</p><p>HP 126 Bloodied 63 </p><p>AC 20 Fort 17 Ref 17 Will 15 Resist 10 Poison</p><p>Speed 7 Fly 10 Saving Throws +2 Action Points 1</p><p>m Bite (standard; at-will, Melee) Reach 2; +10 vs. AC; 1D4 + 3 damage and ongoing 5 Poison damage (save ends)</p><p>m Claw (standard; at-will, Melee) Reach 2; +8 vs. AC; 1D4 + 3 damage.</p><p>M Double Attack (standard; at-will) The dragon makes two claw attacks.</p><p>M Tail Slash (immediate reaction, when a melee attack misses the dragon; at-will)</p><p>The dragon uses its tail to attack the enemy that missed it; reach 2; +8 vs. AC; 1D4 + 3 damage, and the target is pushed 1 square.</p><p>C Breath Weapon (standard; recharge 5 6) * Poison</p><p>Close blast 5; +6 vs. Reflex; 2D4 + 3 damage, and the target takes ongoing 5 poison damage and is dazed (save ends both).</p><p>At Home in the Trees (Special)</p><p>If the Green Dragon ends its move with any part of it in a Forrest square, it gains concealment. The Green Dragon can shift through difficult terrain due to Forrest.</p><p>Skills Nature +8 Alignment Evil Languages Draconic </p><p>Str 16 (+5) Con 15 (+4) Dex 17 (+5) Int 16 (+5) Wis 14 (+3) Cha 12 (+3)</p><p></p><p></p><p>And her'es one of it's buddies.</p><p></p><p></p><p>Snakeman Level 3 Soldier</p><p>Medium Natural Humanoid XP 150</p><p>Initiative +4 Senses Perception +2</p><p>HP 126 Bloodied 63 Speed 7</p><p>AC 20 Fort 17 Ref 17 Will 15 Resist 10 Poison</p><p>m Longsword (standard; at-will, Melee) Weapon</p><p>+7 vs. AC; 1D8 + 4 damage and target is Marked until Snakeman’s next turn</p><p>M Bite (standard; at-will, Melee) </p><p>+6 vs AC, 1D4 +.3 and ongoing 5 poison damage (save ends)</p><p>Coiled Strike (standard; recharge 4, 5, 6) Chose an at-will attack, it gains Reach 2, +4 damage, and target is pushed 1 square</p><p>Serpentine (Special)</p><p>The Snakeman can shift through difficult terrain and cannot be knocked prone.</p><p>Skills Nature +7 Stealth +9 Alignment Evil Languages Draconic </p><p>Str 16 (+4) Con 15 (+3) Dex 17 (+4) Int 12 (+2) Wis 13 (+2) Cha 11 (+1)</p><p>Equipment: Leather Armor, Longsword</p><p></p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4147402, member: 59816"] I wanted to have a dragon that I could add a few other critters to the encounter, and I just got the DDM starter which comes with a Green Dragon, so... Young Green Dragon Level 5 Elite Skirmisher Large Natural Magical Beast (Dragon) XP 400 Initiative +10 Senses Perception +8; Darkvision HP 126 Bloodied 63 AC 20 Fort 17 Ref 17 Will 15 Resist 10 Poison Speed 7 Fly 10 Saving Throws +2 Action Points 1 m Bite (standard; at-will, Melee) Reach 2; +10 vs. AC; 1D4 + 3 damage and ongoing 5 Poison damage (save ends) m Claw (standard; at-will, Melee) Reach 2; +8 vs. AC; 1D4 + 3 damage. M Double Attack (standard; at-will) The dragon makes two claw attacks. M Tail Slash (immediate reaction, when a melee attack misses the dragon; at-will) The dragon uses its tail to attack the enemy that missed it; reach 2; +8 vs. AC; 1D4 + 3 damage, and the target is pushed 1 square. C Breath Weapon (standard; recharge 5 6) * Poison Close blast 5; +6 vs. Reflex; 2D4 + 3 damage, and the target takes ongoing 5 poison damage and is dazed (save ends both). At Home in the Trees (Special) If the Green Dragon ends its move with any part of it in a Forrest square, it gains concealment. The Green Dragon can shift through difficult terrain due to Forrest. Skills Nature +8 Alignment Evil Languages Draconic Str 16 (+5) Con 15 (+4) Dex 17 (+5) Int 16 (+5) Wis 14 (+3) Cha 12 (+3) And her'es one of it's buddies. Snakeman Level 3 Soldier Medium Natural Humanoid XP 150 Initiative +4 Senses Perception +2 HP 126 Bloodied 63 Speed 7 AC 20 Fort 17 Ref 17 Will 15 Resist 10 Poison m Longsword (standard; at-will, Melee) Weapon +7 vs. AC; 1D8 + 4 damage and target is Marked until Snakeman’s next turn M Bite (standard; at-will, Melee) +6 vs AC, 1D4 +.3 and ongoing 5 poison damage (save ends) Coiled Strike (standard; recharge 4, 5, 6) Chose an at-will attack, it gains Reach 2, +4 damage, and target is pushed 1 square Serpentine (Special) The Snakeman can shift through difficult terrain and cannot be knocked prone. Skills Nature +7 Stealth +9 Alignment Evil Languages Draconic Str 16 (+4) Con 15 (+3) Dex 17 (+4) Int 12 (+2) Wis 13 (+2) Cha 11 (+1) Equipment: Leather Armor, Longsword Fitz [/QUOTE]
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