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<blockquote data-quote="FitzTheRuke" data-source="post: 4147782" data-attributes="member: 59816"><p>I posted these on my thread "Am I going to TPK" and I'd like to ask everyone here to comment on them if you will (there might be better to leave this thread to more stuff)</p><p></p><p>Anyway, I'll post 'em here to so VB can PDF 'em when he's got time:</p><p></p><p>Human Necromancer Level 5 Elite Artillery (Leader) </p><p>Medium Natural Humanoid XP 400</p><p>Initiative +4 Senses Perception +5</p><p>HP 120 Bloodied 60</p><p>AC 16 Fort 14 Ref 14 Will 15</p><p>Speed 6 Saving Throws +1 Action Point 1</p><p>m Staff (Standard, At-Will) Weapon</p><p>+5 vs AC; 1D8 +1 damage (1D8 + 9 Crit)</p><p>r Magic Missile (Standard, At-Will) Force, Range 20</p><p>+7 vs Reflex, 2D4 + 4</p><p>R Ray of Pain (Standard, Recharge 5, 6) Necrotic, Range 10</p><p>+6 vs Reflex, 1D6 + 4 Necrotic damage AND target Weakened until</p><p>end of Human Necromancer’s next turn</p><p>Shadow Step (Move, Recharge 6)</p><p>Teleport 5 squares and gain concealment until beginning of Human Necromancer’s next turn</p><p>Skills Arcana +11 Stealth +9</p><p>Str 11 (+2) Con 12 (+3) Dex 14 (+4) Int 18 (+6) Wis 17 (+5) Cha 14 (+4)</p><p>Equipment: +1 Staff of Pain, Robes, Wand</p><p></p><p>Skeletal Colossus Level 4 Elite Brute</p><p>Huge Natural Animate (Undead) XP 350</p><p>Initiative +4 Senses Perception +3, Darkvision</p><p>HP 140 Bloodied 70</p><p>AC 18 Fort 20 Ref 16 Will 15</p><p>Speed 8 Immune Poison Disease </p><p>Resist 10 Necrotic Vulnerable 5 Radiant </p><p>m Huge Sword (Standard, At-Will) Weapon</p><p>Reach 3, +10 vs AC; 2D6 +6 damage</p><p>m Huge Knife (Standard, At-Will) Weapon</p><p>Reach 3, +10 vs AC; 1D10 +6 damage</p><p>M Double Attack (Standard, Recharge 4,5,6)</p><p>Make a Huge Sword and a Huge Knife attack</p><p>Stomp (Minor, while making a move action)</p><p>+10 vs Reflex, 1D10 + 6 damage AND target knocked prone AND immobilized until end </p><p>of Skeletal Colossus’ next turn </p><p>Big Step (Special)</p><p>Skeletal Colosus may shift up to 2 squares</p><p>Special: Skeletal Colossus can move through, and end his movement in enemies’ squares</p><p>Too Big to Move</p><p>Immune to forced movement effects</p><p>Str 22 (+8) Con 20 (+7) Dex 14 (+4) Int 3 (-2) Wis 12 (+3) Cha 3 (-2)</p><p></p><p></p><p>Thanks</p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4147782, member: 59816"] I posted these on my thread "Am I going to TPK" and I'd like to ask everyone here to comment on them if you will (there might be better to leave this thread to more stuff) Anyway, I'll post 'em here to so VB can PDF 'em when he's got time: Human Necromancer Level 5 Elite Artillery (Leader) Medium Natural Humanoid XP 400 Initiative +4 Senses Perception +5 HP 120 Bloodied 60 AC 16 Fort 14 Ref 14 Will 15 Speed 6 Saving Throws +1 Action Point 1 m Staff (Standard, At-Will) Weapon +5 vs AC; 1D8 +1 damage (1D8 + 9 Crit) r Magic Missile (Standard, At-Will) Force, Range 20 +7 vs Reflex, 2D4 + 4 R Ray of Pain (Standard, Recharge 5, 6) Necrotic, Range 10 +6 vs Reflex, 1D6 + 4 Necrotic damage AND target Weakened until end of Human Necromancer’s next turn Shadow Step (Move, Recharge 6) Teleport 5 squares and gain concealment until beginning of Human Necromancer’s next turn Skills Arcana +11 Stealth +9 Str 11 (+2) Con 12 (+3) Dex 14 (+4) Int 18 (+6) Wis 17 (+5) Cha 14 (+4) Equipment: +1 Staff of Pain, Robes, Wand Skeletal Colossus Level 4 Elite Brute Huge Natural Animate (Undead) XP 350 Initiative +4 Senses Perception +3, Darkvision HP 140 Bloodied 70 AC 18 Fort 20 Ref 16 Will 15 Speed 8 Immune Poison Disease Resist 10 Necrotic Vulnerable 5 Radiant m Huge Sword (Standard, At-Will) Weapon Reach 3, +10 vs AC; 2D6 +6 damage m Huge Knife (Standard, At-Will) Weapon Reach 3, +10 vs AC; 1D10 +6 damage M Double Attack (Standard, Recharge 4,5,6) Make a Huge Sword and a Huge Knife attack Stomp (Minor, while making a move action) +10 vs Reflex, 1D10 + 6 damage AND target knocked prone AND immobilized until end of Skeletal Colossus’ next turn Big Step (Special) Skeletal Colosus may shift up to 2 squares Special: Skeletal Colossus can move through, and end his movement in enemies’ squares Too Big to Move Immune to forced movement effects Str 22 (+8) Con 20 (+7) Dex 14 (+4) Int 3 (-2) Wis 12 (+3) Cha 3 (-2) Thanks Fitz [/QUOTE]
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