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<blockquote data-quote="TheLordWinter" data-source="post: 4159653" data-attributes="member: 63181"><p><strong>2nd level Utility Powers</strong></p><p></p><p>So I know a lot of folks out there are presently looking to advance the demo characters up to 2nd level, and since we know from the Rogue that we get Utility Powers at that point, I thought I might come up with a few. One for each class, though I'm afraid there's only one power for each class. Suggestions, modifications or comments would be appreciated:</p><p></p><p>2nd Level Utility Powers:</p><p></p><p>Sacrosanct Aura</p><p>Cleric Utility 2</p><p>"Your God lends a small measure of His or Her divine majesty to you, and your enemies find you difficult to engage in battle as you glow with power."</p><p>Encounter ♦ Divine, Implement, Radiant</p><p>Standard Action; Close Burst 1</p><p>Personal</p><p>Effect: Until the end of your next turn, all squares adjacent to you become difficult terrain and you gain Full Concealment.</p><p>Standard Sustain: You can sustain this power until the end of the Encounter.</p><p></p><p>Block</p><p>Fighter Utility 2</p><p>"You swing your weapon defensively, knocking aside an incoming attack."</p><p>Encounter ♦ Martial, Weapon</p><p>Immediate Reaction</p><p>Trigger: An enemy makes a successful melee attack against you.</p><p>Reduce the amount of damage suffered by 3. This can reduce the damage suffered to 0 but not below.</p><p>Special: If you have a shield equipped, reduce the damage by an additional 2.</p><p></p><p>Call to Sacrifice</p><p>Paladin Utility 2</p><p>"Seeing an ally in danger, you pray to your God to lend him or her some of your inner strength."</p><p>Encounter ♦ Divine, Implement</p><p>Immediate Reaction; Range 10</p><p>Trigger: When an attack successfully hits an ally.</p><p>Effect: You immediately lose a healing surge, and your ally gains your level plus x2 Charisma modifier Temporary Hit Points. You must have at least one healing surge remaining to use this power.</p><p></p><p>Surefooted Stalker</p><p>Ranger Utility 2</p><p>"Your experience tracking game has left your movements deft and sure. With concentration you are unhindered by even the most difficult terrain."</p><p>Encounter ♦ Martial</p><p>Minor Action</p><p>Personal</p><p>Effect: Until the end of your next turn, you treat difficult terrain as normal terrain.</p><p>Sustain Minor: You can continue to use this power indefinitely.</p><p></p><p>Patron's Blessing</p><p>Warlock Utility 2</p><p>"Your supernatural patron makes certain to keep you alive to fulfill your contract."</p><p>Encounter ♦ Arcane</p><p>Immediate Reaction</p><p>Trigger: You are effected by a condition which will end with a saving throw.</p><p>You may immediately make a Saving Throw, at a +2 bonus.</p><p></p><p>Hold the Line!</p><p>Warlord Utility 2</p><p>"You choose where the line of battle is, and call an ally to your aid."</p><p>Encounter ♦ Martial</p><p>Move Action; Ranged 5</p><p>Target: One ally</p><p>Effect: Pull the target up to 3 squares.</p><p></p><p>Expand Spell</p><p>Wizard Utility 2</p><p>"Through sheer force of will, your spell blossoms outwards and effects a second target."</p><p>Encounter ♦ Arcane, Implement</p><p>Immediate Reaction</p><p>Trigger: You target an enemy with a spell.</p><p>Select an adjacent target to the first, they are also effected by the spell. This has no effect on Area Effect spells.</p></blockquote><p></p>
[QUOTE="TheLordWinter, post: 4159653, member: 63181"] [b]2nd level Utility Powers[/b] So I know a lot of folks out there are presently looking to advance the demo characters up to 2nd level, and since we know from the Rogue that we get Utility Powers at that point, I thought I might come up with a few. One for each class, though I'm afraid there's only one power for each class. Suggestions, modifications or comments would be appreciated: 2nd Level Utility Powers: Sacrosanct Aura Cleric Utility 2 "Your God lends a small measure of His or Her divine majesty to you, and your enemies find you difficult to engage in battle as you glow with power." Encounter ♦ Divine, Implement, Radiant Standard Action; Close Burst 1 Personal Effect: Until the end of your next turn, all squares adjacent to you become difficult terrain and you gain Full Concealment. Standard Sustain: You can sustain this power until the end of the Encounter. Block Fighter Utility 2 "You swing your weapon defensively, knocking aside an incoming attack." Encounter ♦ Martial, Weapon Immediate Reaction Trigger: An enemy makes a successful melee attack against you. Reduce the amount of damage suffered by 3. This can reduce the damage suffered to 0 but not below. Special: If you have a shield equipped, reduce the damage by an additional 2. Call to Sacrifice Paladin Utility 2 "Seeing an ally in danger, you pray to your God to lend him or her some of your inner strength." Encounter ♦ Divine, Implement Immediate Reaction; Range 10 Trigger: When an attack successfully hits an ally. Effect: You immediately lose a healing surge, and your ally gains your level plus x2 Charisma modifier Temporary Hit Points. You must have at least one healing surge remaining to use this power. Surefooted Stalker Ranger Utility 2 "Your experience tracking game has left your movements deft and sure. With concentration you are unhindered by even the most difficult terrain." Encounter ♦ Martial Minor Action Personal Effect: Until the end of your next turn, you treat difficult terrain as normal terrain. Sustain Minor: You can continue to use this power indefinitely. Patron's Blessing Warlock Utility 2 "Your supernatural patron makes certain to keep you alive to fulfill your contract." Encounter ♦ Arcane Immediate Reaction Trigger: You are effected by a condition which will end with a saving throw. You may immediately make a Saving Throw, at a +2 bonus. Hold the Line! Warlord Utility 2 "You choose where the line of battle is, and call an ally to your aid." Encounter ♦ Martial Move Action; Ranged 5 Target: One ally Effect: Pull the target up to 3 squares. Expand Spell Wizard Utility 2 "Through sheer force of will, your spell blossoms outwards and effects a second target." Encounter ♦ Arcane, Implement Immediate Reaction Trigger: You target an enemy with a spell. Select an adjacent target to the first, they are also effected by the spell. This has no effect on Area Effect spells. [/QUOTE]
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