Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Original Creations Compilations (contributions welcome)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheLordWinter" data-source="post: 4159996" data-attributes="member: 63181"><p>Since we don't have anything official yet from Wizards, I thought I'd try to take some of what we did have and do a class write-up for the Warlord, for those looking to use it in their demo games. Some ideas shamelessly stolen from the Dragonborn Warlord Pre-Gen thread, and most taken from preview material which has been released sans crunch. This includes the earlier posted edit to White Raven Onslaught. Also, now with more "Feather Me Yon Oaf!"</p><p></p><p>Warlord</p><p></p><p>“We may be fleeing, and we may be wounded, and we may need to regroup... but beaten? No, we are not that – we will never be that.”</p><p></p><p>Class Traits</p><p>Role: Leader. You manage the battlefield, helping your allies to be in the critical position to defeat the enemy or providing them with the needed push towards success.</p><p>Power Source: Martial. Your talents depend on extensive training and constant practice, innate skill, and natural coordination.</p><p>Key Abilities: Strength, Intelligence and Charisma</p><p></p><p>Hit Points at 1st Level: 12 + Constitution Score</p><p>Hit Points per Level Gained: 5</p><p>Healing Surges: 6 + Constitution Modifier</p><p></p><p>Trained Skills: Diplomacy plus three others from the following list: Acrobatics (Dexterity), Athletics (Strength), Endurance (Constitution), History (Intelligence), Insight (Wisdom), Intimidate (Charisma), Perception (Wisdom)</p><p></p><p>Class Features: View the Field, Lead from the Front, Warlord Tactics, Rally the Troops (see Powers)</p><p></p><p>Warlords excel at either maintaining a wide view of the battlefield and commanding their troops or charging into the thick of combat and inspiring others by their example. They are consummate warriors who know the value of putting one's whole effort into a battle, and also when to flee. They direct their allies across the field, motivate them to fight harder and struggle to keep them safe. </p><p></p><p>Warlord Class Features</p><p>All Warlords have the following class features.</p><p></p><p>View the Field</p><p>When not engaged in melee, the Warlord grants all allies within 10 squares a +1 bonus to attack rolls as he or she directs them where to strike.</p><p></p><p>Lead from the Front</p><p>When making a Charge action, a Warlord adds an additional +1 bonus to the attack roll, and inflicts +1d6 damage if the attack hits.</p><p></p><p>Warlord Tactics</p><p>Warlords generally come from two established ranks, either well studied academics who have learned military strategy at the feet of masters of the craft, or generals in the field who have discovered first-hand what works best and how to inspire the loyalty of their soldiers. Choose one of the following:</p><p>Battlefield Veteran: When using the Rally the Troops Power, the Warlord may add double his or her Charisma modifier.</p><p>Master Tactician: When the Warlord moves an ally, they may move an additional number of spaces equal to the Warlord's Intelligence modifier.</p><p></p><p>At-will Powers</p><p>Breakthrough</p><p>Warlord Attack 1</p><p>"With a battle cry of victor you lead your allies by example, breaking through the enemy's lines."</p><p>At-will ♦ Martial, Weapon</p><p>Standard Action</p><p>Melee weapon</p><p>Target: One Creature</p><p>Attack: Strength vs. AC</p><p>Hit: 1[W] + Strength modifier plus you may target an ally within 5 squares and pull him 1 square.</p><p></p><p>Distracting Attack</p><p>Warlord Attack 1</p><p>"You attack your foes carefully and precisely, stealing away the enemy's attention to leave the vulnerable for your ally's attack."</p><p>At-will ♦ Martial, Weapon</p><p>Standard Action</p><p>Melee or Ranged weapon</p><p>Target: One creature</p><p>Attack: Strength vs. Will</p><p>Hit: 1[W] + Intelligence modifier damage plus target ally within 5 squares gains a bonus to hit the enemy you attacked equal to your Charisma modifier.</p><p></p><p></p><p>Encounter Powers</p><p>Hammer and Anvil</p><p>Warlord Attack 1</p><p>"You rain blows down upon your foe, creating an opportunity for your ally to attack when the enemy least suspects it."</p><p>Encounter ♦ Martial, Weapon</p><p>Standard Action</p><p>Melee weapon</p><p>Target: One creature</p><p>Attack: Strength vs. Reflex</p><p>Hit: 2[W] + Strength modifier damage plus an adjacent ally may make a basic melee attack.</p><p>Battlefield Veteran: Your ally may add your Charisma modifier as a bonus to hit.</p><p></p><p>Feather me Yon Oaf!</p><p>Warlord Attack 1</p><p>"You shout a command and then assault your foe, moving aside as an ally moves into position to simultaneously rains attacks down from afar."</p><p>Encounter ♦ Martial, Weapon</p><p>Standard Action</p><p>Melee weapon</p><p>Target: One creature</p><p>Special: You may shift 1 square after performing this attack, prior to your ally's attack.</p><p>Attack: Charisma vs. AC</p><p>Hit: 2[W] + Strength modifier damage plus an ally within 10 squares of you may perform a basic ranged attack on the same target.</p><p>Master Tactician: You may slide your ally up to 2 squares before he or she performs the basic ranged attack.</p><p></p><p>Rally the Troops</p><p>Warlord Healing 1</p><p>"Your speech strikes deeply in your allies' hearts, and feelings of doubt seem to wash away. Your powerful words make them forget the pain of their wounds and fight on ignoring their injuries."</p><p>Encounter ♦ Martial, Healing</p><p>Standard Action; Close Burst 10</p><p>Effect: Allies within range may spend a healing surge and gain additional hit points equal to your Charisma modifier.</p><p></p><p>Daily Powers</p><p>Pin the Foe </p><p>Warlord Attack 1 </p><p>"No matter where your foe turns, one of your allies is waiting for him."</p><p>Daily ♦ Martial, Weapon</p><p>Standard Action </p><p>Melee weapon </p><p>Target: One creature </p><p>Attack: Strength vs. AC </p><p>Hit: 3[W] + Strength modifier damage. </p><p>Effect: Until the end of the encounter, the target cannot shift if at least two of your allies (or you and one ally) are adjacent to it. </p><p></p><p>White Raven Onslaught </p><p>Warlord Attack 1 </p><p>"You lead the way with a powerful attack, using your success to create an opportunity for one of your allies. Each of your comrades in turn seizes on your example and begins to display true teamwork."</p><p>Daily ♦ Martial, Weapon</p><p>Standard Action</p><p>Melee weapon </p><p>Target: One creature </p><p>Attack: Strength vs. AC </p><p>Hit: 3[W] + Strength modifier damage, and you slide an adjacent ally 1 square. Until the end of the encounter, whenever you or an ally within 10 squares of you makes a successful attack, target an adjacent ally and slide him or her 1 square.</p><p>Miss: Choose one ally within 10 squares. Until the end of the encounter, after making a successful attack, the ally may choose one adjacent ally and slide him or her 1 square.</p></blockquote><p></p>
[QUOTE="TheLordWinter, post: 4159996, member: 63181"] Since we don't have anything official yet from Wizards, I thought I'd try to take some of what we did have and do a class write-up for the Warlord, for those looking to use it in their demo games. Some ideas shamelessly stolen from the Dragonborn Warlord Pre-Gen thread, and most taken from preview material which has been released sans crunch. This includes the earlier posted edit to White Raven Onslaught. Also, now with more "Feather Me Yon Oaf!" Warlord “We may be fleeing, and we may be wounded, and we may need to regroup... but beaten? No, we are not that – we will never be that.” Class Traits Role: Leader. You manage the battlefield, helping your allies to be in the critical position to defeat the enemy or providing them with the needed push towards success. Power Source: Martial. Your talents depend on extensive training and constant practice, innate skill, and natural coordination. Key Abilities: Strength, Intelligence and Charisma Hit Points at 1st Level: 12 + Constitution Score Hit Points per Level Gained: 5 Healing Surges: 6 + Constitution Modifier Trained Skills: Diplomacy plus three others from the following list: Acrobatics (Dexterity), Athletics (Strength), Endurance (Constitution), History (Intelligence), Insight (Wisdom), Intimidate (Charisma), Perception (Wisdom) Class Features: View the Field, Lead from the Front, Warlord Tactics, Rally the Troops (see Powers) Warlords excel at either maintaining a wide view of the battlefield and commanding their troops or charging into the thick of combat and inspiring others by their example. They are consummate warriors who know the value of putting one's whole effort into a battle, and also when to flee. They direct their allies across the field, motivate them to fight harder and struggle to keep them safe. Warlord Class Features All Warlords have the following class features. View the Field When not engaged in melee, the Warlord grants all allies within 10 squares a +1 bonus to attack rolls as he or she directs them where to strike. Lead from the Front When making a Charge action, a Warlord adds an additional +1 bonus to the attack roll, and inflicts +1d6 damage if the attack hits. Warlord Tactics Warlords generally come from two established ranks, either well studied academics who have learned military strategy at the feet of masters of the craft, or generals in the field who have discovered first-hand what works best and how to inspire the loyalty of their soldiers. Choose one of the following: Battlefield Veteran: When using the Rally the Troops Power, the Warlord may add double his or her Charisma modifier. Master Tactician: When the Warlord moves an ally, they may move an additional number of spaces equal to the Warlord's Intelligence modifier. At-will Powers Breakthrough Warlord Attack 1 "With a battle cry of victor you lead your allies by example, breaking through the enemy's lines." At-will ♦ Martial, Weapon Standard Action Melee weapon Target: One Creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier plus you may target an ally within 5 squares and pull him 1 square. Distracting Attack Warlord Attack 1 "You attack your foes carefully and precisely, stealing away the enemy's attention to leave the vulnerable for your ally's attack." At-will ♦ Martial, Weapon Standard Action Melee or Ranged weapon Target: One creature Attack: Strength vs. Will Hit: 1[W] + Intelligence modifier damage plus target ally within 5 squares gains a bonus to hit the enemy you attacked equal to your Charisma modifier. Encounter Powers Hammer and Anvil Warlord Attack 1 "You rain blows down upon your foe, creating an opportunity for your ally to attack when the enemy least suspects it." Encounter ♦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. Reflex Hit: 2[W] + Strength modifier damage plus an adjacent ally may make a basic melee attack. Battlefield Veteran: Your ally may add your Charisma modifier as a bonus to hit. Feather me Yon Oaf! Warlord Attack 1 "You shout a command and then assault your foe, moving aside as an ally moves into position to simultaneously rains attacks down from afar." Encounter ♦ Martial, Weapon Standard Action Melee weapon Target: One creature Special: You may shift 1 square after performing this attack, prior to your ally's attack. Attack: Charisma vs. AC Hit: 2[W] + Strength modifier damage plus an ally within 10 squares of you may perform a basic ranged attack on the same target. Master Tactician: You may slide your ally up to 2 squares before he or she performs the basic ranged attack. Rally the Troops Warlord Healing 1 "Your speech strikes deeply in your allies' hearts, and feelings of doubt seem to wash away. Your powerful words make them forget the pain of their wounds and fight on ignoring their injuries." Encounter ♦ Martial, Healing Standard Action; Close Burst 10 Effect: Allies within range may spend a healing surge and gain additional hit points equal to your Charisma modifier. Daily Powers Pin the Foe Warlord Attack 1 "No matter where your foe turns, one of your allies is waiting for him." Daily ♦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage. Effect: Until the end of the encounter, the target cannot shift if at least two of your allies (or you and one ally) are adjacent to it. White Raven Onslaught Warlord Attack 1 "You lead the way with a powerful attack, using your success to create an opportunity for one of your allies. Each of your comrades in turn seizes on your example and begins to display true teamwork." Daily ♦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage, and you slide an adjacent ally 1 square. Until the end of the encounter, whenever you or an ally within 10 squares of you makes a successful attack, target an adjacent ally and slide him or her 1 square. Miss: Choose one ally within 10 squares. Until the end of the encounter, after making a successful attack, the ally may choose one adjacent ally and slide him or her 1 square. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Original Creations Compilations (contributions welcome)
Top