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<blockquote data-quote="TheLordWinter" data-source="post: 4165209" data-attributes="member: 63181"><p>I'm really digging Shocking Grasp - I think that's quite close to the original spell as well. Very cool. Potentially I'd even make it melee versus Reflex to represent that armour isn't much use against it.</p><p></p><p>Knockdown Strike is a bit too tough. I think someone had posted a Fighter At-Will called "Footwork" or something along those lines which let the fighter shift one square if the attack hit. What about something like this?</p><p></p><p>Shield Bash</p><p>Fighter Attack 1</p><p>Standard; at-will ♦ Martial, Weapon</p><p>Requirement: You must have a shield equipped to use this power.</p><p>Target: One Creature</p><p>Attack: Melee vs. AC</p><p>Hit: 1d6 + Strength modifier and the target is Dazed (save ends)</p><p>Special: If this character is using a Heavy Shield, upgrade the damage to 1d8. Magical bonuses to the character's shield apply to the attack and damage, but bonuses from weapons do not.</p><p></p><p>Potentially should be Weapon damage, but that doesn't seem like it should be influenced by hitting with a shield... still, it lets the fighter actually put out a condition which will help his allies and fits with the sword and shield theme.</p></blockquote><p></p>
[QUOTE="TheLordWinter, post: 4165209, member: 63181"] I'm really digging Shocking Grasp - I think that's quite close to the original spell as well. Very cool. Potentially I'd even make it melee versus Reflex to represent that armour isn't much use against it. Knockdown Strike is a bit too tough. I think someone had posted a Fighter At-Will called "Footwork" or something along those lines which let the fighter shift one square if the attack hit. What about something like this? Shield Bash Fighter Attack 1 Standard; at-will ♦ Martial, Weapon Requirement: You must have a shield equipped to use this power. Target: One Creature Attack: Melee vs. AC Hit: 1d6 + Strength modifier and the target is Dazed (save ends) Special: If this character is using a Heavy Shield, upgrade the damage to 1d8. Magical bonuses to the character's shield apply to the attack and damage, but bonuses from weapons do not. Potentially should be Weapon damage, but that doesn't seem like it should be influenced by hitting with a shield... still, it lets the fighter actually put out a condition which will help his allies and fits with the sword and shield theme. [/QUOTE]
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