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<blockquote data-quote="jonjorgensen" data-source="post: 4256015" data-attributes="member: 58093"><p><strong>Some Races I've decided to let my players have crack at Ideas?</strong></p><p></p><p>Thri-Kreen</p><p>Mantis-like desert nomads with an alien perspective.</p><p></p><p>Racial Traits: </p><p>Average Height: 6’-7’2”</p><p>Average Weight: 125-250 lbs.</p><p>Ability Scores: +2 Strength, +2 Dexterity </p><p>Size: Medium</p><p>Speed: 8 squares </p><p>Vision: Darkvision </p><p>Languages: Common, Thri-Kreen </p><p>Skill Bonuses: +2 Athletics, +2 Perception, Proficiency Gythka, Chatka</p><p></p><p>Multi-Limbed: Thri-kreen have six limbs: two are used as legs, two are primary arms, and two are secondary arms. The thri-kreen gains +1 to AC when wielding two weapons, and changing/drawing weapons and retrieving/stowing items are free actions for the thri-kreen. They may carry an item in all four arms, but are still limited to one attack per round unless they have a power that changes this.</p><p></p><p>Trance: Thri-kreen need only 4 hours of rest during an extended rest. During this time, they remain partially aware of their surroundings, taking a -5 penalty on Perception tests.</p><p></p><p>Poisonous Bite * Thri-Kreen Racial Power</p><p>While they usually rely on weapons, the thri-kreen also has a poisonous bite.</p><p>Encounter * Minor Action * Poison</p><p>Attack: STR+2 vs. AC</p><p>Damage: 1d4+STR</p><p>Effect: The thri-kreen makes a bite attack in addition to its other attacks. In addition to damage, the target takes ongoing 2 poison damage (save ends). At 11th level this increases to STR+4 and 2d4+STR damage, and at 21st level it increases to STR+6 and 3d4+STR damage.</p><p></p><p>Racial Feats:</p><p></p><p>Crystal Gland</p><p>*Thri-Kreen only By sacrificing its ability to use the poison in its bite attack, the Thri-Kreen can generate a sticky substance that hardens in 24 hours to the strength of steel. During the 24 hour time the Crystal can be shaped into any form the Thr-Kreen chooses. The amount generated is enough to create a small dagger or Chatka, the substance cannot be maintained in its glue form.</p><p>Making larger items takes building the item in stages, and the Thri-Kreen can only generate his CON bonus in days each month.</p><p></p><p>Thri-Kreen Equipment:</p><p></p><p>Weapon Prof. Damage Range Price Weight Group Properties </p><p>Gythka +2 1d6 6/12 NA 1lbs Light Blade One-Handed, thown </p><p>Chatka +2 2d4 - NA 5lbs Pole Arm Two- HandedReach</p><p></p><p> </p><p>Half Celestial</p><p>A race of divinely touched beings that move through the world preaching goodness and grace.</p><p></p><p>Racial Traits: </p><p>Average Height: 6 0˝ – 6 5˝ </p><p>Average Weight: 140–190 lb. </p><p>Ability Scores: +2 Charisma, +2 Wisdom</p><p>Size: Medium </p><p>Speed: 6 squares, fly 4 squares (see below) </p><p>Vision: darkvision </p><p>Languages: Common, Supernal </p><p>Skill Bonuses: +2 Heal </p><p></p><p>Whirlwind Charge: Half-Celestail Racial Power</p><p>Charging into the foe, the divine rage pours forth in a torrent of blind power striking each of the celestials adversaries.</p><p>Encounter* free action *Melee Basic</p><p>Target: enemies within reach </p><p>Effect: When a half-celestail charges an enemy, it can make an additional</p><p>attack against each enemy within its reach at the end of its charge. </p><p></p><p>Clumsy Flying: Half-Celestial Racial Ability</p><p>While gifted with beautiful white wings, the Half-Celestial is not the most gifted flyer.</p><p>Fly 4 squares</p><p>Effect: A clumsy flier takes a –4 penalty to attack</p><p>rolls and defenses while flying. This creature is ill-suited to</p><p>flying in the air.</p><p> </p><p>Ogre</p><p>Average Height: 7 0˝ – 9 5˝ </p><p>Average Weight: 210–290 lb. </p><p>Ability Scores: +2 Strength +2 Constitution </p><p>Size: Large</p><p>Reach: 2 (nonthreatening) </p><p>Speed: 8 squares</p><p>Vision: normal </p><p>Languages: Common, goblin</p><p>Skill Bonuses: +2 Intimidate </p><p></p><p>Tough Hide: Ogre Racial Bonus Feat</p><p>The skin of the ogre can be likened to that our heavy leather.</p><p>Effect: Toughness bonus feat at 1st level</p><p> </p><p>Medusa</p><p>Average Height: 5˝ – 6 5˝ </p><p>Average Weight: 110–190 lb. </p><p>Ability Scores: +2 Cha +2 Dex</p><p>Size: Medium </p><p>Speed: 6 squares</p><p>Vision: normal </p><p>Languages: Common</p><p>Skill Bonuses: none </p><p>Special: Resist 5 poison, raise to 10 at 11th level</p><p></p><p>Snaky Hair Medusa Racial Power</p><p>Writhing tendrils of vicious vipers sprout from the head of the Medusa</p><p>At-Will</p><p>Melee Basic</p><p>Target: enemies within reach </p><p>Effect: Poison 1d6 damage, and the target takes ongoing 2 </p><p>poison damage and takes a –2 penalty to Fortitude defense (save </p><p>ends both). </p><p></p><p>Petrifying Gaze Medusa Racial Power</p><p>The eyes of the Medusa sparkle with a baleful light, those that stare into them find their bodies turned to stone.</p><p>Encounter</p><p>Target: Close blast 3; blind creatures are immune </p><p>Effect: Cha vs. Fortitude; the target is slowed (save ends). First Failed Save: The target is </p><p>immobilized instead of slowed (save ends). Second Failed Save: </p><p>The target is petrified (no save). </p><p></p><p>Racial Feats:</p><p></p><p>Improve Snake Venom</p><p>*Medusa only Raise ongoing damage of Snaky Hair damage to 5</p><p></p><p>Petrifying Glare</p><p>*Medusa only Increase blast 3 of Petrifying Gaze to blast 5 </p><p>Illithid </p><p>Average Height: 5´ 6˝–6´ 2˝ </p><p>Average Weight: 135–220 lb. </p><p>Ability Scores: +2 Wis, +2 Int</p><p>Size: Medium </p><p>Speed: 6 squares </p><p>Vision: Normal </p><p>Languages: Common, choice of one other </p><p>Skills: +2 History, +2 Arcana</p><p></p><p>Tentacle Attacks</p><p>Flailing tentacles around a toothy maw reach out to grasp those within reach.</p><p>Tentacle Attacks Illithid Racial Power</p><p>At-will, standard action</p><p>Melee Basic</p><p>Target: one enemy within reach </p><p>Effect: melee att vs. AC; 1d6 + DEX damage, and the target is grabbed (until </p><p>escape). </p><p></p><p>Bore Into Brain</p><p>With needle like teeth, the Illithid tears into the skull and brain of the unfortunate victim.</p><p>Bore into Brain Illithid Racial Power</p><p>At-will, standard action</p><p>Melee Basic</p><p>Target: enemies grabbed </p><p>Effect: Grabbed or stunned target only; Str vs Fort; 1d6 + STR </p><p>damage, and the target is dazed (save ends). Raise to 2d6 + STR at 10th lvl, and 3d6 + STR at 20th.</p><p>If this power reduces the target to 0 hit points or fewer, the mind flayer devours its </p><p>brain, killing the target instantly. </p><p></p><p>Racial Feat</p><p></p><p>Mind Blast</p><p>*Illithid only *10th level or higher Gain Mind Blast feat.</p><p></p><p></p><p>Mind Blast</p><p>Encounter, standard action</p><p>Psychic </p><p>Target: Close Blast 5</p><p>Effect: mind flayers and their thralls are immune; Cha </p><p>vs. Will; 2d8 + WIS psychic damage, and the target is dazed (save </p><p>ends). Raise to 3d8 + WIS at 20th. </p><p>Miss: Half damage, and the target is not dazed. </p><p></p><p> </p><p>Cyclops</p><p>Average Height: 9 0˝ – 9 5˝ </p><p>Average Weight: 410 – 590 lb. </p><p>Ability Scores: +2 Strength +2 Constitution </p><p>Size: Large </p><p>Speed: 8 squares</p><p>Reach: 2 (nonthreatening)</p><p>Vision: truesight 6, the cyclops can see through illusions within 6 squares automatically.</p><p>Languages: Common,</p><p></p><p>Evil Eye</p><p>With unerring precision and speed, the Cyclops surges forward brining his weapon around and striking his adversary.</p><p>At-Will, immediate reaction when attack misses the cyclops</p><p>Melee Basic</p><p>Target: enemies within reach </p><p>Effect: The cyclops guard makes a melee basic attack against the attacker.</p></blockquote><p></p>
[QUOTE="jonjorgensen, post: 4256015, member: 58093"] [b]Some Races I've decided to let my players have crack at Ideas?[/b] Thri-Kreen Mantis-like desert nomads with an alien perspective. Racial Traits: Average Height: 6’-7’2” Average Weight: 125-250 lbs. Ability Scores: +2 Strength, +2 Dexterity Size: Medium Speed: 8 squares Vision: Darkvision Languages: Common, Thri-Kreen Skill Bonuses: +2 Athletics, +2 Perception, Proficiency Gythka, Chatka Multi-Limbed: Thri-kreen have six limbs: two are used as legs, two are primary arms, and two are secondary arms. The thri-kreen gains +1 to AC when wielding two weapons, and changing/drawing weapons and retrieving/stowing items are free actions for the thri-kreen. They may carry an item in all four arms, but are still limited to one attack per round unless they have a power that changes this. Trance: Thri-kreen need only 4 hours of rest during an extended rest. During this time, they remain partially aware of their surroundings, taking a -5 penalty on Perception tests. Poisonous Bite * Thri-Kreen Racial Power While they usually rely on weapons, the thri-kreen also has a poisonous bite. Encounter * Minor Action * Poison Attack: STR+2 vs. AC Damage: 1d4+STR Effect: The thri-kreen makes a bite attack in addition to its other attacks. In addition to damage, the target takes ongoing 2 poison damage (save ends). At 11th level this increases to STR+4 and 2d4+STR damage, and at 21st level it increases to STR+6 and 3d4+STR damage. Racial Feats: Crystal Gland *Thri-Kreen only By sacrificing its ability to use the poison in its bite attack, the Thri-Kreen can generate a sticky substance that hardens in 24 hours to the strength of steel. During the 24 hour time the Crystal can be shaped into any form the Thr-Kreen chooses. The amount generated is enough to create a small dagger or Chatka, the substance cannot be maintained in its glue form. Making larger items takes building the item in stages, and the Thri-Kreen can only generate his CON bonus in days each month. Thri-Kreen Equipment: Weapon Prof. Damage Range Price Weight Group Properties Gythka +2 1d6 6/12 NA 1lbs Light Blade One-Handed, thown Chatka +2 2d4 - NA 5lbs Pole Arm Two- HandedReach Half Celestial A race of divinely touched beings that move through the world preaching goodness and grace. Racial Traits: Average Height: 6 0˝ – 6 5˝ Average Weight: 140–190 lb. Ability Scores: +2 Charisma, +2 Wisdom Size: Medium Speed: 6 squares, fly 4 squares (see below) Vision: darkvision Languages: Common, Supernal Skill Bonuses: +2 Heal Whirlwind Charge: Half-Celestail Racial Power Charging into the foe, the divine rage pours forth in a torrent of blind power striking each of the celestials adversaries. Encounter* free action *Melee Basic Target: enemies within reach Effect: When a half-celestail charges an enemy, it can make an additional attack against each enemy within its reach at the end of its charge. Clumsy Flying: Half-Celestial Racial Ability While gifted with beautiful white wings, the Half-Celestial is not the most gifted flyer. Fly 4 squares Effect: A clumsy flier takes a –4 penalty to attack rolls and defenses while flying. This creature is ill-suited to flying in the air. Ogre Average Height: 7 0˝ – 9 5˝ Average Weight: 210–290 lb. Ability Scores: +2 Strength +2 Constitution Size: Large Reach: 2 (nonthreatening) Speed: 8 squares Vision: normal Languages: Common, goblin Skill Bonuses: +2 Intimidate Tough Hide: Ogre Racial Bonus Feat The skin of the ogre can be likened to that our heavy leather. Effect: Toughness bonus feat at 1st level Medusa Average Height: 5˝ – 6 5˝ Average Weight: 110–190 lb. Ability Scores: +2 Cha +2 Dex Size: Medium Speed: 6 squares Vision: normal Languages: Common Skill Bonuses: none Special: Resist 5 poison, raise to 10 at 11th level Snaky Hair Medusa Racial Power Writhing tendrils of vicious vipers sprout from the head of the Medusa At-Will Melee Basic Target: enemies within reach Effect: Poison 1d6 damage, and the target takes ongoing 2 poison damage and takes a –2 penalty to Fortitude defense (save ends both). Petrifying Gaze Medusa Racial Power The eyes of the Medusa sparkle with a baleful light, those that stare into them find their bodies turned to stone. Encounter Target: Close blast 3; blind creatures are immune Effect: Cha vs. Fortitude; the target is slowed (save ends). First Failed Save: The target is immobilized instead of slowed (save ends). Second Failed Save: The target is petrified (no save). Racial Feats: Improve Snake Venom *Medusa only Raise ongoing damage of Snaky Hair damage to 5 Petrifying Glare *Medusa only Increase blast 3 of Petrifying Gaze to blast 5 Illithid Average Height: 5´ 6˝–6´ 2˝ Average Weight: 135–220 lb. Ability Scores: +2 Wis, +2 Int Size: Medium Speed: 6 squares Vision: Normal Languages: Common, choice of one other Skills: +2 History, +2 Arcana Tentacle Attacks Flailing tentacles around a toothy maw reach out to grasp those within reach. Tentacle Attacks Illithid Racial Power At-will, standard action Melee Basic Target: one enemy within reach Effect: melee att vs. AC; 1d6 + DEX damage, and the target is grabbed (until escape). Bore Into Brain With needle like teeth, the Illithid tears into the skull and brain of the unfortunate victim. Bore into Brain Illithid Racial Power At-will, standard action Melee Basic Target: enemies grabbed Effect: Grabbed or stunned target only; Str vs Fort; 1d6 + STR damage, and the target is dazed (save ends). Raise to 2d6 + STR at 10th lvl, and 3d6 + STR at 20th. If this power reduces the target to 0 hit points or fewer, the mind flayer devours its brain, killing the target instantly. Racial Feat Mind Blast *Illithid only *10th level or higher Gain Mind Blast feat. Mind Blast Encounter, standard action Psychic Target: Close Blast 5 Effect: mind flayers and their thralls are immune; Cha vs. Will; 2d8 + WIS psychic damage, and the target is dazed (save ends). Raise to 3d8 + WIS at 20th. Miss: Half damage, and the target is not dazed. Cyclops Average Height: 9 0˝ – 9 5˝ Average Weight: 410 – 590 lb. Ability Scores: +2 Strength +2 Constitution Size: Large Speed: 8 squares Reach: 2 (nonthreatening) Vision: truesight 6, the cyclops can see through illusions within 6 squares automatically. Languages: Common, Evil Eye With unerring precision and speed, the Cyclops surges forward brining his weapon around and striking his adversary. At-Will, immediate reaction when attack misses the cyclops Melee Basic Target: enemies within reach Effect: The cyclops guard makes a melee basic attack against the attacker. [/QUOTE]
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