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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Original Freeport trilogy in 4E
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<blockquote data-quote="Gorrstagg" data-source="post: 4439414" data-attributes="member: 15863"><p>I haven't had the pleasure to look over the Freeport works. But, since your already planning for the group to run at level 10 in there, perfect opportunity to just start working on opponents and encounters.</p><p></p><p>And then putting that all together as you need it. Take each piece of the puzzle that your actually going to use, and rough stat it out. Of course using the base stuff from the Monster Manual and whatever else you can get your hands on that inspires you... (I totally recommend all the Dragon and Dungeon Mag stuff to boot to increase your opponent options.)</p><p></p><p>By rough outlining stuff, if you have specific adventures already prewritten, and it's just a case of converting them, heck you can simply go to a similar themed creature/monster npc and stat em up and away you go.</p><p></p><p>This is probably the easiest plug and play aspect of 4E. So you can just pick a group of interesting opponents, to match your needs, and then work on the why, and if you have the why already set up, then you can spend the extra time on the who/what to really pop that adventure encounter experience up a notch.</p></blockquote><p></p>
[QUOTE="Gorrstagg, post: 4439414, member: 15863"] I haven't had the pleasure to look over the Freeport works. But, since your already planning for the group to run at level 10 in there, perfect opportunity to just start working on opponents and encounters. And then putting that all together as you need it. Take each piece of the puzzle that your actually going to use, and rough stat it out. Of course using the base stuff from the Monster Manual and whatever else you can get your hands on that inspires you... (I totally recommend all the Dragon and Dungeon Mag stuff to boot to increase your opponent options.) By rough outlining stuff, if you have specific adventures already prewritten, and it's just a case of converting them, heck you can simply go to a similar themed creature/monster npc and stat em up and away you go. This is probably the easiest plug and play aspect of 4E. So you can just pick a group of interesting opponents, to match your needs, and then work on the why, and if you have the why already set up, then you can spend the extra time on the who/what to really pop that adventure encounter experience up a notch. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Original Freeport trilogy in 4E
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