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*TTRPGs General
Original games that suck, but are better with an expansion
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<blockquote data-quote="MerricB" data-source="post: 6635004" data-attributes="member: 3586"><p>Most of the time, bad games don't actually get an expansion, but there are a few games that I'll only play *with* the expansions because they fix so many problems with the original game. Twilight Imperium III is one of those: in the original game, there's a card that gives you 2 VPs when you take it. So the first player always takes it. Then the second player takes the Initiative card so they can take it the next time. It has a clock effect, but some players will get it more than once, giving them an advantage. The expansions replace that card (the Imperial card), and the game is much, much better without it. It's possibly not an actively *bad* game, but it's indifferent without the expansion IMO.</p><p></p><p>Kingburg is also a bit like that: the random "push your luck" battle mechanic is replaced with a limited supply of battle cards. It's a game I don't like in the original form and find almost acceptable with the expansion, although I'm really not a fan of the game in any incarnation.</p><p></p><p>Ticket to Ride is a good game in any incarnation, but I much prefer playing with the 1910 ticket set to the (unbalanced) original ticket set - in the original, if you get the long routes across the board, you have a massive advantage over players with only short (north-south) routes.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 6635004, member: 3586"] Most of the time, bad games don't actually get an expansion, but there are a few games that I'll only play *with* the expansions because they fix so many problems with the original game. Twilight Imperium III is one of those: in the original game, there's a card that gives you 2 VPs when you take it. So the first player always takes it. Then the second player takes the Initiative card so they can take it the next time. It has a clock effect, but some players will get it more than once, giving them an advantage. The expansions replace that card (the Imperial card), and the game is much, much better without it. It's possibly not an actively *bad* game, but it's indifferent without the expansion IMO. Kingburg is also a bit like that: the random "push your luck" battle mechanic is replaced with a limited supply of battle cards. It's a game I don't like in the original form and find almost acceptable with the expansion, although I'm really not a fan of the game in any incarnation. Ticket to Ride is a good game in any incarnation, but I much prefer playing with the 1910 ticket set to the (unbalanced) original ticket set - in the original, if you get the long routes across the board, you have a massive advantage over players with only short (north-south) routes. Cheers! [/QUOTE]
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