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Original group falling apart
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<blockquote data-quote="Oryan77" data-source="post: 2750988" data-attributes="member: 18701"><p>In my experience, players lose interest in games really fast. Only a few people feel passionate enough about a campaign that they will bend over backwards to make it to a session. Most people's attention span lasts only a short while, so they don't really try to make a game. Even if players like playing my games, they don't care enough to hound me about DM'ing again. I'm the one that has to ask them each week if they want to play.</p><p></p><p>It's not that they don't want to play, it's just that 2 weeks is a long time to allow that excitement about the campaign to wear off. Each time it's the same thing, we call it a night and everyone talks about how fun that session was & I get the impression they can't wait for the next session. But then 2 weeks later when we're "scheduled" to play (every other week) and I check in with everyone, I get the, "well if I'm not doing anything else, I can play" routine. I've come to accept it. I think that's pretty normal among groups.</p><p></p><p>If you want to play really bad, you'll just have to ask people to get together each time. There's really nothing you can do about keeping Group 1 together enough to play as much as you want. When I've tried dealing with that problem, I worked really hard to make the game more personal to each player, but even that is only good enough <strong>while</strong> we are gaming. They just lose interest again later that week while we're not playing. How people can play WoW for 5 hrs 7 days a week for a year straight but they can't seem to attend D&D games for 8 hrs 2 days a month is mind numbing.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 2750988, member: 18701"] In my experience, players lose interest in games really fast. Only a few people feel passionate enough about a campaign that they will bend over backwards to make it to a session. Most people's attention span lasts only a short while, so they don't really try to make a game. Even if players like playing my games, they don't care enough to hound me about DM'ing again. I'm the one that has to ask them each week if they want to play. It's not that they don't want to play, it's just that 2 weeks is a long time to allow that excitement about the campaign to wear off. Each time it's the same thing, we call it a night and everyone talks about how fun that session was & I get the impression they can't wait for the next session. But then 2 weeks later when we're "scheduled" to play (every other week) and I check in with everyone, I get the, "well if I'm not doing anything else, I can play" routine. I've come to accept it. I think that's pretty normal among groups. If you want to play really bad, you'll just have to ask people to get together each time. There's really nothing you can do about keeping Group 1 together enough to play as much as you want. When I've tried dealing with that problem, I worked really hard to make the game more personal to each player, but even that is only good enough [b]while[/b] we are gaming. They just lose interest again later that week while we're not playing. How people can play WoW for 5 hrs 7 days a week for a year straight but they can't seem to attend D&D games for 8 hrs 2 days a month is mind numbing. [/QUOTE]
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