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<blockquote data-quote="trix" data-source="post: 263530" data-attributes="member: 5337"><p>Lateral thinking:</p><p></p><p>If you're good at it, you can quickly develop origional 'realistic' worlds off very few key ideas. You need to understand what lateral thinking 'REALLY' is. It comes down to not solving the problem, but asking the right questions. You then run through every possibility of those questions and come up with different scenarios, you then need to figure out which set of answers complete the origional premise.</p><p></p><p></p><p>So, the answers become:, The key ideas that make a world origional?</p><p></p><p>(in random order<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>1) Politics</p><p>2) Religion</p><p>3) Civilization</p><p>4) Geography</p><p>5) Magic</p><p>6) Technology</p><p>7) Good vs Evil</p><p>8) Historic Legends</p><p></p><p>Thats pretty much it. Jot down 5 unique ideas and 3 common ideas, then use some lateral thinking to understand why the system is stable. How things came to be, what will be the natural course of events, what major conflicts and resolutions will arise, etc.</p><p></p><p>You've got the option to be totally unique(8/0), but possibly alienating or being subtly unique in every aspect (8/0), or totally common with one unique aspect (1/7), etc. You decide. Your world should have foundations from which you can create your history.</p><p></p><p>Your key ideas are not necessarily known to your players. The world foundations may be hidden by layer after layer of politics, intrigue, history, war, etc.</p><p></p><p>-Tim</p></blockquote><p></p>
[QUOTE="trix, post: 263530, member: 5337"] Lateral thinking: If you're good at it, you can quickly develop origional 'realistic' worlds off very few key ideas. You need to understand what lateral thinking 'REALLY' is. It comes down to not solving the problem, but asking the right questions. You then run through every possibility of those questions and come up with different scenarios, you then need to figure out which set of answers complete the origional premise. So, the answers become:, The key ideas that make a world origional? (in random order:) 1) Politics 2) Religion 3) Civilization 4) Geography 5) Magic 6) Technology 7) Good vs Evil 8) Historic Legends Thats pretty much it. Jot down 5 unique ideas and 3 common ideas, then use some lateral thinking to understand why the system is stable. How things came to be, what will be the natural course of events, what major conflicts and resolutions will arise, etc. You've got the option to be totally unique(8/0), but possibly alienating or being subtly unique in every aspect (8/0), or totally common with one unique aspect (1/7), etc. You decide. Your world should have foundations from which you can create your history. Your key ideas are not necessarily known to your players. The world foundations may be hidden by layer after layer of politics, intrigue, history, war, etc. -Tim [/QUOTE]
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