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<blockquote data-quote="kenada" data-source="post: 9384712" data-attributes="member: 70468"><p>Based on this and some of the other follow-up posts, I’d agree something was off about that game. The CoC game I played didn’t feature a lot of agency: there were a couple of scenes of creepy stuff for us to poke, an obstacle course, and the final scene where monsters attacked; but players still got to engage¹ with the CoC mechanics.</p><p></p><p>[HR][/HR]</p><p>[1]: As far as I know. This was a 7e game, but my home group was playing 6e at the time. I did recognize some new mechanics (like levels of difficulty and spending luck), but I wouldn’t have known if something were missing.</p></blockquote><p></p>
[QUOTE="kenada, post: 9384712, member: 70468"] Based on this and some of the other follow-up posts, I’d agree something was off about that game. The CoC game I played didn’t feature a lot of agency: there were a couple of scenes of creepy stuff for us to poke, an obstacle course, and the final scene where monsters attacked; but players still got to engage¹ with the CoC mechanics. [HR][/HR] [1]: As far as I know. This was a 7e game, but my home group was playing 6e at the time. I did recognize some new mechanics (like levels of difficulty and spending luck), but I wouldn’t have known if something were missing. [/QUOTE]
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