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<blockquote data-quote="Retreater" data-source="post: 9386660" data-attributes="member: 42040"><p>I'm sorry to hear about the bad experiences at Origins. (Most of mine were pretty enjoyable.)</p><p>I have had one tremendously bad experience at a GenCon one year that I've written about on here. Quick synopsis was a WEG d6 Star Wars game rated for Teens. It ended up turning into an adventure where the villains were kidnapping pregnant women to kill them so their unborn children wouldn't be born. </p><p>Pretty dark concept for a Star Wars game rated for Teens. especially when that had no mention of these themes in the description. Couple that with my friend at the table who was having conception issues and whose wife recently had a miscarriage, and it was clear time for an X card. </p><p>I pulled the GM aside during a break and explained the situation. But when we returned, he wanted to be edgy and double down on the concept. Even though I encouraged it, my friend didn't want to walk away (he's one of those guys who paid for a ticket, so he's getting his moneys worth.) But I did turn in a complaint about the guy that night and officially through the GenCon channels.</p><p>Again, I hate that you and your daughter had a bad time. It makes the hobby look bad. Maybe you can still turn in a complaint? Or for future reference, do what I do. Have a code prepared with whoever you're going to a game with to ask if they want to leave. You're welcome to use mine. It is all leading up to Jeremiah locking himself out of the room. You leave when you check your phone: "Ah man, Jeremiah has locked himself out of the room! We need to let him in."</p><p>If you're not feeling a game (or suspect your friend isn't having fun): "Does Jeremiah have a spare key?"</p><p>If you get to the point, asking about Jeremiah, where he is locked out - you leave the game. You've gotta help your friend, after all.</p><p>(Note: I have used this excuse while Jeremiah himself was sitting at the table.)</p></blockquote><p></p>
[QUOTE="Retreater, post: 9386660, member: 42040"] I'm sorry to hear about the bad experiences at Origins. (Most of mine were pretty enjoyable.) I have had one tremendously bad experience at a GenCon one year that I've written about on here. Quick synopsis was a WEG d6 Star Wars game rated for Teens. It ended up turning into an adventure where the villains were kidnapping pregnant women to kill them so their unborn children wouldn't be born. Pretty dark concept for a Star Wars game rated for Teens. especially when that had no mention of these themes in the description. Couple that with my friend at the table who was having conception issues and whose wife recently had a miscarriage, and it was clear time for an X card. I pulled the GM aside during a break and explained the situation. But when we returned, he wanted to be edgy and double down on the concept. Even though I encouraged it, my friend didn't want to walk away (he's one of those guys who paid for a ticket, so he's getting his moneys worth.) But I did turn in a complaint about the guy that night and officially through the GenCon channels. Again, I hate that you and your daughter had a bad time. It makes the hobby look bad. Maybe you can still turn in a complaint? Or for future reference, do what I do. Have a code prepared with whoever you're going to a game with to ask if they want to leave. You're welcome to use mine. It is all leading up to Jeremiah locking himself out of the room. You leave when you check your phone: "Ah man, Jeremiah has locked himself out of the room! We need to let him in." If you're not feeling a game (or suspect your friend isn't having fun): "Does Jeremiah have a spare key?" If you get to the point, asking about Jeremiah, where he is locked out - you leave the game. You've gotta help your friend, after all. (Note: I have used this excuse while Jeremiah himself was sitting at the table.) [/QUOTE]
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