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Origins of the d20 system?
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<blockquote data-quote="DMScott" data-source="post: 1782333" data-attributes="member: 11734"><p>Not really, IMHO. When my group first started playing 3E, the biggest things to get used to were:</p><p></p><p>- multiclassing</p><p>- attributes giving bonuses starting at 12</p><p>- damage resistance</p><p>- hit dice all the way to level 20</p><p></p><p>... the first one being the biggest, but it mirrored house rules we already had in play so it wasn't such a huge deal. Many other things were changed, of course, but they were obvious evolutions of older rules rather than huge shifts. </p><p></p><p>I see d20 as a shift in marketing and licensing far more than a shift in rules - the real defining quality of 3E was how open WOTC was to third-party development. IMHO, that was far and away more important than any rules changes, and is easily the most important factor in D&D's current popularity. From that point of view, IMHO the nuggets of d20 were open source software, fan supported systems that refuse to die long after the publisher went belly-up, collaborative fiction, and other shared-development concepts.</p></blockquote><p></p>
[QUOTE="DMScott, post: 1782333, member: 11734"] Not really, IMHO. When my group first started playing 3E, the biggest things to get used to were: - multiclassing - attributes giving bonuses starting at 12 - damage resistance - hit dice all the way to level 20 ... the first one being the biggest, but it mirrored house rules we already had in play so it wasn't such a huge deal. Many other things were changed, of course, but they were obvious evolutions of older rules rather than huge shifts. I see d20 as a shift in marketing and licensing far more than a shift in rules - the real defining quality of 3E was how open WOTC was to third-party development. IMHO, that was far and away more important than any rules changes, and is easily the most important factor in D&D's current popularity. From that point of view, IMHO the nuggets of d20 were open source software, fan supported systems that refuse to die long after the publisher went belly-up, collaborative fiction, and other shared-development concepts. [/QUOTE]
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