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Origins of the d20 system?
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<blockquote data-quote="jester47" data-source="post: 1782858" data-attributes="member: 2238"><p>d20 is an amalgamation of many ideas that had developed in tabletop role playing games. Many ideas kept getting reused. From skill systems to the prestige class. When I discovered these I thought more of Twilight 2000 and Wizardry than I did Talislanta and Ars Magica, or even Rolemaster. There wasn't one source for the skill system, or one for the feat system, or prestige class system. There were many influences for each because all of these elements were good ideas. And that is why d20 is such a powerful system and why it is so popular- it uses and unifies concepts that have been in role playing for 20 years or more. But d20 goes beyond simple unification. If thats all of what people were looking for, GURPS would be the generic game today. Rather, d20 is modular. If you don't like a bit, you can cut it out or replace it with somthing different with very little impact to the rest of the game. We have seen how well this works with D20 Modern and StarWars. And if there is impact the further changes that are needed are fairly intuitive. Then there is the license that allows people to share their ideas. This combination give d20 2 more legs that most other systems don't have.</p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="jester47, post: 1782858, member: 2238"] d20 is an amalgamation of many ideas that had developed in tabletop role playing games. Many ideas kept getting reused. From skill systems to the prestige class. When I discovered these I thought more of Twilight 2000 and Wizardry than I did Talislanta and Ars Magica, or even Rolemaster. There wasn't one source for the skill system, or one for the feat system, or prestige class system. There were many influences for each because all of these elements were good ideas. And that is why d20 is such a powerful system and why it is so popular- it uses and unifies concepts that have been in role playing for 20 years or more. But d20 goes beyond simple unification. If thats all of what people were looking for, GURPS would be the generic game today. Rather, d20 is modular. If you don't like a bit, you can cut it out or replace it with somthing different with very little impact to the rest of the game. We have seen how well this works with D20 Modern and StarWars. And if there is impact the further changes that are needed are fairly intuitive. Then there is the license that allows people to share their ideas. This combination give d20 2 more legs that most other systems don't have. Aaron [/QUOTE]
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