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Origins of the d20 system?
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<blockquote data-quote="SpiralBound" data-source="post: 1786259" data-attributes="member: 8396"><p>I remember that!!! Geez!! You're going back-a-ways with THAT reference! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I don't remember how much it was like or unlike D20 currently is, however I do remember my overall impressions of DragonRPG. It felt like the goal had been to overhaul 2nd Ed and mke it more streamlined, and work some of the "kinks" out of the logic of the core system mechanics. I also recall what appeared to be its major drawback and what presumably caused its downfall. Too many people were involved. This was causing too many divisions of opinion and development of the system as everyone began following the direction that they thought it should go in. To make matters worse, some of the designers were trying to make the disparate parts reconcil... I stopped following its progress when the system began to look like a million-headed hydra, and the discussion groups around it started sounding like a recording of the tower of Babel... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Yeah, that's a good point which can also help explain all the comments of "No, no, it's like THIS system!!". Many other fields experience convergent development. We've all seen it happen: two different groups, totally unaware of each other, independently develop nearly the same concept. It's most obvious in Hollywood, where many movie ideas seem to get released in unrelated pairs! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> This also happens in science and engineering. It's as though ideas themselves want to be born and they'll push and thrust at all the viable locations for them to emerge until they're out! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="SpiralBound, post: 1786259, member: 8396"] I remember that!!! Geez!! You're going back-a-ways with THAT reference! :) I don't remember how much it was like or unlike D20 currently is, however I do remember my overall impressions of DragonRPG. It felt like the goal had been to overhaul 2nd Ed and mke it more streamlined, and work some of the "kinks" out of the logic of the core system mechanics. I also recall what appeared to be its major drawback and what presumably caused its downfall. Too many people were involved. This was causing too many divisions of opinion and development of the system as everyone began following the direction that they thought it should go in. To make matters worse, some of the designers were trying to make the disparate parts reconcil... I stopped following its progress when the system began to look like a million-headed hydra, and the discussion groups around it started sounding like a recording of the tower of Babel... :D Yeah, that's a good point which can also help explain all the comments of "No, no, it's like THIS system!!". Many other fields experience convergent development. We've all seen it happen: two different groups, totally unaware of each other, independently develop nearly the same concept. It's most obvious in Hollywood, where many movie ideas seem to get released in unrelated pairs! :D This also happens in science and engineering. It's as though ideas themselves want to be born and they'll push and thrust at all the viable locations for them to emerge until they're out! :lol: [/QUOTE]
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