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<blockquote data-quote="pawsplay" data-source="post: 4569926" data-attributes="member: 15538"><p>It is precisely that wealth of experience that gives me pause when I think about an entire city of teleporters. Housing thirty prisoners does not require merely thirty windowless cells; it requires thirty windowless cells with no direct view of the hall even when the door is open. Keeping them would require something close to an airlock system. Blindfolds? Many of the classic mentalism tricks begin with asking an audience member to blindfold you securely. There is no such thing as a really good blindfold, unless you employ glue.</p><p></p><p>You could certainly burn their eyes out. But now you have to consider a world in which eladrin thieves are routinely subjected to blinding rather than losing a hand or being imprisoned or hanged. And you have to imagine the lengths an eladrin thief would go to in order to avoid capture. Which brings us back to square one...</p><p></p><p>It's like saying, "Imagine 10% of the population of NYC had a mutant superpower." There's a lot you can do with a concept like that. But it's going to be different than a standard superheroes game, and you're going to have to think ahead if you want to take into account some of the things players are going to come up with.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4569926, member: 15538"] It is precisely that wealth of experience that gives me pause when I think about an entire city of teleporters. Housing thirty prisoners does not require merely thirty windowless cells; it requires thirty windowless cells with no direct view of the hall even when the door is open. Keeping them would require something close to an airlock system. Blindfolds? Many of the classic mentalism tricks begin with asking an audience member to blindfold you securely. There is no such thing as a really good blindfold, unless you employ glue. You could certainly burn their eyes out. But now you have to consider a world in which eladrin thieves are routinely subjected to blinding rather than losing a hand or being imprisoned or hanged. And you have to imagine the lengths an eladrin thief would go to in order to avoid capture. Which brings us back to square one... It's like saying, "Imagine 10% of the population of NYC had a mutant superpower." There's a lot you can do with a concept like that. But it's going to be different than a standard superheroes game, and you're going to have to think ahead if you want to take into account some of the things players are going to come up with. [/QUOTE]
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