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<blockquote data-quote="ART!" data-source="post: 7262612" data-attributes="member: 79926"><p>It's kinda funny...</p><p></p><p>I started running my current game because a friend gave me the PHB and DMG and I knew if I said I was going to run a D&D game I'd get a lot of players. So I kind of dove into it without a plan or setting, just kind of a default generic thing. I planned to use whatever adventure modules I already had, and free or cheap stuff available online. I figured I would string it together into something resembling a narrative, and work toward a powerful and influential dragon when they got high level.</p><p></p><p>It wasn't until chargen when a player making a cleric asked what pantheon(s) we were using that I realized I needed to put more thought into the setting and it's whys and wherefores. Flipping through the pantheons listed in the books, I blurted out "Celtic!", because I have Celtic roots and because Norse and Greek felt kind of old-hat. </p><p></p><p>Over the next week or so, I fleshed out the structure of the setting based on some power-skimming of Celtic creation myths. here's an excerpt:</p><p></p><p>*****</p><p></p><p>COSMOLOGY</p><p>Most cultures of the world have some version of the following cosmological concepts:</p><p></p><p>The Three Realms</p><p>The main female god, Danu (dan-OO), is The Heavens, incorporating D&D’s Astral and Ethereal Planes and aspects of the Elemental Plane of Air.</p><p>The main male god, Dhonn (don), is The Earth, incorporating D&D’s Prime Material, FeyWild, and aspects of the Elemental Planes.</p><p>The genderless Annwyn (ANN-win) is The Otherworld, the land of the dead and home of the Tuatha De Danann. It’s not Hades or Hell, but more like D&D’s Elysium, including parts of the Elemental Planes of Air and of Water.</p><p>In the Seas, Dhonn has a realm called Tech Duinn (tek-DOON). The worthy dead go there. The unworthy become the Sluagh (SLOO-ah), the restless dead.</p><p>The Fomoraigg (fo-MAR-ee) are the dark gods of the seas. Chief among them is Balor of the Baleful Eye.</p><p></p><p>*****</p><p></p><p>I based the relative common-ness of the different races on what races the players picked for the their first characters. Two picked half-elf, so I decided half-elves were the most common race. No one picked human, so I decided humans were once more populous but were now kind of a dying race.</p><p></p><p>It's been a pretty successful game, but I tend to rely on the momentum of fights to keep things going. I'm working on ways to focus more on the character stuff and histories.</p></blockquote><p></p>
[QUOTE="ART!, post: 7262612, member: 79926"] It's kinda funny... I started running my current game because a friend gave me the PHB and DMG and I knew if I said I was going to run a D&D game I'd get a lot of players. So I kind of dove into it without a plan or setting, just kind of a default generic thing. I planned to use whatever adventure modules I already had, and free or cheap stuff available online. I figured I would string it together into something resembling a narrative, and work toward a powerful and influential dragon when they got high level. It wasn't until chargen when a player making a cleric asked what pantheon(s) we were using that I realized I needed to put more thought into the setting and it's whys and wherefores. Flipping through the pantheons listed in the books, I blurted out "Celtic!", because I have Celtic roots and because Norse and Greek felt kind of old-hat. Over the next week or so, I fleshed out the structure of the setting based on some power-skimming of Celtic creation myths. here's an excerpt: ***** COSMOLOGY Most cultures of the world have some version of the following cosmological concepts: The Three Realms The main female god, Danu (dan-OO), is The Heavens, incorporating D&D’s Astral and Ethereal Planes and aspects of the Elemental Plane of Air. The main male god, Dhonn (don), is The Earth, incorporating D&D’s Prime Material, FeyWild, and aspects of the Elemental Planes. The genderless Annwyn (ANN-win) is The Otherworld, the land of the dead and home of the Tuatha De Danann. It’s not Hades or Hell, but more like D&D’s Elysium, including parts of the Elemental Planes of Air and of Water. In the Seas, Dhonn has a realm called Tech Duinn (tek-DOON). The worthy dead go there. The unworthy become the Sluagh (SLOO-ah), the restless dead. The Fomoraigg (fo-MAR-ee) are the dark gods of the seas. Chief among them is Balor of the Baleful Eye. ***** I based the relative common-ness of the different races on what races the players picked for the their first characters. Two picked half-elf, so I decided half-elves were the most common race. No one picked human, so I decided humans were once more populous but were now kind of a dying race. It's been a pretty successful game, but I tend to rely on the momentum of fights to keep things going. I'm working on ways to focus more on the character stuff and histories. [/QUOTE]
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