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Orisons and Cantrips
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<blockquote data-quote="Golem2176" data-source="post: 1271874" data-attributes="member: 13415"><p>I have put together a list of the spells that I think a character would have innately.</p><p></p><p><strong>Cantrips</strong></p><p>Arcane Mark </p><p>*Chill/Warmth</p><p>*Clean</p><p>Dancing Lights</p><p>Detect Magic</p><p>Detect Poison</p><p>*Dowsing</p><p>*Enumerate</p><p>**False Flavor</p><p>**Filch</p><p>***Jolt</p><p>Light</p><p>Mage Hand</p><p>Mending</p><p>Message</p><p>Open/Close</p><p>Prestidigitation</p><p>*Quick Sober</p><p>Read Magic</p><p>***Unnerve</p><p>**Elina’s Perfume</p><p></p><p><strong>Orisons</strong></p><p>*Clean</p><p>Create Water</p><p>Cure Minor Wounds</p><p>Detect Magic</p><p>Detect Poison</p><p>Light</p><p>Mending</p><p>Purify Food and Drink</p><p>*Quick Sober</p><p>Read Magic</p><p></p><p>*Relics & Rituals</p><p>**Relics & Rituals 2</p><p>***Kingdoms of Kalamar Player’s Guide</p><p></p><p>The spells on these lists are innate meaning, the cleric/sorcerer/wizard does not have to prepare them. Think of these spells as seeing everday use. Bensei, think of how many lives could be saved as opposed to how many hit points a single character can get out of it. Also, keep in mind that the prior list is just what <em>I</em> think would see the most use of, even if a commoner had only about 1 or 2 levels of cleric, sorcerer or wizard. I created this ruleset to establish a feel of high magic for my campaign, it may not be appropriate for other campaigns.</p></blockquote><p></p>
[QUOTE="Golem2176, post: 1271874, member: 13415"] I have put together a list of the spells that I think a character would have innately. [B]Cantrips[/B] Arcane Mark *Chill/Warmth *Clean Dancing Lights Detect Magic Detect Poison *Dowsing *Enumerate **False Flavor **Filch ***Jolt Light Mage Hand Mending Message Open/Close Prestidigitation *Quick Sober Read Magic ***Unnerve **Elina’s Perfume [B]Orisons[/B] *Clean Create Water Cure Minor Wounds Detect Magic Detect Poison Light Mending Purify Food and Drink *Quick Sober Read Magic *Relics & Rituals **Relics & Rituals 2 ***Kingdoms of Kalamar Player’s Guide The spells on these lists are innate meaning, the cleric/sorcerer/wizard does not have to prepare them. Think of these spells as seeing everday use. Bensei, think of how many lives could be saved as opposed to how many hit points a single character can get out of it. Also, keep in mind that the prior list is just what [I]I[/I] think would see the most use of, even if a commoner had only about 1 or 2 levels of cleric, sorcerer or wizard. I created this ruleset to establish a feel of high magic for my campaign, it may not be appropriate for other campaigns. [/QUOTE]
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