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<blockquote data-quote="Ormazd" data-source="post: 5814304" data-attributes="member: 24334"><p><span style="color: Yellow">More from Van:</span></p><p></p><p>The party battled trolls in a long-abandoned Taranesti laboratory. Heroes and trolls alike were battered by the laboratory's automated defenses: animated statues that grew stronger when nearby statues were vanquished.</p><p></p><p>The party was able to quell the trolls (despite a conspicuous dearth of fire magic), but the leader, a huge troll wielding a monstrous black sword and scars inscribing the numeral 6 on each cheek, was able to escape in the confusion.</p><p></p><p>The heroes were surprised to find that one of the troll's alleged captives was the ever-suspicious biomancer/mind-controller Haddin Ja-Laffa, hacking and coughing as always. The other prisoners were two of the six women that had been abducted from the village (the only survivors), including the mayor's wife, Hagenild. With some insight Karuna realized the woman was apparently having an affair with Haddin, to everyone's mild dismay. Merrick explained that it was a sure sign of mind control and suggested they execute the old man on the spot.</p><p></p><p>The laboratory bore evidence of what the Taranesti had been up to before it had been hastily abandoned decades ago. Old maps and letters suggested that they had been summoned to fight Drakus Coaltongue in the Taranesi homeland, a forest called Ycengled , in what is now eastern Shahalesti. </p><p></p><p>After removing some interesting books and valuable materials from the premises the party led the survivors back to town. On the way Merrick and Van interrogated Haddin about his presence at the ruin. He explained he had followed the group of trolls out of town and then been captured when he attempted a rescue of his own using summoned creatures. The party had noticed signs of creepy aberrant tentacled animals--Haddin explained these were the products of Biomancy, an (obviously evil!!!) combination of magic and science. Merrick was then even more ready to kill the guy, but since the party had just rescued him and he wasn't posing an immediate threat, it didn't seem like an opportune time for a gangland-style execution.</p><p></p><p>When they got back to town Hagenild broke the news to poor mayor Leto, who really wasn't having a good day. Sheena Larkins could only say "Wow." about the whole thing. </p><p></p><p>Sooner or later the party would put the pieces together and realize that Haddin's creations have been terrorizing the swamp around Vidor for some time and they would have to have a climactic confrontation with the hideous biomancer. But not today.</p><p></p><p>The party was weary from their adventure and decided to set out the next day. In the middle of the night the devil Kazyk appeared to taunt Van, who stoically reinforced that he would never again deal with devils. Despite the devil's insinuations about the tragic existence of Van's true love, Van told Kazyk to get lost and vowed that someday he'd find the devils responsible for his suffering and kill them all.</p><p></p><p>In the morning, Sheena Larkins cast the fire immunity spell. Flames in a circle rushed into and imbued the group with magic. Then it was time to go. Another circle was inscribed, this time for the magical gate spell that would get them to Ostalin... And then, well...</p><p></p><p>Flames surged around them. Instead of nearly instantaneous travel to their destination, the party appeared to be travelling at high speed through a fantastic landscape. They were presented with a thousand unbelievable sights: Columns of fire intertwined with tendrils of water flashed by. A city of metal glinted in the distance while strange beasts the likes of which had never visited their world peered back at them.</p><p></p><p>For this was the Plane of Elemental Chaos. For heretofore unknown reasons, instead of journeying through the Astral Plane as intended, they were hurtling through the primordial chaos instead. As time ticked by and their ten minutes of fire immunity grew closer to expiration, the party became anxious. A rumbling noise surrounded them, getting louder and louder until the voyage suddenly ended.</p><p></p><p>They popped into existence in a large room, the most immediate feature of which was a tall white obelisk, similar in shape (and, they assumed correctly, function) to the teleportation anchor they had encountered in Seaquen. After a brief period of confusion, the party made it known that they had been the victims of a teleportation mishap, and the wizard they had surprised explained that they had, in fact, arrived in Ostalin (but, of course, not where they had intended to show up). However, despite their journey only taking a few minutes, it was night time, revealing that many hours had passed since they departed Vidor.</p><p></p><p>After recognizing them as the Heroes of Seaquen, he suggested they meet the Khagan, leader of Ostalin, which was a great honor. Not long after, the party handed over their weapons, and the Khagan came in, greeted them politely, and thanked them for visiting. The heroes mentioned their errand, and the mysterious tidings from the Monastery of Two Winds, and Khagan Onamdammin shrugged them off as nothing to worry about. He appeared quite confident, in contrast to his reputation as a poor leader beset by numerous brothers who wished to depose him. He spoke highly of Master Pilus and suggested that Ragesia was too weak to threaten the monastery. </p><p></p><p>When Van pressed the issue, suggesting that, at the very least, Leska herself was someone to contend with, the Khagan postured and responded that she was a nobody who had stumbled into more responsibility than she could handle. "She's no Drakus Coaltongue," he said.</p><p></p><p>The Khagan then inquired upon the late Kwin, but his stony face was not forthcoming when informed of the warrior's brave demise. "He was a relative." He called for his harem and suggested the party make use of it before taking his leave.</p><p></p><p>Despite the darkness and the snow that covered the ground here in Ostalin, the party decided to set out immediately. Riding upon Alain's mystical steeds they made good time over the snow and rode hard all day, finally reaching the Last Stop, the last village before the roads went into the mountains and became too treacherous for regular use.</p><p></p><p>The next morning, with Karuna leading the way, the party headed into the mountains. The snow was deep and the paths had not been used in a long time. Occasionally the route became very steep, and winches had been erected to help pull horses and heavy loads up old stone stairways. </p><p></p><p>As they came wihin a few miles of the monastery, they approached the final winch setup. However, someone had destroyed the stairs, which now consisted of a treacherous slope covered in loose rocks and gravel. Just as the party began to attempt the ascent, the trap was sprung; a wall of fire erupted behind them, trapping them in the trench-like scree. A goblin wizard, mounted atop a worg, cackled in delight as he bathed them in fire, while archers in Ragesian tabards took up advantageous positions on the high ground to either side.</p></blockquote><p></p>
[QUOTE="Ormazd, post: 5814304, member: 24334"] [COLOR="Yellow"]More from Van:[/COLOR] The party battled trolls in a long-abandoned Taranesti laboratory. Heroes and trolls alike were battered by the laboratory's automated defenses: animated statues that grew stronger when nearby statues were vanquished. The party was able to quell the trolls (despite a conspicuous dearth of fire magic), but the leader, a huge troll wielding a monstrous black sword and scars inscribing the numeral 6 on each cheek, was able to escape in the confusion. The heroes were surprised to find that one of the troll's alleged captives was the ever-suspicious biomancer/mind-controller Haddin Ja-Laffa, hacking and coughing as always. The other prisoners were two of the six women that had been abducted from the village (the only survivors), including the mayor's wife, Hagenild. With some insight Karuna realized the woman was apparently having an affair with Haddin, to everyone's mild dismay. Merrick explained that it was a sure sign of mind control and suggested they execute the old man on the spot. The laboratory bore evidence of what the Taranesti had been up to before it had been hastily abandoned decades ago. Old maps and letters suggested that they had been summoned to fight Drakus Coaltongue in the Taranesi homeland, a forest called Ycengled , in what is now eastern Shahalesti. After removing some interesting books and valuable materials from the premises the party led the survivors back to town. On the way Merrick and Van interrogated Haddin about his presence at the ruin. He explained he had followed the group of trolls out of town and then been captured when he attempted a rescue of his own using summoned creatures. The party had noticed signs of creepy aberrant tentacled animals--Haddin explained these were the products of Biomancy, an (obviously evil!!!) combination of magic and science. Merrick was then even more ready to kill the guy, but since the party had just rescued him and he wasn't posing an immediate threat, it didn't seem like an opportune time for a gangland-style execution. When they got back to town Hagenild broke the news to poor mayor Leto, who really wasn't having a good day. Sheena Larkins could only say "Wow." about the whole thing. Sooner or later the party would put the pieces together and realize that Haddin's creations have been terrorizing the swamp around Vidor for some time and they would have to have a climactic confrontation with the hideous biomancer. But not today. The party was weary from their adventure and decided to set out the next day. In the middle of the night the devil Kazyk appeared to taunt Van, who stoically reinforced that he would never again deal with devils. Despite the devil's insinuations about the tragic existence of Van's true love, Van told Kazyk to get lost and vowed that someday he'd find the devils responsible for his suffering and kill them all. In the morning, Sheena Larkins cast the fire immunity spell. Flames in a circle rushed into and imbued the group with magic. Then it was time to go. Another circle was inscribed, this time for the magical gate spell that would get them to Ostalin... And then, well... Flames surged around them. Instead of nearly instantaneous travel to their destination, the party appeared to be travelling at high speed through a fantastic landscape. They were presented with a thousand unbelievable sights: Columns of fire intertwined with tendrils of water flashed by. A city of metal glinted in the distance while strange beasts the likes of which had never visited their world peered back at them. For this was the Plane of Elemental Chaos. For heretofore unknown reasons, instead of journeying through the Astral Plane as intended, they were hurtling through the primordial chaos instead. As time ticked by and their ten minutes of fire immunity grew closer to expiration, the party became anxious. A rumbling noise surrounded them, getting louder and louder until the voyage suddenly ended. They popped into existence in a large room, the most immediate feature of which was a tall white obelisk, similar in shape (and, they assumed correctly, function) to the teleportation anchor they had encountered in Seaquen. After a brief period of confusion, the party made it known that they had been the victims of a teleportation mishap, and the wizard they had surprised explained that they had, in fact, arrived in Ostalin (but, of course, not where they had intended to show up). However, despite their journey only taking a few minutes, it was night time, revealing that many hours had passed since they departed Vidor. After recognizing them as the Heroes of Seaquen, he suggested they meet the Khagan, leader of Ostalin, which was a great honor. Not long after, the party handed over their weapons, and the Khagan came in, greeted them politely, and thanked them for visiting. The heroes mentioned their errand, and the mysterious tidings from the Monastery of Two Winds, and Khagan Onamdammin shrugged them off as nothing to worry about. He appeared quite confident, in contrast to his reputation as a poor leader beset by numerous brothers who wished to depose him. He spoke highly of Master Pilus and suggested that Ragesia was too weak to threaten the monastery. When Van pressed the issue, suggesting that, at the very least, Leska herself was someone to contend with, the Khagan postured and responded that she was a nobody who had stumbled into more responsibility than she could handle. "She's no Drakus Coaltongue," he said. The Khagan then inquired upon the late Kwin, but his stony face was not forthcoming when informed of the warrior's brave demise. "He was a relative." He called for his harem and suggested the party make use of it before taking his leave. Despite the darkness and the snow that covered the ground here in Ostalin, the party decided to set out immediately. Riding upon Alain's mystical steeds they made good time over the snow and rode hard all day, finally reaching the Last Stop, the last village before the roads went into the mountains and became too treacherous for regular use. The next morning, with Karuna leading the way, the party headed into the mountains. The snow was deep and the paths had not been used in a long time. Occasionally the route became very steep, and winches had been erected to help pull horses and heavy loads up old stone stairways. As they came wihin a few miles of the monastery, they approached the final winch setup. However, someone had destroyed the stairs, which now consisted of a treacherous slope covered in loose rocks and gravel. Just as the party began to attempt the ascent, the trap was sprung; a wall of fire erupted behind them, trapping them in the trench-like scree. A goblin wizard, mounted atop a worg, cackled in delight as he bathed them in fire, while archers in Ragesian tabards took up advantageous positions on the high ground to either side. [/QUOTE]
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