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Orog question
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<blockquote data-quote="Kae'Yoss" data-source="post: 1051018" data-attributes="member: 4134"><p>I'm sure he means the Orog (Deep Orc) from Races of Faerûn (it's weird, but they're no longer orc/ogre crossbreeds, at least it isn't mentioned. One of the few weird things in RoF).</p><p></p><p>The Orog has no racial hit dice.</p><p></p><p>This is how races with a level adjustment work:</p><p></p><p>For starting money, the amount of XP the character gets and the amount of XP the character needs to level-up, you use the effective character level (ECL). The Orog Ranger 1 has an ECL of 3, so he gets starting money as a 3rd-level character, the starting XP of a 3rd level character (which is 3000xp, unless they start with something else IYC) and needs another 3000xp for 6000xp to advance to Ranger 2, which makes him ECL 4.</p><p></p><p>For everything else, you use the class level (or accumulated class levels), ignoring the level adjustment. The Orog Ranger has 1 HD, has the class features of a 1st-level character and gets feats and ability increases as a 1st-level character (1 feat and no ability increase). </p><p></p><p>So the others get their 2nd feat for being 3rd level while he doesn't. He has to wait until he has 3 class levels (ranger 3 or ranger2/fighter 1 or something), which makes him ECL 5. When they level-up next, the others can increase one ability score, but he cannot, he has to wait till he has 4 class levels and is ECL 6 (on this point the others will get another feat). Also, if this ECL 6 party will face a wizard casting a sleep spell, the others will be immune (for they have 6hd), but he can be targeted by sleep, for he's got only 4hd.</p><p></p><p>An advice at this point: The level adjustment should not be more than half of your total ECL. In this case, he's ECL 3 but two of these effective levels won't give him a HD. He will be to frail to survive that. Especially if the player is new</p><p></p><p>Now what you can do to fix that is either to disallow the race (it is for the player's own good. the race might be nice, but dying in the first combat isn't), or create a special advancement using a variant of the monster class rules in Savage Species, where the racial traits are awarded over the first couple of levels instead all at once, and the level adjustment won't kick in all at once. An example for the Orog follows:</p><p></p><p>Starting Package:</p><p>* + 2 Strength, - 2 Dexterity, -2 Wisdom</p><p>* Medium-size</p><p>* Land speed 30'</p><p>* Darkvision 60'</p><p>* Proficient with greatsword and throwing axe</p><p>* +2 racial bonus on Craft (armorsmithing) and Craft (weaponsmithing) checks.</p><p>* Light Blindness (Ex).</p><p>* Orc Blood</p><p>* Automatic Languages: Orc, Undercommon (Bonus Languages as normal)</p><p>* Favored Class: Fighter.</p><p></p><p>Progression:</p><p>1st level: Class level, Starting Package</p><p>2nd level: Class level, Darkvision 120'</p><p>3rd level: NO class level, Str +2, Fire resistance 5 </p><p>4th level: Class level, Cold resistance 5</p><p>5th level: NO class level, Str +2, Cha +2.</p><p>6th+: as normal.</p><p></p><p>This will make her more surviveable without giving out to much at first. </p><p></p><p>The list probably isn't perfect and needs a little tweaking, but you get the Idea.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1051018, member: 4134"] I'm sure he means the Orog (Deep Orc) from Races of Faerûn (it's weird, but they're no longer orc/ogre crossbreeds, at least it isn't mentioned. One of the few weird things in RoF). The Orog has no racial hit dice. This is how races with a level adjustment work: For starting money, the amount of XP the character gets and the amount of XP the character needs to level-up, you use the effective character level (ECL). The Orog Ranger 1 has an ECL of 3, so he gets starting money as a 3rd-level character, the starting XP of a 3rd level character (which is 3000xp, unless they start with something else IYC) and needs another 3000xp for 6000xp to advance to Ranger 2, which makes him ECL 4. For everything else, you use the class level (or accumulated class levels), ignoring the level adjustment. The Orog Ranger has 1 HD, has the class features of a 1st-level character and gets feats and ability increases as a 1st-level character (1 feat and no ability increase). So the others get their 2nd feat for being 3rd level while he doesn't. He has to wait until he has 3 class levels (ranger 3 or ranger2/fighter 1 or something), which makes him ECL 5. When they level-up next, the others can increase one ability score, but he cannot, he has to wait till he has 4 class levels and is ECL 6 (on this point the others will get another feat). Also, if this ECL 6 party will face a wizard casting a sleep spell, the others will be immune (for they have 6hd), but he can be targeted by sleep, for he's got only 4hd. An advice at this point: The level adjustment should not be more than half of your total ECL. In this case, he's ECL 3 but two of these effective levels won't give him a HD. He will be to frail to survive that. Especially if the player is new Now what you can do to fix that is either to disallow the race (it is for the player's own good. the race might be nice, but dying in the first combat isn't), or create a special advancement using a variant of the monster class rules in Savage Species, where the racial traits are awarded over the first couple of levels instead all at once, and the level adjustment won't kick in all at once. An example for the Orog follows: Starting Package: * + 2 Strength, - 2 Dexterity, -2 Wisdom * Medium-size * Land speed 30' * Darkvision 60' * Proficient with greatsword and throwing axe * +2 racial bonus on Craft (armorsmithing) and Craft (weaponsmithing) checks. * Light Blindness (Ex). * Orc Blood * Automatic Languages: Orc, Undercommon (Bonus Languages as normal) * Favored Class: Fighter. Progression: 1st level: Class level, Starting Package 2nd level: Class level, Darkvision 120' 3rd level: NO class level, Str +2, Fire resistance 5 4th level: Class level, Cold resistance 5 5th level: NO class level, Str +2, Cha +2. 6th+: as normal. This will make her more surviveable without giving out to much at first. The list probably isn't perfect and needs a little tweaking, but you get the Idea. [/QUOTE]
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