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Orr Group Q4 2017 Shows Large D&D Bump
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<blockquote data-quote="Hussar" data-source="post: 7735926" data-attributes="member: 22779"><p>Really?</p><p></p><p>So, howzabout that line of sight fog of war - something that Maptools has had for ten years?</p><p></p><p>Or layers - more than 10 years for other VTT's?</p><p></p><p>Or font control in chat? - going on twenty years, since OpenRPG had that one.</p><p></p><p>Or tabbed windows? Only had that for over a decade.</p><p></p><p>Or the ability to add minis to maps and have them stay on the map even though you remove them from the combat tracker so you can preset maps? Yuppers, only been decades of functionality for that one.</p><p></p><p>Or, the ability to actually draw a map in the program? Call it 15 years on that one.</p><p></p><p>Or the ability to be used without port forwarding so that I don't have to turn off my firewalls and play using Hamachi? Been about five years or so for that one with Roll20.</p><p></p><p>Or the ability to drag and drop images from a browser to the map? Yup, only a couple of decades on that.</p><p></p><p>Or any number of basic functions THAT EVERY OTHER VTT OUT THERE HAS that Fantasy Grounds still fails to have?</p><p></p><p>So, instead of rather condescendingly implying that I need a skills upgrade to use the program, howzabout ACTUALLY bringing out a program that keeps up with 10 year old Virtual Tabletops? The only plus for Fantasy Grounds used to be the WotC license. Since Roll20 has that now, the only reason I continue to use this is because I already spent the money on it.</p><p></p><p>I reviewed FG back in October 2015 <a href="http://www.enworld.org/forum/showthread.php?386930-Fantasy-Grounds/page4" target="_blank">Here</a> and the funny thing is, EVERY single complaint I had three years ago has still not been addressed. </p><p></p><p>Hrm, I wonder if a bunch of sock puppet user names will be created to bury this behind pages again?</p></blockquote><p></p>
[QUOTE="Hussar, post: 7735926, member: 22779"] Really? So, howzabout that line of sight fog of war - something that Maptools has had for ten years? Or layers - more than 10 years for other VTT's? Or font control in chat? - going on twenty years, since OpenRPG had that one. Or tabbed windows? Only had that for over a decade. Or the ability to add minis to maps and have them stay on the map even though you remove them from the combat tracker so you can preset maps? Yuppers, only been decades of functionality for that one. Or, the ability to actually draw a map in the program? Call it 15 years on that one. Or the ability to be used without port forwarding so that I don't have to turn off my firewalls and play using Hamachi? Been about five years or so for that one with Roll20. Or the ability to drag and drop images from a browser to the map? Yup, only a couple of decades on that. Or any number of basic functions THAT EVERY OTHER VTT OUT THERE HAS that Fantasy Grounds still fails to have? So, instead of rather condescendingly implying that I need a skills upgrade to use the program, howzabout ACTUALLY bringing out a program that keeps up with 10 year old Virtual Tabletops? The only plus for Fantasy Grounds used to be the WotC license. Since Roll20 has that now, the only reason I continue to use this is because I already spent the money on it. I reviewed FG back in October 2015 [url=http://www.enworld.org/forum/showthread.php?386930-Fantasy-Grounds/page4]Here[/url] and the funny thing is, EVERY single complaint I had three years ago has still not been addressed. Hrm, I wonder if a bunch of sock puppet user names will be created to bury this behind pages again? [/QUOTE]
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