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Orr Group Q4 2017 Shows Large D&D Bump
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<blockquote data-quote="damned" data-source="post: 7735937" data-attributes="member: 6672312"><p>Hey Hussar - </p><p></p><p>From your review:</p><p>Drawing one or more Pointers, cones, squares, circles you use the right click menu. Using the double click to draw a "quick pointer" is by design a single use pointer. From the menu you can have as many pointers as you want.</p><p></p><p>The Map will zoom in to 50x and out to full resolution. Use the middle mouse button (or scroll wheel) to move the map if you prefer. Plus the map if it has actor/tokens on it will centre on them when their turn is highlighted in the CT.</p><p></p><p>No piece of info is ever really more than 2 - 4 clicks away - not that much different in effort to accessing it thru a tab. I personally dont leave windows open. If Im not using that window right now I close it. I can access that info again so quickly from Hot Keys, From Campaign Tools, From Hot Links, From Pins on Maps, From the Char Sheet, From the Combat Tracker, From the Portrait, from the Chat Window etc. The data is so close. Yes - its a different interface. No secret there.</p><p></p><p>The Chat Window can be resized and moved -use the right click menu.</p><p></p><p>Setting up Encounters not only adds the tokens to the map and combat tracker when you are ready they are fast to setup and even faster to deploy. </p><p></p><p>All Windows can be resized and moved anywhere. Comments about the UI being not tabbed or different to other systems are pointless. Its like complaining that Windows isnt OSX or vice-versa. The interface works and works pretty well when you work with it and not against it.</p><p></p><p>The system is built on an old gaming engine that dosnt have some of the graphic and network functions that we expect in modern games. So we wont see dynamic lighting or dynamic fog of war or (without the use of the layers extension) multiple layers until the new engine is complete.</p><p></p><p>Just platform updates - not DLC additions or DLC improvements - I count over 600 improvements, enhancements and new program features in the last 4 years.</p><p></p><p>No other VTT makes content creation as easy, makes game prep as easy, makes combat just work like Fantasy Grounds does. I use it for things it does do.</p><p></p><p>I am happy to go thru any of these with you if you would like.</p></blockquote><p></p>
[QUOTE="damned, post: 7735937, member: 6672312"] Hey Hussar - From your review: Drawing one or more Pointers, cones, squares, circles you use the right click menu. Using the double click to draw a "quick pointer" is by design a single use pointer. From the menu you can have as many pointers as you want. The Map will zoom in to 50x and out to full resolution. Use the middle mouse button (or scroll wheel) to move the map if you prefer. Plus the map if it has actor/tokens on it will centre on them when their turn is highlighted in the CT. No piece of info is ever really more than 2 - 4 clicks away - not that much different in effort to accessing it thru a tab. I personally dont leave windows open. If Im not using that window right now I close it. I can access that info again so quickly from Hot Keys, From Campaign Tools, From Hot Links, From Pins on Maps, From the Char Sheet, From the Combat Tracker, From the Portrait, from the Chat Window etc. The data is so close. Yes - its a different interface. No secret there. The Chat Window can be resized and moved -use the right click menu. Setting up Encounters not only adds the tokens to the map and combat tracker when you are ready they are fast to setup and even faster to deploy. All Windows can be resized and moved anywhere. Comments about the UI being not tabbed or different to other systems are pointless. Its like complaining that Windows isnt OSX or vice-versa. The interface works and works pretty well when you work with it and not against it. The system is built on an old gaming engine that dosnt have some of the graphic and network functions that we expect in modern games. So we wont see dynamic lighting or dynamic fog of war or (without the use of the layers extension) multiple layers until the new engine is complete. Just platform updates - not DLC additions or DLC improvements - I count over 600 improvements, enhancements and new program features in the last 4 years. No other VTT makes content creation as easy, makes game prep as easy, makes combat just work like Fantasy Grounds does. I use it for things it does do. I am happy to go thru any of these with you if you would like. [/QUOTE]
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