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Orr Group Q4 2017 Shows Large D&D Bump
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<blockquote data-quote="UngainlyTitan" data-source="post: 7735955" data-attributes="member: 28487"><p>Hussar, I remember having a good look at Maptools when I was looking for a VTT and thinking that this was too much of a good thing. The trouble with a rich functionality is that it comes with a steep learning curve and I tried to get my group onto Maptools and they would not buy in. Too much to learn. </p><p>They went for Roll20 because it was easy and it provided enough. </p><p>In my opinion, a VTT should give a space to create characters easily, show a map with tokens and move those tokens, and roll dice. Being able to draw a map on the fly would be very nice also but it must be as simple as Paint. </p><p>Roll20 did that as did Fantasy Grounds and my group would not have switched to Fantasy Grounds if not for official support. What Fanstasy Grounds did at the time over Roll20 was organising the DM information. The ability to hyperlink the campaign is wonderful. </p><p>About the only change to Fantasy Grounds I would make would be a proper DM drawing layer that would allow better mapping in the application and change the MDI layout. I would like a UI where I could drag images and story windows outside the main application frame to make the best use of multiple monitors.</p><p>All the other stuff, 3d terrain and so forth is going to make the application harder to learn and get in the way of playing D&D or your rpg of choice.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 7735955, member: 28487"] Hussar, I remember having a good look at Maptools when I was looking for a VTT and thinking that this was too much of a good thing. The trouble with a rich functionality is that it comes with a steep learning curve and I tried to get my group onto Maptools and they would not buy in. Too much to learn. They went for Roll20 because it was easy and it provided enough. In my opinion, a VTT should give a space to create characters easily, show a map with tokens and move those tokens, and roll dice. Being able to draw a map on the fly would be very nice also but it must be as simple as Paint. Roll20 did that as did Fantasy Grounds and my group would not have switched to Fantasy Grounds if not for official support. What Fanstasy Grounds did at the time over Roll20 was organising the DM information. The ability to hyperlink the campaign is wonderful. About the only change to Fantasy Grounds I would make would be a proper DM drawing layer that would allow better mapping in the application and change the MDI layout. I would like a UI where I could drag images and story windows outside the main application frame to make the best use of multiple monitors. All the other stuff, 3d terrain and so forth is going to make the application harder to learn and get in the way of playing D&D or your rpg of choice. [/QUOTE]
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