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Orr Group Q4 2017 Shows Large D&D Bump
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<blockquote data-quote="Hussar" data-source="post: 7735963" data-attributes="member: 22779"><p>That review is three years old, so, yup, there's a few things that have caught up.</p><p></p><p>But as far as content creation being easy? Or prep being easy? Yeah, no. That's simply not true. The only real advantage Fantasy Grounds had for functionality was the WotC license. Since that's no longer true, I would never, ever recommend Fantasy Grounds to anyone.</p><p></p><p>It really is that bad.</p><p></p><p>Maybe if it wasn't for the crashing every single session (at least one player or DM every single session crashes), the kludge of an updater engine that forces me to turn off my virus scanner just so I can update (hey, thanks for letting me know that beforehand, not like I wasted gobs of time trying to update), complete lack of anything resembling a modern UI, and lack of anything resembling an ability to, oh, I dunno, actually create any content like maps, then, maybe, just maybe, I'd think it was worth the couple of hundred dollars I was forced to spend just so I could run a game.</p><p></p><p>Just no.</p><p></p><p>Instead of trying to patch a leaky ship that should have been let go years ago, why not actually spend the time and money bringing out that updated Fantasy Grounds that was announced THREE YEARS AGO? I mean, I know you said that there wasn't an announcement, but, hey, they previewed it on Youtube in 2016. I'm pretty sure I can find older videos if I actually tried.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7735963, member: 22779"] That review is three years old, so, yup, there's a few things that have caught up. But as far as content creation being easy? Or prep being easy? Yeah, no. That's simply not true. The only real advantage Fantasy Grounds had for functionality was the WotC license. Since that's no longer true, I would never, ever recommend Fantasy Grounds to anyone. It really is that bad. Maybe if it wasn't for the crashing every single session (at least one player or DM every single session crashes), the kludge of an updater engine that forces me to turn off my virus scanner just so I can update (hey, thanks for letting me know that beforehand, not like I wasted gobs of time trying to update), complete lack of anything resembling a modern UI, and lack of anything resembling an ability to, oh, I dunno, actually create any content like maps, then, maybe, just maybe, I'd think it was worth the couple of hundred dollars I was forced to spend just so I could run a game. Just no. Instead of trying to patch a leaky ship that should have been let go years ago, why not actually spend the time and money bringing out that updated Fantasy Grounds that was announced THREE YEARS AGO? I mean, I know you said that there wasn't an announcement, but, hey, they previewed it on Youtube in 2016. I'm pretty sure I can find older videos if I actually tried. [/QUOTE]
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