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Orr Group's Quarterly Report: D&D Up 3%, Pathfinder Down 2%, Cthulhu Is Rising!
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<blockquote data-quote="Jester David" data-source="post: 7750250" data-attributes="member: 37579"><p>More Chart Porn!</p><p></p><p>I hadn’t done </p><p>A chart of the total number of players, because of overlap. It charts how many games users say they play, not what they might actually be playing. And might include inactive accounts. But some interesting data:</p><p></p><p>[ATTACH]98416[/ATTACH]</p><p></p><p>You can can see the solid overlap between PF and 3e players as users put down both. And how 5e and PF stay even for a good while. </p><p>And then in 2016 5e pulls away, likely as people who only play 5e but not PF/3e sign up. A very early turning point for the game, as new fans come aboard.</p><p></p><p>*</p><p>I’ve also been curious about some of the smaller performing RPGs. The indies. </p><p></p><p>First off, percentages. Unsurprisingly, these are dropping as D&D swallows the market:</p><p></p><p>[ATTACH]98415[/ATTACH]</p><p></p><p>And then the total numbers of players, which is fairly consistent showing steady growth for most games. </p><p></p><p>[ATTACH]98417[/ATTACH]</p><p></p><p>The anomalies here are the big Warhammer and World of Darkness jumps, when Roll20 started counting all the subgames as one. </p><p>Notice the mostly steady demand for Call of Cthulhu in the middle of the pack.</p><p></p><p>Lastly, we have the number of active games:</p><p></p><p>[ATTACH]98418[/ATTACH]</p><p></p><p>There’s much more funky variability here. Again, you see the big jump in Warhammer and WoD for combining subgames. A lot of up and down too. Games ending or going on hiatus?</p><p></p><p>The flatness here surprises me. There’s constant new players in a much steeper curve, but far fewer non-D&D games being added. </p><p>Which might explain the sudden and dramatic Call of Cthulhu spike (which really seems like a Roll20 error). The player demand is ever increasing, but GMs are not available.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7750250, member: 37579"] More Chart Porn! I hadn’t done A chart of the total number of players, because of overlap. It charts how many games users say they play, not what they might actually be playing. And might include inactive accounts. But some interesting data: [ATTACH=CONFIG]98416[/ATTACH] You can can see the solid overlap between PF and 3e players as users put down both. And how 5e and PF stay even for a good while. And then in 2016 5e pulls away, likely as people who only play 5e but not PF/3e sign up. A very early turning point for the game, as new fans come aboard. * I’ve also been curious about some of the smaller performing RPGs. The indies. First off, percentages. Unsurprisingly, these are dropping as D&D swallows the market: [ATTACH=CONFIG]98415[/ATTACH] And then the total numbers of players, which is fairly consistent showing steady growth for most games. [ATTACH=CONFIG]98417[/ATTACH] The anomalies here are the big Warhammer and World of Darkness jumps, when Roll20 started counting all the subgames as one. Notice the mostly steady demand for Call of Cthulhu in the middle of the pack. Lastly, we have the number of active games: [ATTACH=CONFIG]98418[/ATTACH] There’s much more funky variability here. Again, you see the big jump in Warhammer and WoD for combining subgames. A lot of up and down too. Games ending or going on hiatus? The flatness here surprises me. There’s constant new players in a much steeper curve, but far fewer non-D&D games being added. Which might explain the sudden and dramatic Call of Cthulhu spike (which really seems like a Roll20 error). The player demand is ever increasing, but GMs are not available. [/QUOTE]
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