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Ortley Oldbrook
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<blockquote data-quote="slobster" data-source="post: 6021150" data-attributes="member: 6693711"><p><strong>Ortley Oldbrook, NG male Lightfoot Halfling Wizard 1</strong></p><p><strong>Background:</strong> Thief ("burglar") </p><p><strong>Specialty:</strong> Magic-User </p><p><strong>Worships:</strong> Chauntea (Ortley was taught that Yondalla is merely an aspect of Chauntea) </p><p><strong>Quarterstaff</strong> +5 (1d8+3) (Primary weapon) </p><p><strong>Dagger</strong> +5 (1d6+3; Range 20/80) (The dagger damage is "1d6" due to a racial +1 die size.) </p><p><strong>Sling</strong> +5 (1d6+3; Range 30/120) (The sling damage is "1d6" due to a racial +1 die size.)</p><p><strong>Ray of Frost</strong> +6 (1d6+3 cold damage, and target's speed drops by 10 feet until end of YNT; Range 100)</p><p>[code]</p><p>Stat Rolled Total Modifier (Bonuses: "R" for Racial, "C" for Class) </p><p>STR 13 13 +1</p><p>DEX 15 16R +3</p><p>CON 15 16C +3</p><p>INT 17 17 +3</p><p>WIS 12 12 +1</p><p>CHA 12 12 +1[/code]<strong></strong></p><p><strong>HP:</strong> 7</p><p><strong>AC:</strong> 13</p><p><strong>HD:</strong> 1d4</p><p><strong>Speed:</strong> 25 feet<strong></strong></p><p><strong>Spell DC:</strong> 14 </p><p><strong>Find and Remove Traps</strong> +6</p><p><strong>Local Lore</strong> +6</p><p><strong>Magical Lore</strong> +6 (from Class) </p><p><strong>Stealth</strong> +6</p><p><strong>Features:</strong> Spellbook, Arcane Magic, Cantrips, Arcane Knowledge, Arcane Dabbler </p><p><strong>Cantrips:</strong> Detect Magic, Ghost Sound, Light, Mage Hand, Ray of Frost </p><p><strong>Spells Known:</strong> Alarm, Burning Hands, Comprehend Languages, Shield, Sleep </p><p><strong>Special Items:</strong> Bell, silver; Healer's Kit; Ritual pouches (for Alarm & Comprehend Languages); Thieves' tools</p><p>Equipment (I formatted this with Tabs in order to generate the sums in Excel, but BBCode excluded those.) </p><p>[code]</p><p>1 4 Robes, mage (to wear during Ritual casting) </p><p>2 1 Dagger 1d6 piercing w/ racial, Range 20/80 </p><p>0.2 4 Quarterstaff 1d8 bludgeoning, Two-handed </p><p>0.1 0.5 Sling, leather 1d6 bludgeoning w/ racial, Range 30/120 </p><p>0.04 2 Bullets, sling (20) </p><p>0 3 Spellbook (Purchased earlier during wizard training.) </p><p>1 0 Bell, silver (focus for the Alarm ritual) </p><p>0.5 3 Blanket, winter </p><p>0.1 1 Candle, tallow (10) </p><p>5 1 Healer's kit </p><p>10 0 Ink, 1-oz. vial </p><p>0.1 0 Ink pen, silver </p><p>1 0 Paper, 5 sheets </p><p>25 2 Ritual pouch (for Comprehend Languages) </p><p>25 2 Ritual pouch (for Alarm: chalk, extra bells, silver cord) </p><p>5 0 Signet ring (bearing an image of a cornucopia) </p><p>25 1 Thieves' tools </p><p>2 2 Manacles & key (for taking such duty seriously) </p><p>2 2 backpack <modified adventurer's kit></p><p>1 5 bedroll (1) <modified adventurer's kit></p><p>2 4 clothes, Trav. <modified adventurer's kit></p><p>0.1 1 mess kit <modified adventurer's kit></p><p>1 1 pouch, belt <modified adventurer's kit></p><p>1 10 10 rations <modified adventurer's kit></p><p>10 5 rope, silk, 50' <modified adventurer's kit></p><p>0.1 5 bar soap (5) <modified adventurer's kit></p><p>0.5 1 tinderbox <modified adventurer's kit></p><p>0.2 4 waterskin full <modified adventurer's kit></p><p>129.94 64.5 [TOTALS][/code]Cash on hand: 30 GP, 6 CP </p><p>"Free Outfit": Sharn Watch uniform -- dark gray boots, shirt, gloves, and greatcoat, plus navy blue vest and trousers, and a badge from Precinct 147. </p><p>Back to Character Roster</p></blockquote><p></p>
[QUOTE="slobster, post: 6021150, member: 6693711"] [B]Ortley Oldbrook, NG male Lightfoot Halfling Wizard 1[/B] [B]Background:[/B] Thief ("burglar") [B]Specialty:[/B] Magic-User [B]Worships:[/B] Chauntea (Ortley was taught that Yondalla is merely an aspect of Chauntea) [B]Quarterstaff[/B] +5 (1d8+3) (Primary weapon) [B]Dagger[/B] +5 (1d6+3; Range 20/80) (The dagger damage is "1d6" due to a racial +1 die size.) [B]Sling[/B] +5 (1d6+3; Range 30/120) (The sling damage is "1d6" due to a racial +1 die size.) [B]Ray of Frost[/B] +6 (1d6+3 cold damage, and target's speed drops by 10 feet until end of YNT; Range 100) [code] Stat Rolled Total Modifier (Bonuses: "R" for Racial, "C" for Class) STR 13 13 +1 DEX 15 16R +3 CON 15 16C +3 INT 17 17 +3 WIS 12 12 +1 CHA 12 12 +1[/code][B] HP:[/B] 7 [B]AC:[/B] 13 [B]HD:[/B] 1d4 [B]Speed:[/B] 25 feet[B] Spell DC:[/B] 14 [B]Find and Remove Traps[/B] +6 [B]Local Lore[/B] +6 [B]Magical Lore[/B] +6 (from Class) [B]Stealth[/B] +6 [B]Features:[/B] Spellbook, Arcane Magic, Cantrips, Arcane Knowledge, Arcane Dabbler [B]Cantrips:[/B] Detect Magic, Ghost Sound, Light, Mage Hand, Ray of Frost [B]Spells Known:[/B] Alarm, Burning Hands, Comprehend Languages, Shield, Sleep [B]Special Items:[/B] Bell, silver; Healer's Kit; Ritual pouches (for Alarm & Comprehend Languages); Thieves' tools Equipment (I formatted this with Tabs in order to generate the sums in Excel, but BBCode excluded those.) [code] 1 4 Robes, mage (to wear during Ritual casting) 2 1 Dagger 1d6 piercing w/ racial, Range 20/80 0.2 4 Quarterstaff 1d8 bludgeoning, Two-handed 0.1 0.5 Sling, leather 1d6 bludgeoning w/ racial, Range 30/120 0.04 2 Bullets, sling (20) 0 3 Spellbook (Purchased earlier during wizard training.) 1 0 Bell, silver (focus for the Alarm ritual) 0.5 3 Blanket, winter 0.1 1 Candle, tallow (10) 5 1 Healer's kit 10 0 Ink, 1-oz. vial 0.1 0 Ink pen, silver 1 0 Paper, 5 sheets 25 2 Ritual pouch (for Comprehend Languages) 25 2 Ritual pouch (for Alarm: chalk, extra bells, silver cord) 5 0 Signet ring (bearing an image of a cornucopia) 25 1 Thieves' tools 2 2 Manacles & key (for taking such duty seriously) 2 2 backpack <modified adventurer's kit> 1 5 bedroll (1) <modified adventurer's kit> 2 4 clothes, Trav. <modified adventurer's kit> 0.1 1 mess kit <modified adventurer's kit> 1 1 pouch, belt <modified adventurer's kit> 1 10 10 rations <modified adventurer's kit> 10 5 rope, silk, 50' <modified adventurer's kit> 0.1 5 bar soap (5) <modified adventurer's kit> 0.5 1 tinderbox <modified adventurer's kit> 0.2 4 waterskin full <modified adventurer's kit> 129.94 64.5 [TOTALS][/code]Cash on hand: 30 GP, 6 CP "Free Outfit": Sharn Watch uniform -- dark gray boots, shirt, gloves, and greatcoat, plus navy blue vest and trousers, and a badge from Precinct 147. Back to Character Roster [/QUOTE]
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