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Orville: New Horizons (Spoilers)
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<blockquote data-quote="Janx" data-source="post: 8718463" data-attributes="member: 8835"><p>Overall, we liked the new season.</p><p></p><p>Things we've noticed:</p><p>darn near every episode had a song. like a whole song performance. That was kinda weird. This is not a talent show.</p><p></p><p>the pacing was very meandering, especially the pre-intro starts. Way too much wandering around and not drilling into what the ep is about (We're picking up a passenger from Season 1!). Star Treks of old nailed this pacing down for a 45 minute ep. The problem is less about the time limit, and more about the feel of not getting to the point.</p><p></p><p>For this last ep, the A and B plot did not align/complement/mirror each other. TNG usually did a good job of this (ex. Brothers. the ep where these 2 kids get in trouble AND Lore gets data in trouble).</p><p></p><p>What I assume is the B plot, interfering with primitive cultures was predictable, and oddly enough too much Telling, rather than Showing.</p><p></p><p>A big deal was made about the holodeck instead of Movies. And what we get is you can visit other places. Not actualy story telling (interactive movies). That would have shifted the needle for Lcea(sp?). Because A, she needs a career, and holo-novelist could have been it. B, the solution to her problem was being told in a presentation that if we give primitives tech, the mess it up. Imagine if they'd set the simulator up to take her back home and SHOW what happens. Lcea racing to try to counter each step her people took to misuse the tech she'd brought.</p><p></p><p>Even if she knew it was a simulation, like a game player, she'd still see how she couldn't make it work out as the game modeled jerks being jerks with new toys.</p><p></p><p>Even the very point told to her, that the people have to change first, could be discovered/realized by Lcea as she tried that move instead.</p><p></p><p>What we got was simply folks who knew better telling her the answer in different ways, including a scare video.</p><p></p><p>Just a missed opportunity.</p></blockquote><p></p>
[QUOTE="Janx, post: 8718463, member: 8835"] Overall, we liked the new season. Things we've noticed: darn near every episode had a song. like a whole song performance. That was kinda weird. This is not a talent show. the pacing was very meandering, especially the pre-intro starts. Way too much wandering around and not drilling into what the ep is about (We're picking up a passenger from Season 1!). Star Treks of old nailed this pacing down for a 45 minute ep. The problem is less about the time limit, and more about the feel of not getting to the point. For this last ep, the A and B plot did not align/complement/mirror each other. TNG usually did a good job of this (ex. Brothers. the ep where these 2 kids get in trouble AND Lore gets data in trouble). What I assume is the B plot, interfering with primitive cultures was predictable, and oddly enough too much Telling, rather than Showing. A big deal was made about the holodeck instead of Movies. And what we get is you can visit other places. Not actualy story telling (interactive movies). That would have shifted the needle for Lcea(sp?). Because A, she needs a career, and holo-novelist could have been it. B, the solution to her problem was being told in a presentation that if we give primitives tech, the mess it up. Imagine if they'd set the simulator up to take her back home and SHOW what happens. Lcea racing to try to counter each step her people took to misuse the tech she'd brought. Even if she knew it was a simulation, like a game player, she'd still see how she couldn't make it work out as the game modeled jerks being jerks with new toys. Even the very point told to her, that the people have to change first, could be discovered/realized by Lcea as she tried that move instead. What we got was simply folks who knew better telling her the answer in different ways, including a scare video. Just a missed opportunity. [/QUOTE]
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