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General Tabletop Discussion
D&D Older Editions
[OSE Solitary Adventure] Defending Fyrwood Town
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<blockquote data-quote="Marc_C" data-source="post: 8151214" data-attributes="member: 7025897"><p><strong>DAY 1 continued:</strong></p><ul> <li data-xf-list-type="ul">The band of gnolls had 100gp among them.</li> <li data-xf-list-type="ul">It is mid-day. The PCs (roll) decide to continue.</li> <li data-xf-list-type="ul">They camp at the ruins to heal.</li> <li data-xf-list-type="ul">No night encounter.</li> <li data-xf-list-type="ul">Servyna and Vodinn are back at maximum hit points.</li> <li data-xf-list-type="ul">Rations 7 - 1 = 6 days</li> </ul><p></p><p><strong>DAY 2</strong></p><ul> <li data-xf-list-type="ul">The heroes manage to follow the gnoll tracks in the forest.</li> <li data-xf-list-type="ul">There is a random encounter.</li> <li data-xf-list-type="ul">Two Killer Bees surprise the party.</li> <li data-xf-list-type="ul">Tomark is hit but succeeds his save vs poison.</li> <li data-xf-list-type="ul">Arminda is not so lucky. She fails her save and dies.</li> </ul><p></p><p><strong>House Rule: </strong>Upon a Death result PCs fall to the ground with zero HPs. They are unconscious for a number of rounds equal to 1 + their constitution bonus. If they are healed magically within this period they survive. Otherwise they are Dead. Roll a new character.</p><p></p><ul> <li data-xf-list-type="ul">Vodinn immediately casts 3 cure light wounds on Arminda.</li> <li data-xf-list-type="ul">Arminda regains consciousness. She is at 23 hit points.</li> <li data-xf-list-type="ul">They decide to continue despite this set back.</li> <li data-xf-list-type="ul">Do they find the Gnolls lair: No.</li> <li data-xf-list-type="ul">Camp for the night.</li> <li data-xf-list-type="ul">Rations = 6 - 1 = 5 days left.</li> <li data-xf-list-type="ul">No night encounter.</li> </ul><p></p><p><strong>DAY 3</strong></p><ul> <li data-xf-list-type="ul">Arminda regains 5 hit points = 28 (on 42 maximum)</li> <li data-xf-list-type="ul">Morning. Do they find the lair? No.</li> <li data-xf-list-type="ul">Encounter? Yes</li> <li data-xf-list-type="ul">It is a chimera at 140 yards.</li> <li data-xf-list-type="ul">No surprise</li> <li data-xf-list-type="ul">Heroes win the initiative resulting in Evasion !!!</li> <li data-xf-list-type="ul">The Chimera is, roll, indifferent. No pursuit. That was a close call.</li> <li data-xf-list-type="ul">The heroes put as much distance as they can from the chimera.</li> <li data-xf-list-type="ul">They decide to hunt and forage for half a day.</li> <li data-xf-list-type="ul">They find enough foraging for 2 people. No game is hunted.</li> <li data-xf-list-type="ul">Rations = 5 - 0.5 = 4.5 days</li> <li data-xf-list-type="ul">Night camp. No encounter.</li> </ul><p></p><p><strong>DAY 4</strong></p><ul> <li data-xf-list-type="ul">Arminda naturally heals 6 hit point = 34.</li> <li data-xf-list-type="ul">They resume the search for the Gnoll lair.</li> <li data-xf-list-type="ul">Do they find it in the morning? Yes!</li> </ul><p></p><p>To be continued... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>The road travelled so far</p><p></p><p><img src="https://i.imgur.com/EjbPkLa.png?1" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Marc_C, post: 8151214, member: 7025897"] [B]DAY 1 continued:[/B] [LIST] [*]The band of gnolls had 100gp among them. [*]It is mid-day. The PCs (roll) decide to continue. [*]They camp at the ruins to heal. [*]No night encounter. [*]Servyna and Vodinn are back at maximum hit points. [*]Rations 7 - 1 = 6 days [/LIST] [B]DAY 2[/B] [LIST] [*]The heroes manage to follow the gnoll tracks in the forest. [*]There is a random encounter. [*]Two Killer Bees surprise the party. [*]Tomark is hit but succeeds his save vs poison. [*]Arminda is not so lucky. She fails her save and dies. [/LIST] [B]House Rule: [/B]Upon a Death result PCs fall to the ground with zero HPs. They are unconscious for a number of rounds equal to 1 + their constitution bonus. If they are healed magically within this period they survive. Otherwise they are Dead. Roll a new character. [LIST] [*]Vodinn immediately casts 3 cure light wounds on Arminda. [*]Arminda regains consciousness. She is at 23 hit points. [*]They decide to continue despite this set back. [*]Do they find the Gnolls lair: No. [*]Camp for the night. [*]Rations = 6 - 1 = 5 days left. [*]No night encounter. [/LIST] [B]DAY 3[/B] [LIST] [*]Arminda regains 5 hit points = 28 (on 42 maximum) [*]Morning. Do they find the lair? No. [*]Encounter? Yes [*]It is a chimera at 140 yards. [*]No surprise [*]Heroes win the initiative resulting in Evasion !!! [*]The Chimera is, roll, indifferent. No pursuit. That was a close call. [*]The heroes put as much distance as they can from the chimera. [*]They decide to hunt and forage for half a day. [*]They find enough foraging for 2 people. No game is hunted. [*]Rations = 5 - 0.5 = 4.5 days [*]Night camp. No encounter. [/LIST] [B]DAY 4[/B] [LIST] [*]Arminda naturally heals 6 hit point = 34. [*]They resume the search for the Gnoll lair. [*]Do they find it in the morning? Yes! [/LIST] To be continued... ;) The road travelled so far [img]https://i.imgur.com/EjbPkLa.png?1[/img] [/QUOTE]
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[OSE Solitary Adventure] Defending Fyrwood Town
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