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<blockquote data-quote="BozzNugg" data-source="post: 6715114" data-attributes="member: 6801318"><p><span style="color: #000000">These are just all the posts I wanted to save, first is my suggestions for 5e mystic playtest</span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'">Suggestions for 5e mystic: </span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'">Psion as major psionic CLASS consisting of 8 sub-classes: 1 for Wilder/Generalist and 1 each that specializes in a single Psionic Displine (in traditional sense, not in sense of the UA playtest and not to the exclusion of all other Displines)</span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'">Ardent = Cleric/Paladin/Bard Subclass or maybe combine with the Wilder subclass mentioned above to play more on the 'empathic' side of that archtype (Empath or Wilder are preferred names though)</span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'">PsychicWarrior/Battlemind = Fighter Subclass</span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'">Soulknife/Blade Mystic = Monk Subclass</span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'">Add other sub-classes as desired</span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'">Torn on whether PP should refill at Short or Long rest, though I lean toward short because it would subtley reinforce the connection of monks and psionics.</span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'">Conflicted about only being able to concentrate on one Power at a time currently given the need to switch to use an ability from another Power. I think you should be able to eventually gain constant access to one or more Power as kind of a 'Signature Power' to alleviate this tension, perhaps even from first level. </span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'">Would like to see more interaction via Mind-scapes and the Plane of Dream, would like to have the plane of dreams as the primry agonistic force in opposition to the far realm, with psionics arising from both planes.</span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'">Auto-Hypnosis as a skill should make a return.</span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'">I really prefer the traditional names of most psionic abilities, items, classes, etc. I like the pseudo-science, it sounds exactly what someone trying to describe these abilities would probably call them in reality, so why wouldn't it work in the game? Psychokinesis/Telekinesis, Metapsionics, I have zero problem with terms like these. I do not mind things like Intellect Fortress but I don't think it's appreciably better than the others. In fact, I really wouldn't mind if Psi Powers used a kind of binomial nomeclature. </span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'">Finally, Psionic Powers should be called 'Powers,' not 'Discplines,' it's confusing to older players (I'm confused just writing this post) who think of Psionic Disciplines as the seven Psionic Disciplines of editions past (Telekinesis, Apportation, Psychometabolism, Metacreativity, Telepathy, Clairsentience, and Metapsionics). Each of these disciplines should be keyed to a 'chakra' with some sort of mechanic backing this up. Psion's should be called Psions, not Mystics. Mystic as a term would be better left to the Psionic Monk subclass I think. </span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'"></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-family: 'Open Sans'">Finally, don't rail-road with sub-classes, I don't think you will, but obviously, just don't.</span></span></span><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p></blockquote><p></p>
[QUOTE="BozzNugg, post: 6715114, member: 6801318"] [COLOR=#000000]These are just all the posts I wanted to save, first is my suggestions for 5e mystic playtest[/COLOR] [COLOR=#000000][COLOR=#000000][FONT=Open Sans]Suggestions for 5e mystic: [/FONT][/COLOR][/COLOR] [COLOR=#000000][COLOR=#000000][FONT=Open Sans] Psion as major psionic CLASS consisting of 8 sub-classes: 1 for Wilder/Generalist and 1 each that specializes in a single Psionic Displine (in traditional sense, not in sense of the UA playtest and not to the exclusion of all other Displines)[/FONT][/COLOR][/COLOR] [COLOR=#000000][COLOR=#000000][FONT=Open Sans] Ardent = Cleric/Paladin/Bard Subclass or maybe combine with the Wilder subclass mentioned above to play more on the 'empathic' side of that archtype (Empath or Wilder are preferred names though) PsychicWarrior/Battlemind = Fighter Subclass Soulknife/Blade Mystic = Monk Subclass Add other sub-classes as desired[/FONT][/COLOR][/COLOR] [COLOR=#000000][COLOR=#000000][FONT=Open Sans] Torn on whether PP should refill at Short or Long rest, though I lean toward short because it would subtley reinforce the connection of monks and psionics. Conflicted about only being able to concentrate on one Power at a time currently given the need to switch to use an ability from another Power. I think you should be able to eventually gain constant access to one or more Power as kind of a 'Signature Power' to alleviate this tension, perhaps even from first level. Would like to see more interaction via Mind-scapes and the Plane of Dream, would like to have the plane of dreams as the primry agonistic force in opposition to the far realm, with psionics arising from both planes.[/FONT][/COLOR][/COLOR] [COLOR=#000000][COLOR=#000000][FONT=Open Sans] Auto-Hypnosis as a skill should make a return. I really prefer the traditional names of most psionic abilities, items, classes, etc. I like the pseudo-science, it sounds exactly what someone trying to describe these abilities would probably call them in reality, so why wouldn't it work in the game? Psychokinesis/Telekinesis, Metapsionics, I have zero problem with terms like these. I do not mind things like Intellect Fortress but I don't think it's appreciably better than the others. In fact, I really wouldn't mind if Psi Powers used a kind of binomial nomeclature. Finally, Psionic Powers should be called 'Powers,' not 'Discplines,' it's confusing to older players (I'm confused just writing this post) who think of Psionic Disciplines as the seven Psionic Disciplines of editions past (Telekinesis, Apportation, Psychometabolism, Metacreativity, Telepathy, Clairsentience, and Metapsionics). Each of these disciplines should be keyed to a 'chakra' with some sort of mechanic backing this up. Psion's should be called Psions, not Mystics. Mystic as a term would be better left to the Psionic Monk subclass I think. [/FONT][/COLOR][/COLOR] [COLOR=#000000][COLOR=#000000][FONT=Open Sans] Finally, don't rail-road with sub-classes, I don't think you will, but obviously, just don't.[/FONT][/COLOR][/COLOR][COLOR=#000000] [/COLOR] [/QUOTE]
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