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OSR game with more dangerous magic
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<blockquote data-quote="Gus L" data-source="post: 9537836" data-attributes="member: 7045072"><p>Personally I rather like the bolt on "leveless" spell system in Wonder & Wickedness. You can find it on Drive Thru, and it's quite elegant with a fairly small number of spells (all the spells found in the 1974 edition but all reskinned and broken into schools of magic), magic disasters and some bonus magic items. It's by the guy that wrote Necropraxis blog during the OSR and it's really very solid. LotFP managed to use a bunch of the same ideas about a year later in a less interesting way for one of its magic supplements. </p><p></p><p> I use one of the ideas from it, the "Maleficence" spell in all my games. Each wizard has a specific attack spell - it's their only attack spell and does damage based on their level against either a single target or area effect. The maleficence has a specific flavor chosen by the wizard and can be slotted in to replace any memorized spell at will. I like this because it encourage MU's not to only memorized damage spells and helps players get into the spirit of using magic creatively.</p></blockquote><p></p>
[QUOTE="Gus L, post: 9537836, member: 7045072"] Personally I rather like the bolt on "leveless" spell system in Wonder & Wickedness. You can find it on Drive Thru, and it's quite elegant with a fairly small number of spells (all the spells found in the 1974 edition but all reskinned and broken into schools of magic), magic disasters and some bonus magic items. It's by the guy that wrote Necropraxis blog during the OSR and it's really very solid. LotFP managed to use a bunch of the same ideas about a year later in a less interesting way for one of its magic supplements. I use one of the ideas from it, the "Maleficence" spell in all my games. Each wizard has a specific attack spell - it's their only attack spell and does damage based on their level against either a single target or area effect. The maleficence has a specific flavor chosen by the wizard and can be slotted in to replace any memorized spell at will. I like this because it encourage MU's not to only memorized damage spells and helps players get into the spirit of using magic creatively. [/QUOTE]
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