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<blockquote data-quote="Ralif Redhammer" data-source="post: 7632050" data-attributes="member: 30438"><p>For me, from playing the original editions to playing various retroclones, I’d say that that sense of fear is a big part of the enjoyment. It’s like Dark Souls, where victory means that much more for the ease of death.</p><p></p><p>It’s also about playing smart. About not just relying on what’s written down on your character sheet. As a DM, I kinda love being outwitted. In a 1e game I ran a few years back, I put a big window in the BBEG chamber, to give a more scenic view to the fight. When the battle turned against the PCs, the paladin grabbed the BBEG and jumped out the window, saving the party. </p><p>That being said, I can’t argue that the low levels aren’t a grueling gauntlet. Thieves and magic-users take a while to become even just competent. And as soon as I read about giving max HP at first level (I think that showed up first in 3e?), I started doing that in older editions and retroclone games as well.</p><p></p><p>Also, if you look at magic item distribution, it's much higher in older editions and most OSR games. With great risk comes great reward. Err, some of the time.</p><p></p><p>Now, don’t get me wrong, I’m not one of those people that thinks that OSR play is the only way. I’ve got my own OSR gripes, to be honest, mostly about some of the attitudes that tend to attach themselves to it, rather than the gaming itself.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 7632050, member: 30438"] For me, from playing the original editions to playing various retroclones, I’d say that that sense of fear is a big part of the enjoyment. It’s like Dark Souls, where victory means that much more for the ease of death. It’s also about playing smart. About not just relying on what’s written down on your character sheet. As a DM, I kinda love being outwitted. In a 1e game I ran a few years back, I put a big window in the BBEG chamber, to give a more scenic view to the fight. When the battle turned against the PCs, the paladin grabbed the BBEG and jumped out the window, saving the party. That being said, I can’t argue that the low levels aren’t a grueling gauntlet. Thieves and magic-users take a while to become even just competent. And as soon as I read about giving max HP at first level (I think that showed up first in 3e?), I started doing that in older editions and retroclone games as well. Also, if you look at magic item distribution, it's much higher in older editions and most OSR games. With great risk comes great reward. Err, some of the time. Now, don’t get me wrong, I’m not one of those people that thinks that OSR play is the only way. I’ve got my own OSR gripes, to be honest, mostly about some of the attitudes that tend to attach themselves to it, rather than the gaming itself. [/QUOTE]
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