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<blockquote data-quote="Celebrim" data-source="post: 7632609" data-attributes="member: 4937"><p>The rules don't suck because we don't ever use them!</p><p></p><p>More seriously, you seem to be having a side discussion about me with someone that either has me blocked or I have blocked. (I don't remember which, but there are certainly more of the former than the later.) The gist of this side discussion I think you've covered well, as I at no time said we didn't have fun back in the day and have repeatedly said I understand the nostalgia. We don't have nostalgia for things we hated. Nor for that matter am I saying no one is having fun with OSR now, as surely they are.</p><p></p><p>What I am saying is that along with the fun I remember over the 10-15 years of steady play a grow sense that we could and ought to do better. And I'm also saying that a lot of the defenses of OSR are really obviously and pointedly light on defenses of the rules, and are instead defenses of attitudes, play styles, encounter design and so forth that is fairly or unfairly perceived as being harmed by changes to the rules.</p><p></p><p>And for example, as a subtle case of me perhaps agreeing that a change harmed a play style, linear XP requirements compared to exponential XP requirements made the whole 'all new characters start at 1st level' pretty much something you couldn't do because new characters never caught up enough under a linear scale.</p><p></p><p>But much of the analysis from both the crowd I can hear and the crowd I can't, has nothing to do with rules and their effects and everything to do with the attitude of the participants - for which you don't need OSR. And no one so far has stepped on up and even offered as much of analysis as I just did talking about the change in XP to level and how it impacts how you can play the game.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7632609, member: 4937"] The rules don't suck because we don't ever use them! More seriously, you seem to be having a side discussion about me with someone that either has me blocked or I have blocked. (I don't remember which, but there are certainly more of the former than the later.) The gist of this side discussion I think you've covered well, as I at no time said we didn't have fun back in the day and have repeatedly said I understand the nostalgia. We don't have nostalgia for things we hated. Nor for that matter am I saying no one is having fun with OSR now, as surely they are. What I am saying is that along with the fun I remember over the 10-15 years of steady play a grow sense that we could and ought to do better. And I'm also saying that a lot of the defenses of OSR are really obviously and pointedly light on defenses of the rules, and are instead defenses of attitudes, play styles, encounter design and so forth that is fairly or unfairly perceived as being harmed by changes to the rules. And for example, as a subtle case of me perhaps agreeing that a change harmed a play style, linear XP requirements compared to exponential XP requirements made the whole 'all new characters start at 1st level' pretty much something you couldn't do because new characters never caught up enough under a linear scale. But much of the analysis from both the crowd I can hear and the crowd I can't, has nothing to do with rules and their effects and everything to do with the attitude of the participants - for which you don't need OSR. And no one so far has stepped on up and even offered as much of analysis as I just did talking about the change in XP to level and how it impacts how you can play the game. [/QUOTE]
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