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<blockquote data-quote="ParanoydStyle" data-source="post: 7632696" data-attributes="member: 6984451"><p>The whole OSR movement is something that I enjoy and find fascinating but I haven't actually ever played or run any OSR game. I have read through several, however. OSR games have the same problem as RPGs in general: there are too damn many of them and too few hours in the day. LotFP is super memorable for its attitude, and its system looks good, but I've seen or even own 2-4 other OSR systems that I've given a good once over and their systems seemed crisp and functional but I've never played them. I was actually working on my own retroclone, <em>Halberd d12</em> for a while (I'd been exposed to 5th Ed and Pathfinder in rapid succession and was feeling very inspired to build "my" D&D) but I stopped work on the project for the same reason I went so long without starting it in the first place: there are just too many damn retroclones. The world does not need my very-slightly-different OSR fantasy heartbreaker. I have other games to make that are exponentially less redundant.</p><p></p><p></p><p>I guess if I have a thought here it's that the frustration with not being able to do things more than twice a day is not a problem unique to OSR style games. Right now my 5th Edition PC is a 3rd Level Warlock--well, she's female so I wrote "Witch" on the character sheet--it's my first time playing a Warlock in 5th Edition, and actually, I think probably ever. I can cast two spells a day and <strong>I won't be getting a 3rd spell slot per day until like 11th level</strong>. I mean, I must acknowledge that Warlocks do get other good stuff, like cantrips and invocations and various class features, but I had not realized it was not a "real"/"full" casting class until three sessions into playing one. My bad, but as I seldom get to PC--or more accurately, I plan on PCing seldom and DMing far more often--it is kind of a bummer.</p><p></p><p>I know it's not really comparable to playing a 1st level Wizard in OD&D, AD&D, or any retroclone, where you can cast two spells a day and also die in one hit to virtually anything.</p></blockquote><p></p>
[QUOTE="ParanoydStyle, post: 7632696, member: 6984451"] The whole OSR movement is something that I enjoy and find fascinating but I haven't actually ever played or run any OSR game. I have read through several, however. OSR games have the same problem as RPGs in general: there are too damn many of them and too few hours in the day. LotFP is super memorable for its attitude, and its system looks good, but I've seen or even own 2-4 other OSR systems that I've given a good once over and their systems seemed crisp and functional but I've never played them. I was actually working on my own retroclone, [I]Halberd d12[/I] for a while (I'd been exposed to 5th Ed and Pathfinder in rapid succession and was feeling very inspired to build "my" D&D) but I stopped work on the project for the same reason I went so long without starting it in the first place: there are just too many damn retroclones. The world does not need my very-slightly-different OSR fantasy heartbreaker. I have other games to make that are exponentially less redundant. I guess if I have a thought here it's that the frustration with not being able to do things more than twice a day is not a problem unique to OSR style games. Right now my 5th Edition PC is a 3rd Level Warlock--well, she's female so I wrote "Witch" on the character sheet--it's my first time playing a Warlock in 5th Edition, and actually, I think probably ever. I can cast two spells a day and [B]I won't be getting a 3rd spell slot per day until like 11th level[/B]. I mean, I must acknowledge that Warlocks do get other good stuff, like cantrips and invocations and various class features, but I had not realized it was not a "real"/"full" casting class until three sessions into playing one. My bad, but as I seldom get to PC--or more accurately, I plan on PCing seldom and DMing far more often--it is kind of a bummer. I know it's not really comparable to playing a 1st level Wizard in OD&D, AD&D, or any retroclone, where you can cast two spells a day and also die in one hit to virtually anything. [/QUOTE]
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